Houses of Hermes

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Cover art by Rob Alexander, 1994 Cover of Houses of Hermes 1994.png
Cover art by Rob Alexander, 1994

Houses of Hermes is a supplement published by Wizards of the Coast in 1994 for the third edition of the fantasy role-playing game Ars Magica .

Contents

Description

Houses of Hermes describes the twelve major houses of wizards that together form the Order of Hermes. Each house is dealt with in detail, including its origins and history, and notable personalities. A plot connected to each house is described, and several story hooks are also provided. The book also details new spells and abilities from each house. In addition, the general system of apprenticeship that all the houses use is described. [1]

Publication history

The first edition of Ars Magica was designed by Jonathan Tweet and Mark Rein-Hagen and published in 1987 by Lion Rampant. In 1991, Lion Rampant merged with White Wolf Magazine to form White Wolf Game Studio, [2] which produced a greatly expanded third edition. In 1994, Wizards of the Coast was interested in buying a role-playing game system that could be updated and expanded, and asked designer Jonathan Tweet about Ars Magica. As game historian Shannon Appelcline described it in the 2014 book Designers & Dragons: The '90s, "Wizards consulted with Tweet, and after some thought, he recommended the purchase — which was completed around January 1994." [3]

While Tweet worked on a revised fourth edition of Ars Magica for WotC, he also designed for them Houses of Hermes, a 152-page softcover book with additional contributions by Aron Anderson. Interior illustrations were by Liz Danforth, John T. Snyder, Mark Tedin, Susan Van Camp, and Eric Hotz, and the cover art was by Rob Alexander. [1] And although the cover of Houses of Hermes was subtitled "A Sourcebook for Ars Magica 4th Edition", the game mechanics described in it are for White Wolf's 3rd edition. [1] As Appelcline noted, "Ironically, the game that Tweet co-created would end up being one of Wizard's least supported lines, with just two books: Houses of Hermes (1994) and Lion of the North (1994). Nonetheless, Wizards did make a very permanent mark on the Ars Magica line. They put together a massive, cleaned-up, and codified fourth edition. They just never published it." [3] :137

Reception

In the September 1995 edition of Dragon (Issue #221), Rick Swan liked the fact that this book "downplays dreary historical summaries in favor of engaging profiles of master magicians [...] The characters make great adversaries and advisors." Swan was also pleased by "the intriguing sidebars", saying that they "supply referees with adventure hooks galore." [4]

Other reviews

Related Research Articles

<i>Ars Magica</i> Tabletop fantasy role-playing game

Ars Magica is a role-playing game set in 'Mythic Europe' - a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality. The players' involvement revolves around an organization of magi and their allies and foes both mundane and supernatural. The game was originally developed by Jonathan Tweet and Mark Rein-Hagen, with its first edition published in 1987.

Jonathan Tweet

Jonathan Tweet is an American game designer from Rock Island, Illinois who has been involved in the development of the role-playing games Ars Magica, Everway, Over the Edge, Talislanta, the third edition of Dungeons & Dragons and 13th Age, and the collectible miniatures game Dreamblade. In 2015 Tweet released Grandmother Fish, a full-color, full-sized book about evolution aimed at preschoolers. In 2018 Tweet released Clades and Clades Prehistoric, two card games for children and adults which demonstrate the concept of a clade.

Mark Rein-Hagen

Mark Rein-Hagen ,stylized as Mark Rein•Hagen is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games. Along with Jonathan Tweet, he is also one of the original two designers of Ars Magica.

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Lion Rampant was a tabletop game publishing company from 1987 to 1990. Jonathan Tweet and Mark Rein-Hagen founded the company, and Lisa Stevens joined as the editor. They published Ars Magica, a roleplaying game about wizards in the Middle Ages, plus support material for the game. In addition, they published Whimsy Cards, which introduced freeform dramatic elements to a roleplaying session. In 1990, Lion Rampant merged with White Wolf Publishing.

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<i>Tales of the Dark Ages</i>

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References

  1. 1 2 3 "Houses of Hermes (1994)". RPG Geek. Retrieved 2021-01-05.
  2. "A BRIEF HISTORY OF GAME #10: LION RAMPANT: 1987-1990".
  3. 1 2 Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. ISBN   978-1-61317-084-7.
  4. Swan, Rick (September 1995). "Roleplaying Reviews". Dragon . No. 221. TSR, Inc. p. 45.CS1 maint: discouraged parameter (link)