Ice War

Last updated

Cover of Ice War wargame.png

Ice War is a board wargame published by Metagaming Concepts in 1978 that hypothesizes a Eurasian attack against American oilfields in Alaska.

Contents

Gameplay

Ice War is a two-player game of arctic warfare involving a raid by the Eurasian Socialist Alliance on Alaskan oil fields at Prudhoe Bay. One player takes the part of the ESA attackers, while the other plays the American defenders. [1]

Players have an ability to purchase 30 points of units, and can choose from outposts, recon sleds, hovercraft, tanks, infantry, orbital platforms, recon satellites and missiles. There are five modes of transportation, all of which have differing abilities to traverse the four types of terrain (tundra, mud, ice and water). Terrain can be converted from one type to another as a result of combat. At a certain point in the game, the American player can bring on reinforcements, but only in the single town on the map, and not at all if the town is destroyed by the ESA. [2]

The game comes with a 24-page rule book, an 8" x 14" two-colour paper map, and 135 cardboard counters. [2]

Publication history

In 1977, Metagaming Concepts pioneered the microgame, a small and relatively simple solitaire or two-person wargame packaged in a ziplock bag. Over the next five years, the company produced almost two dozen games in their MicroGame line. Ice War was the 9th game in the series, designed by Keith Gross and published in 1978. [3] This was Gross's first published game; he would go on to design Invasion of the Air-eaters , The Air-Eaters Strike Back! , and Hitler’s War . [4]

Reception

In the June 1979 edition of Dragon (Issue 26), Tony Watson found that Ice War "plays fast and clean... Play is simple but challenging, especially if the players take the time to examine the problems and possibilities that face them." Watson recommended the game, saying, "Ice War is fast, fun and challenging. It offers interesting tactical play about a situation that is not all that implausible." [2]

Don Turnbull reviewed Ice War for White Dwarf #15, giving it an overall rating of 5 out of 10, and stated that "Excellent though the idea is, I can't help feeling that this subject would be better handled in a larger, more expansive (and expensive) format." [5]

In the inaugural edition of Ares Magazine , David Ritchie gave Ice Wars a 7 out of 9, saying "There is heavy emphasis on limited intelligence and the effect of various weapons on the ice pack off the bay. Playable in 45 minutes or less. Simple, but fun." [1]

In the March 1980 edition of Dragon (Issue 35), Roberto Camino compared Ice War to SPI's War in the Ice , a similar game of arctic combat, although set in Antarctica. Camino preferred Ice Wars, saying that although the quality of the game materials in War in the Ice was superior to Ice War, the simple rules of Ice War were preferable to the very complex rules for War in the Ice. Camino concluded that "Dollar for dollar — War in the Ice is $10, Ice War is $3 — Ice War is the better buy." [6]

In Issue 27 of Simulacrum, Brian Train noted, "The main challenge in this game is anticipating where the Godless Commies will strike and how to stop them. The first part of the game centres around satellite searches of the ice to the north of the oilfield, and blowing holes in the ice with nuclear weapons!" [3]

In a retrospective review in Issue 35 of Warning Order, Matt Irsik called the game "Definitely a product of the Cold War era." Irsik warned that the game was a bit more involved than 21st century games, saying, "At the time this was the most complex of the microgames, although compared to many other games in the 70s and 80s it was standard fare." He concluded, "Although it seems dated today, at the time it was a fun game that saw the Russian force trying to remain hidden for as long as possible, followed by a series of sharp engagements that determined the winner." [7]

Other reviews and commentary

Related Research Articles

<i>Ogre</i> (board game) Board game designed by Steve Jackson

OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).

<i>G.E.V.</i> (board game) Board wargame published in 1977

G.E.V. is a science fiction board wargame that simulates combat in the near future between armored hovercraft, supertanks and other futuristic weaponry.

<i>The Creature That Ate Sheboygan</i> Science fiction board game

The Creature That Ate Sheboygan is a science fiction board game released in 1979 by Simulations Publications (SPI). The game received good reviews and won an industry award.

<i>WarpWar</i> Science fiction board wargame published in 1977

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.

<i>Melee</i> (game) Board game

Melee is a board wargame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, Melee was revived and re-released by Steve Jackson Games.

<span class="mw-page-title-main">Wizard (board game)</span>

Wizard is a board game system of medieval fantasy magical combat published by Metagaming in 1978 that was designed to complement the previously published Melee, a system of melee combat rules. Forty years later, Wizard was revived and re-released by Steve Jackson Games.

<i>Chitin: I</i> Board game

Chitin: I is a science fiction microgame published by Metagaming Concepts in 1977 in which bands of intelligent insects vie for resources.

<i>Annihilator & One World</i> Two 1979 board games in one box

Annihilator & OneWorld are two board wargames released in one package by Metagaming Concepts in 1979 as the 14th addition to its MicroGame line.

<i>Hot Spot</i> (board game) Board game

Hot Spot is a science fiction board wargame published by Metagaming Concepts in 1979 that simulates the battle for possession of a molten planet.

<i>Asteroid Zero-Four</i> Board game

Asteroid Zero-Four is a science fiction board wargame published by Task Force Games in 1979.

<i>Holy War</i> (board game) Board and counter wargame (1979). Metagaming Concepts. Designed by Lynn Willis

Holy War is a science fiction board wargame published by Metagaming Concepts in 1979 in which two groups battle each other inside a pocket universe.

<i>Olympica</i> 1978 Science fiction board wargame

Olympica, subtitled "The U.N. Raid on Mars, 2206 A.D.", is a science fiction microgame published by Metagaming Concepts in 1978.

<i>Black Hole</i> (board game) Micro wargame published in 1978

Black Hole is a science fiction board wargame published by Metagaming Concepts in 1978 as part of its MicroGame line.

<i>Invasion of the Air-eaters</i> Board game

Invasion of the Air-eaters is a science fiction near-future board wargame published by Metagaming Concepts in 1979 in which aliens invaders attempt to replace the oxygen in Earth's atmosphere with sulfur dioxide.

<i>Rivets</i> (board game) 1977 board game

Rivets is a post-apocalyptic board wargame published by Metagaming Concepts in 1977.

<i>War in the Ice</i> Board game

War in the Ice, subtitled "The Battle for the Seventh Continent, 1991-92", is a near-future science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates a war over resources in Antarctica.

<i>Dimension Demons</i> Science fiction board wargame

Dimension Demons is a science fiction board wargame published by Metagaming Concepts in 1981 as part of its MicroGame line.

<i>The Fury of the Norsemen</i> Board wargame published in 1980

The Fury of the Norsemen is a two-player board game published by Metagaming Concepts in 1980.

<i>Helltank</i> Board game

Helltank is a science fiction board wargame published by Metagaming Concepts in 1981 as part of its MicroGame line. The game simulates combat in the future between a supertank and more conventional forces.

<i>Starleader: Assault!</i> Combat module for science-fiction table-top role-playing game.

Starleader: Assault! is a science fiction microgame published by Metagaming Concepts in 1982 that was designed to introduce the rules of combat with firearms for a forthcoming science fiction role-playing game that did not get published before Metagaming went out of business.

References

  1. 1 2 Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine (1). Simulations Publications, Inc.: 29.
  2. 1 2 3 Watson, Tony (June 1979). "The Dragon's Augury". Dragon (26). TSR, Inc.: 40–47.
  3. 1 2 Train, Brian (2007). "Ice War". Simulacrum. No. 27. pp. 49–50.
  4. Trout, Keith (August 1979). "Ice War: A Designer's Introduction". The Space Gamer . No. 18. p. 7.
  5. Turnbull, Don (October–November 1979). "Open Box". White Dwarf . No. 15. Games Workshop. p. 20.
  6. Camino, Roberto (March 1980). "The Dragon's Augury". Dragon (35). TSR, Inc.: 51–52.
  7. Irsik, Matt (Summer 2013). "Blast from the Past". Warning Order. No. 35. pp. 6–7.
  8. "Magia I Miecz 1993 01". January 1993.
  9. "Galileo #16 (1980 01) (Dtsg0318)".