The i-LIMB Hand is the brand name of world's first commercially available bionic hand invented by David Gow and his team at the Bioengineering Centre of the Princess Margaret Rose Hospital in Edinburgh, and manufactured by Touch Bionics. The articulating prosthetic hand has individually powered digits and thumb and has a choice of grips. The i-Limb Hand offers full hand solutions in addition to partial hand solutions. It was launched in Vancouver in July 2007.[ citation needed ] i-LIMB Hand won the Limbless Association's Prosthetic Product Innovation Award for 2008, [1] was listed at number fourteen in the TIME's list of the Top 50 Best Inventions of 2008, [2] and Touch EMAS/Touch Bionics was awarded The Queen's Award for Enterprise: Innovation (Technology) (2010) for the i-LIMB Hand. [3]
The i-LIMB Hand is controlled through the use of myoelectric signals, which uses the muscle signals in the patient's residual arm to move the i-LIMB Hand around. Electrodes are placed at two pre-determined muscle sites. The electrodes pick up the muscle signals when the patient contracts his/her muscles. These signals are then sent to a microprocessor which causes the device to move. The i-LIMB Hand has up to four different muscle triggers. The user is able to assign a grip to move the device to a certain position. These muscle triggers include:
Whole Hand Solutions include i-LIMB ultra and the i-LIMB revolution. The i-LIMB ultra provides features including a powered-rotating thumb and grip chips™, which allows the user to communicate through bluetooth for immediate grip access. The i-LIMB revolution offers digit-by-digit grip strength and allows the user to customize grip strengths. Both whole hand solutions offer mobile device apps, giving the user access to different grip patterns.
Partial Hand Solutions are offered to individuals with missing fingers or partial hands. These missing fingers can be replaced by i-LIMB digits.
In medicine, a prosthesis, or a prosthetic implant, is an artificial device that replaces a missing body part, which may be lost through physical trauma, disease, or a condition present at birth. Prostheses are intended to restore the normal functions of the missing body part. A person who has undergone an amputation is sometimes referred to as an amputee, however, this term may be offensive. Rehabilitation for someone with an amputation is primarily coordinated by a physiatrist as part of an inter-disciplinary team consisting of physiatrists, prosthetists, nurses, physical therapists, and occupational therapists. Prostheses can be created by hand or with computer-aided design (CAD), a software interface that helps creators design and analyze the creation with computer-generated 2-D and 3-D graphics as well as analysis and optimization tools.
The upper limbs or upper extremities are the forelimbs of an upright-postured tetrapod vertebrate, extending from the scapulae and clavicles down to and including the digits, including all the musculatures and ligaments involved with the shoulder, elbow, wrist and knuckle joints. In humans, each upper limb is divided into the shoulder, arm, elbow, forearm, wrist and hand, and is primarily used for climbing, lifting and manipulating objects. In anatomy, just as arm refers to the upper arm, leg refers to the lower leg.
Electromyography (EMG) is a technique for evaluating and recording the electrical activity produced by skeletal muscles. EMG is performed using an instrument called an electromyograph to produce a record called an electromyogram. An electromyograph detects the electric potential generated by muscle cells when these cells are electrically or neurologically activated. The signals can be analyzed to detect abnormalities, activation level, or recruitment order, or to analyze the biomechanics of human or animal movement. Needle EMG is an electrodiagnostic medicine technique commonly used by neurologists. Surface EMG is a non-medical procedure used to assess muscle activation by several professionals, including physiotherapists, kinesiologists and biomedical engineers. In computer science, EMG is also used as middleware in gesture recognition towards allowing the input of physical action to a computer as a form of human-computer interaction.
Biorobotics is an interdisciplinary science that combines the fields of biomedical engineering, cybernetics, and robotics to develop new technologies that integrate biology with mechanical systems to develop more efficient communication, alter genetic information, and create machines that imitate biological systems.
The MacRobert Award is regarded as the leading prize recognising UK innovation in engineering by corporations. The winning team receives a gold medal and a cash sum of £50,000.
Neuroprosthetics is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the brain to a computer rather than a device meant to replace missing biological functionality.
Bio-mechatronics is an applied interdisciplinary science that aims to integrate biology and mechatronics. It also encompasses the fields of robotics and neuroscience. Biomechatronic devices cover a wide range of applications, from developing prosthetic limbs to engineering solutions concerning respiration, vision, and the cardiovascular system.
In neuroscience, nerve conduction velocity (CV) is the speed at which an electrochemical impulse propagates down a neural pathway. Conduction velocities are affected by a wide array of factors, which include age, sex, and various medical conditions. Studies allow for better diagnoses of various neuropathies, especially demyelinating diseases as these conditions result in reduced or non-existent conduction velocities. CV is an important aspect of nerve conduction studies.
Proto 2 is the name of the $55 million initiative of the Defense Advanced Research Projects Agency, or DARPA, to create a thought-controlled prosthetic arm. Its predecessor was called Proto 1 and was capable of reasonably complicated movements like rolling the shoulders, wrists, flexing the fingers. etc.
Targeted reinnervation enables amputees to control motorized prosthetic devices and regain sensory feedback. The method was developed by Dr. Todd Kuiken at Northwestern University and Rehabilitation Institute of Chicago and Dr. Gregory Dumanian at Northwestern University Division of Plastic Surgery.
A visual prosthesis, often referred to as a bionic eye, is an experimental visual device intended to restore functional vision in those with partial or total blindness. Many devices have been developed, usually modeled on the cochlear implant or bionic ear devices, a type of neural prosthesis in use since the mid-1980s. The idea of using electrical current to provide sight dates back to the 18th century, discussed by Benjamin Franklin, Tiberius Cavallo, and Charles LeRoy.
A hand is a prehensile, multi-fingered appendage located at the end of the forearm or forelimb of primates such as humans, chimpanzees, monkeys, and lemurs. A few other vertebrates such as the koala are often described as having "hands" instead of paws on their front limbs. The raccoon is usually described as having "hands" though opposable thumbs are lacking.
The Queen's Award for Enterprise: Innovation (Technology) (2010) was awarded on 21 April 2010, by Queen Elizabeth II.
Bebionic is a commercial prosthetic hand designed to enable amputees to perform everyday activities, such as eating, drinking, writing, typing, turning a key in a lock and picking up small objects. The first version of the Bebionic hand was launched at the World Congress and Orthopädie & Reha-Technik, Trade Show, Leipzig, Germany, in May 2010. Designed in the United Kingdom, the Bebionic hand is manufactured by RSL Steeper and is available worldwide. Since February 2, 2017, Bebionic is owned by Ottobock.
David James Gow CBE is the inventor of the i-Limb prosthetic hand. He was made an honorary Doctor of Science in November 2018 by the University of Edinburgh.
The Michelangelo Hand is a fully articulated robotic hand prosthesis developed by the German prosthetics company Ottobock and its American partner Advanced Arm Dynamics. It is the first prosthesis to feature an electronically actuated thumb which mimics natural human hand movements. The Michelangelo Hand can be used for a variety of delicate everyday tasks, was first fitted to an Austrian elective-amputee in July 2010 and has been in use by military and civilian amputees in the United States and United Kingdom since 2011.
Open Bionics is a UK-based company that develops low-cost, 3D printed bionic arms for amputees with below elbow amputations. Their bionic arms are fully functional with lights, bio feedback vibrations, and different functions that allow the user to grab, pinch, high-five, fist bump, and thumbs-up. The company is based inside Future Space, co-located with Bristol Robotics Laboratory. The company was founded in 2014 by Joel Gibbard MBE and Samantha Payne MBE.
Limbitless Solutions is a 501(c)(3) non-profit organization founded in the United States that uses additive manufacturing to create accessible, yet affordable personalized bionics and prosthetic partial arms for children with limb deltas The organization says their bionic arms are manufactured for under $400, 1% of the standard production cost. Headquartered on the University of Central Florida campus in Orlando, Florida, the organization was founded by a team of engineering students, led by CEO and Executive Director Albert Manero.
Samantha Joanne Payne MBE is an English entrepreneur. The co-founder of Open Bionics, a bionics company developing affordable prosthetics for children, Payne has won a number of international awards for her work. These include the MIT Technology Review 'Innovators under 35' in 2018, James Dyson gong for innovative engineering and Wired Innovation Fellow in 2016. In the Queen's Birthday Honours list 2020, Payne was awarded an MBE, for her work making bionic technology more accessible.
Aadeel Akhtar is a neuroscientist and electrical engineer. He is CEO and founder of the bionics company PSYONIC. In 2021, he was named one of MIT Technology Review’s 35 Innovators Under 35 and was featured in Newsweek’s “America's 50 Greatest Disruptors: Visionaries Who Are Changing the World.”