How to Master the Video Games is a paperback book written by Tom Hirschfeld and published by Bantam Books in 1981. It is a guidebook exploring 30 of the most popular arcade games of its time. [1] Grame Mason writing for Eurogamer described it as "one of the first tips books" [2] while Scott Stilphen identified it as one of "the first 2 'how to' video game books" alongside Ken Uston's Mastering Pac-Man which came out the same year. [3] [4]
Hirschfeld divides the included games into broad categories in the table of contents: Space Invaders -type, Asteroids -type, maze, reflex, and miscellaneous. [5] Space Invaders-type corresponds to the modern genre of fixed shooter, while Asteroids-type is now called multidirectional shooter.
The book was followed by How to Master Home Video Games in 1982 by the same author. [6] In 1982 Michael Blanchet released two competing books, How to Beat the Video Games [7] and How to Beat Atari, Intellivision, and Other Home Video Games. [8] [3]
How to Master the Video Games sold about 650,000 copies, appearing on The New York Times mass-market paperback list. [9]
Stanley Greenlaw reviewed the book for Computer Gaming World , and stated that "The book is just the ticket for the game player who wants to be more than a novice. If you really want to enjoy the coin-operated arcades take a few of those spare quarters and pick up How to Master the Video Games, you'll come out ahead in the long run." [1]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once.
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time. Color-coded doors in the maze can be toggled by pressing a button of the same color. A hawk periodically flies across the maze, unrestricted by walls.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.
Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
Ken Uston was an American blackjack player, strategist and author, credited with popularizing the concept of team play at blackjack. During the early to mid-1970s he gained widespread notoriety for perfecting techniques to do team card counting in numerous casinos worldwide, earning millions of dollars from the casinos, with some bets as high as $12,000 on a single hand.
Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin' Gallery for Imagic. Atlantis was ported to the Atari 8-bit family, VIC-20, Intellivision, and the Magnavox Odyssey 2. The game was inspired by Taito's 1981 Colony 7 arcade game.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Targ is a maze shoot 'em up developed by Exidy and released as an arcade video game in 1980. It depicts vehicular combat in a future world. It was released in North America by Exidy in June 1980 and in Japan by Sega in July 1980.
Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.
Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief strategy guide for many console games in existence at the time. The book was divided into chapters by console type or manufacturer, and each chapter had an article on each game title available for that console. The book was published in paperback, with 676 pages and illustrated throughout with black and white line drawings.
M Network was a video game division of Mattel that, in the 1980s, produced games in cartridge format for the Atari 2600 video game system.