The history of humor on the Internet begins together with the Internet itself. Initially, the internet and its precursors, LANs and WANs, were used merely as another medium to disseminate jokes and other kinds of humor, in addition to the traditional ones ("word of mouth", printed media, sound recording, radio, film, and TV). [1] In lockstep with the progress of electronic communication technologies, jokers took advantage of the ARPANET, [2] e-mail, [3] Usenet newsgroups (e.g., rec.humor and alt.humor), bulletin board systems, etc, and finally the Whole World Wide Web. Gradually, new forms of humor evolved, based on the new possibilities delivered by electronic means of communication. [1] Popular forms of internet humour are found in the form of 'internet memes', GIFs, and short form videos. Reaction videos, where amusement is expressed through a person's response to something, are another prevalent form of humor unique to the internet. [4]
Internet made an impact on humor in several important ways.
Similarly to other technical innovations (from printing to TV), Internet significantly increased the speed and the extent of the propagation of humor over the world. [5] The joke is a commonly transmitted type of internet meme. It is well-known that orally-transmitted jokes and other kind of folklore undergo evolution and mutations. Internet speeds up and globalizes these processes. [6]
A FAQ of rec.humor gave the following tongue-in-cheek description how jokes propagated in the era of newsgroups: [7]
- Somebody makes up the joke.
- The joke spreads to about 50 people.
- Somebody posts it to rec.humor.
- Ten thousand people read the joke on rec.humor.
- Eight hundred of these people repeat the joke to somebody.
- Twenty of those people are clueless enough to repost the joke to rec.humor, apparently lacking either the reading skills to have seen it the first time, the basic pattern-recognition capability to identify it in its last ten repetitions, or the short-term memory to realize that it's the same joke again.
- Loop back to step 4, about ten times.
- Repeat from step 3 about every two months.
On the opposite side, unlike previous technical means, the Internet as a whole eliminates censorship and self-censorship of humor. For example, before the Internet, black comedy, such as dead baby jokes, was almost exclusively spread orally. [5]
The Internet blurred the lines between written and spoken in terms of language use and the directness of speech, between what is permitted in private and in public. Also, YouTube blurred the distinction between a spoken and recorded joke, in that the narrator is actually present. [5]
Limor and Lemish observe that internet humor is a part of the participatory culture, where the consumers of jokes may reciprocate by generating and transmitting humor, i.e., act as producers and distributors. [8]
New possibilities provided by electronic means of communication gave rise to new types of humor. An early example of these is humorous ASCII art. While the precursor of the ASCII art, the "typewrite art", has been known since 19th century, [9] [10] it was available to few. Whereas ASCII art, including silly one, has become ubiquitous in sig blocks in discussion boards and e-mails. One may find quite a few silly examples in the Jargon File , which also mentions subgenres of ASCII art humor: puns on the letter/character names (e.g., if read "B" as "bee" and the caret character (^) as "carrot", the one may create an ASCII art rebus for a "bee in a carrot patch") and pictures of "silly cows" . [11]
The ability to easily manipulate with images and videos combined with ease of the dissemination of them via the Internet introduced new forms of graphical humor, such as lolcats, demotivators, and funny animations.
Different mediums such as GIFS, Memes, and short-form videos have been used to convey humor on the internet.
The Graphics Interchange Format, commonly known as GIF, was created by Stephen Earl Wilhite in 1987 and has since become a popular vehicle for humorous expression on the internet. [12] [13] Characterized by their concise and looping animations, GIFs facilitate rapid and universal communications of humor, making them a tool for online exchanges across social media, messaging platforms, and online forums. [14] [15]
A core aspect of GIFs’ effectiveness lies in their references to popular media (films, news, memes, social media platforms, animations, viral videos) or past events. By incorporating these references, GIFs provide a shortcut for viewers to communicate, understand and connect with the humor, fostering a shared understanding of the joke. [12] [14] [16] [17] Their repetitive nature, continuously looping, further intensifies their humorous effect by allowing the sender and viewer to expect and savor the comic effect. [14]
Additionally, GIFs frequently include overlaid text or captions to provide context, deliver punchlines, and boost the overall relatability of the digital medium. The layering structure assists viewers in understanding the message, thereby amplifying its impact and enhancing the humor, making it more relevant, and engaging. [12] [18]
Finally, the non-verbal, visual nature of GIFs allows them to transcend language and cultural barriers, enabling users to express complex reactions, like surprise, excitement, sarcasm, anger, disbelief, or amusement, and be understood by a worldwide audience. [17] This widespread adoption of GIFs has cemented them as a fundamental instrument for online humor and communication. Users frequently use GIFS as responses, replacing textual communication with easily understood visual reactions, underscoring the modern preference for concise and immediate communication in online interactions. [12]
Therefore, GIFs have become an indispensable component of online humor, attributed to their relatable content, integration within mainstream media culture, effective repetitions, ability to combine text and visuals, and universal accessibility. [14] [19]
Memes are another medium through which humor on the internet is propagated. The term meme originally was coined by Dawkins in 1976 referring to the viral spread of ideas. [20] Now the internet meme is used to communicate humor on the internet though jokes, images, videos. Memes are typically images, with text superimposed over them, which together create a humorous effect.
Memes are associated with the second iteration of the internet, when users began participating in online content creation. [21] For many media scholars, memes represent the shift from passive online consumption to active participation. [22]
Creators of memes will often use humor styles such as sarcasm and silliness to communicate digitally across different online platforms and while they can be niche and very culturally specific, they are often widely shared and may go viral across the internet.
Memes are a cultural phenomenon, and harness “key logics” of online life: replicability, sociability, and participation. [22] Media scholars argue that this allows memes to unite people through shared interests and humor, creating communities. [23]
Humorous memes often appear in political contexts, being implicated in contexts like the 2016 American election and Russian politics. [24] [25] Shared humor, in meme format, often elicits political discussion and participation. [26]
Overall memes provide a versatile medium for humor that encourages the participation of individuals in the creation and reproduction of humor on the internet. [20] [21]
Short-form videos, typically under three minutes, are a popular digital format for storytelling, entertainment, and sharing information. [27] Designed for humorous consumption, they cater to shorter attention spans and thrive on platforms like TikTok, YouTube Shorts, and Instagram Reels. Creators use humor and authentic self-expression to connect with audiences by acting, singing, and dancing, driving engagement through likes and comments. [28]
This medium is often fast-paced, created by a diverse mix of comedians, influencers, and content creators skilled in audio-visual editing. [29] Its personalized content aligns closely with users' comedic preferences and interests. Humorous short-form videos offer immediate stress relief, and their easy access on social media makes them a popular and effective coping strategy. [30] These videos have been found to reduce anxiety and enhance positive emotions in viewers, further reinforcing their role as a valuable stress-relief tool.
Additionally, humor in short-form videos have been effective in promoting preventive health behaviors, such as those related to infectious diseases, alcohol and tobacco by capturing attention and improving content recognition. [28] During the COVID-19 pandemic, humorous social distancing videos gained popularity on social media. [28] These amusing, yet informative videos not only enhance a content creator's appeal but also help spread health information to a wider audience. Furthermore, they have been shown to increase engagement, reduce defensive reactions, and improve the effectiveness of health messages. [31]
Overall, short-form videos that incorporate humor evoke positive emotions, such as happiness and stress relief, motivating individuals to engage with the content more frequently. [28] The growth of social media has expanded the reach of entertaining content, prompting marketers to explore humor's role in video creation. [32]
An emoticon, short for emotion icon, is a pictorial representation of a facial expression using characters—usually punctuation marks, numbers and letters—to express a person's feelings, mood or reaction, without needing to describe it in detail.
A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with dialogue, and ends in a punch line, whereby the humorous element of the story is revealed; this can be done using a pun or other type of word play, irony or sarcasm, logical incompatibility, hyperbole, or other means. Linguist Robert Hetzron offers the definition:
A joke is a short humorous piece of oral literature in which the funniness culminates in the final sentence, called the punchline… In fact, the main condition is that the tension should reach its highest level at the very end. No continuation relieving the tension should be added. As for its being "oral," it is true that jokes may appear printed, but when further transferred, there is no obligation to reproduce the text verbatim, as in the case of poetry.
A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ideas, symbols, or practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures. In popular language, a meme may refer to an Internet meme, typically an image, that is remixed, copied, and circulated in a shared cultural experience online.
Memetics is a theory of the evolution of culture based on Darwinian principles with the meme as the unit of culture. The term "meme" was coined by biologist Richard Dawkins in his 1976 book The Selfish Gene, to illustrate the principle that he later called "Universal Darwinism". All evolutionary processes depend on information being copied, varied, and selected, a process also known as variation with selective retention. The conveyor of the information being copied is known as the replicator, with the gene functioning as the replicator in biological evolution. Dawkins proposed that the same process drives cultural evolution, and he called this second replicator the "meme," citing examples such as musical tunes, catchphrases, fashions, and technologies. Like genes, memes are selfish replicators and have causal efficacy; in other words, their properties influence their chances of being copied and passed on. Some succeed because they are valuable or useful to their human hosts while others are more like viruses.
Humour or humor is the tendency of experiences to provoke laughter and provide amusement. The term derives from the humoral medicine of the ancient Greeks, which taught that the balance of fluids in the human body, known as humours, controlled human health and emotion.
Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, specifically the Internet.
Visual rhetoric is the art of effective communication through visual elements such as images, typography, and texts. Visual rhetoric encompasses the skill of visual literacy and the ability to analyze images for their form and meaning. Drawing on techniques from semiotics and rhetorical analysis, visual rhetoric expands on visual literacy as it examines the structure of an image with the focus on its persuasive effects on an audience.
A punch line concludes a joke; it is intended to make people laugh. It is the third and final part of the typical joke structure. It follows the introductory framing of the joke and the narrative which sets up for the punch line.
An Internet meme, or meme, is a cultural item that spreads across the Internet, primarily through social media platforms like YouTube, Twitter, and Reddit. Internet memes manifest in a variety of formats, including images, videos, GIFs, and other viral content. Key characteristics of memes include their tendency to be parodied, their use of intertextuality, their viral dissemination, and their continual evolution. The term "meme" was originally introduced by Richard Dawkins in 1972 to describe the concept of cultural transmission.
Self-deprecation is the act of reprimanding oneself by belittling, undervaluing, disparaging oneself, or being excessively modest. It can be used as a way to make complaints, express modesty, invoke optimal reactions or add humour. It may also be used as a way for individuals to appear more likable and agreeable.
In society, the term low culture identifies the forms of popular culture that have mass appeal, often broadly appealing to the middle or lower cultures of any given society. This is in contrast to the forms of high culture that appeal to a smaller, often upper-class proportion of the populace. Culture theory proposes that both high culture and low culture are subcultures within a society, because the culture industry mass-produces each type of popular culture for every socioeconomic class. Despite being viewed as characteristic of less-educated social classes, low culture is still often enjoyed by upper classes as well. This makes the content that falls under this categorization the most broadly consumed kind of media in a culture overall. Various forms of low culture can be found across a variety of cultures, with the physical objects composing these mediums often being constructed from less expensive, perishable materials. The phrase low culture has come to be viewed by some as a derogatory idea in and of itself, existing to put down elements of pop or tribal culture that others may deem to be "inferior."
A viral email is an email which rapidly propagates from person to person, generally in a word-of-mouth manner. It is an example of a viral phenomenon, which is used for profit in viral marketing, but can also contribute to the propagation of Internet memes like viral videos.
In communication, media are the outlets or tools used to store and deliver semantic information or contained subject matter, described as content. The term generally refers to components of the mass media communications industry, such as print media (publishing), news media, photography, cinema, broadcasting, digital media, and advertising. Each of these different channels requires a specific, thus media-adequate approach, to a successful transmission of content.
Although humor is a phenomenon experienced by most humans, its exact cause is a topic of heavy debate. There are many theories of humor which attempt to explain what it is, what social functions it serves, and what would be considered humorous. Although various classical theories of humor and laughter may be found, in contemporary academic literature, three theories of humor appear repeatedly: relief theory, superiority theory, and incongruity theory. These theories are used as building blocks for the rest of the theories. Among current humor researchers, there has yet to be a consensus about which of these three theories of humor is most viable. Some proponents of each theory originally claimed that theirs, and theirs alone, explained all cases of humor. However, they now acknowledge that although each theory generally covers its area of focus, many instances of humor can be explained by more than one theory. Similarly, one view holds that theories have a combinative effect; Jeroen Vandaele claims that incongruity and superiority theories describe complementary mechanisms that together create humor.
Viral phenomena or viral sensations are objects or patterns that are able to replicate themselves or convert other objects into copies of themselves when these objects are exposed to them. Analogous to the way in which viruses propagate, the term viral pertains to a video, image, or written content spreading to numerous online users within a short time period. This concept has become a common way to describe how thoughts, information, and trends move into and through a human population.
Trash Doves is an Internet meme which originated from a sticker set designed in 2016, which feature a large-eyed purple pigeon in various situations. The most notable sticker of the set is an animated GIF of the bird vigorously thrashing its head up and down. Shortly after its debut on Facebook in January 2017, the purple dove sticker set quickly became a viral subject of edited parodies and image macros on social media.
Ryan M. Milner is an American writer and professor in the communications department of the College of Charleston in South Carolina. He teaches several courses on modern media technology and digital communications. His primary field of study is focused on the effects of the internet on society and how people respond differently to emerging technologies.
Limor Shifman is a professor of communication at the Hebrew University of Jerusalem and is the Vice Dean of the Faculty of Social Sciences. Her work has been in researching and developing an area of study surrounding Internet memes, a subarea of digital culture and digital media research. Since the late 2000s she has been an active contributor to the research area of memetics, a more broad area of research interested in cultural evolution of ideas. She is married to neurogeneticist Sagiv Shifman.
Digital blackface is a term used to describe the phenomenon of non-Black individuals using digital media, such as GIFs, memes, or audio clips featuring Black individuals, to express emotions or convey ideas. This behavior has sparked debate and criticism due to concerns about cultural appropriation and the perpetuation of stereotypes. Digital blackface has been described as "one of the most insidious forms of contemporary racism" and has been compared to historical minstrelsy, while others have dismissed the concept in its entirety.
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