Liz Danforth | |
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Nationality | American |
Known for | Fantasy art Science fiction art Role-playing games Video games |
Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.
She received her BA in Anthropology from Arizona State University, [1] and her MLS from the University of Arizona. [1]
Flying Buffalo hired Danforth as a staff artist and for production work in 1978, and published her magazine Sorcerer's Apprentice (1978–1983) for 17 issues. [2] While employed with Flying Buffalo, Danforth is noted for editing and developing the Fifth Edition of Flying Buffalo's flagship role playing game, Tunnels & Trolls . [3] She reprised this role in 2013 for the new edition, Deluxe Tunnels & Trolls . [4]
Danforth is known primarily as a freelance artist in the fantasy and science fiction genres, with the majority of her body of work illustrating for the game industry between 1976 and 2004. She has created book covers, maps, and illustrations for many of the significant game publishers including Wizards of the Coast, TSR, Inc, [5] Alderac Entertainment Group, FASA Corporation, Iron Crown Enterprises, GDW, and more. She produced over 50 pieces of art for the collectible card game Magic: the Gathering (produced by Wizards of the Coast) as well as an equal quantity of illustrative artwork for the Middle-earth Collectible Card Game , Legend of the Five Rings , and many others. Her maps and illustrations appear in novels and anthologies from Bantam Spectra, Tor Books, DAW Books, and St Martin's Press.
She has freelanced for the computer game industry, developing scenarios for Wasteland , [6] Wasteland 2 , [7] and two licensed Star Trek computer games from Interplay. [8] [9] She worked on Interplay's Meantime which was never released. [10] She was the lead developer for New World Computing's Tunnels & Trolls computer game, [11] and worked on projects with Electronic Arts.
At the 1995 Origins Awards, held in July 1996, Danforth was inducted into the Academy of Gaming Arts and Design's Hall of Fame. [12] [13] [14] The Academy is the creative arm of GAMA, the Game Manufacturer's Association. She is a lifetime member of ASFA, the Association of Science Fiction and Fantasy Artists.[ citation needed ] In 2014, she was chosen by vote as a "famous game designer" to be featured as the king of hearts in Flying Buffalo's 2014 Famous Game Designers Playing Card Deck. [15] [16]
Danforth has been guest of honor at numerous science fiction conventions over the past 30 years, including Cascadia Con, the North American Science Fiction Convention held in Seattle in 2005.
Other work includes:
Danforth continues to do art and illustration in a freelance capacity. She has been tapped to provide scenarios and design work for Wasteland 2 .
Danforth completed a master's degree in Information and Library Science (University of Arizona, 2008), and was one of a dozen hand-selected "gaming experts" who participated in the American Library Association's million-dollar grant-funded project to explore how gaming can be used to improve problem-solving and literacy skills, and to develop a model gaming "toolbox" for gaming in libraries. Ten libraries nationwide were selected to receive a onetime grant of $5,000 with funds used to expand on or add literacy-based gaming experiences at the library for youth ages 10–18. [18]
From May 2009 to December 2011, Danforth wrote the "Games, Gamers and Gaming" blog and column for Library Journal as an advocate and popularizer of games in libraries. [19] She speaks at professional and fan conferences, and at libraries on gaming-related topics. Based in Arizona, she continues to do freelance art and writing.
Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.
Michael Austin Stackpole is an American science fiction and fantasy author best known for his Star Wars and BattleTech books. He was born in Wausau, Wisconsin, but raised in Vermont. He has a BA in history from the University of Vermont. From 1977 on, he worked as a designer of role-playing games for various gaming companies, and wrote dozens of magazine articles with limited distribution within the industry. He lives in Scottsdale, Arizona.
Kenneth Eugene St. Andre is an American fantasy game designer and author, best known for creating the fantasy role-playing game, Tunnels & Trolls (T&T), and the computer role-playing game, Wasteland.
Frank Brian Fargo is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache.
Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with Nuclear Destruction, a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as Nuclear War and a role playing game called Tunnels & Trolls, a game similar to Dungeons & Dragons. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983.
Christopher "Chris" Taylor is a video game, board game and card game, developer originally from Southern California. Taylor is most famous for acting as lead designer for the original Fallout title for Interplay Entertainment, working alongside Tim Cain, Leonard Boyarsky and Jason Anderson. While at Interplay, Taylor contributed to the design of Star Trek: Starfleet Command, Stonekeep and Fallout 2. He also served as producer for The Lord of the Rings Online.
Susan Van Camp is a fantasy artist, best known for her work on various role playing games.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
Starfaring was the first science fiction role-playing game (RPG) published, released by Flying Buffalo in August 1976. Although it was the first to market, it didn't attract an audience, and was soon superseded by the much more popular Traveller published the following year.
Crusaders of Khazan is a computer adaptation of the tabletop role-playing game Tunnels and Trolls, developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's Tunnels and Trolls 30th Anniversary Edition. The game was an international production, designed and directed in the US but programmed in Japan.
Meantime was a cancelled role-playing video game originally intended for the Apple II and possibly for the Commodore 64. It was a follow-up to 1988's Wasteland, produced by Interplay, using the same engine as Wasteland. Brian Fargo halted development for this platform, in part due to the falling 8-bit computer market. Later attempts were made to finish the game for MS-DOS, but the project was canceled for good after the release of the competing Ultima VII, as it was felt they would be releasing a graphically inferior product.
Jennell Allyn Jaquays was an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the Dungeons & Dragons modules Dark Tower and Caverns of Thracia for Judges Guild; the development and design of conversions on games such as Pac-Man and Donkey Kong for Coleco's home arcade video game system; and more recent design work, including the Age of Empires series, Quake II, and Quake III Arena. One of her best known works as a fantasy artist is the cover illustration for TSR's Dragon Mountain adventure.
Eric Hotz is a graphic artist and illustrator.
Steven S. Crompton is a Canadian-born artist, author and designer who has worked in the role-playing and comic genres since 1981. In the gaming industry he is best known as the artist for the Grimtooth's Traps books as well as other Catalyst role-playing game supplements, Tunnels & Trolls and the Nuclear War card game.
Rick Loomis was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death.
Monsters! Monsters! is a role-playing game first published by Metagaming Concepts in 1976.
Scott Bennie is a freelance game designer.
Citybook II: Port o' Call is a role-playing game supplement published by Flying Buffalo in 1984.