Designers | Henry Szwarce |
---|---|
Illustrators | R. Kranz |
Publishers | |
Publication | 1971 |
Genres | |
Players | 2-6 |
Playing time | 30 minutes |
Age range | 9+ |
Image is a card game developed Henry Szwarce and published by 3M in 1971. [1] The object of the game is to put together cards that represent a historical or fictional character. [2]
Five cards are dealt to each player from a special deck containing "Place" (representing birth place), "Activity" (representing field associated with), "Time" (representing time period), "Status" (representing current existence of the character), and "Letter" (representing the first letter of the character's last name) cards. Ten additional cards are laid face up as "board cards" that can be swapped with cards from players' hands during play.
Players build up four "images" of characters by playing cards from their hand on the board. Players can change images by playing a card of the same category over one already on the image. Challenges can be made about whether a player actually has a character in mind for a laid combination of cards, which can result in a penalty. Images are completed by playing a Letter card with an announcement of the person formed. This closes the image and the player who played the letter card is awarded points proportional to the number of cards in the completed image.
The player with the most points at the end of the game is the winner. [3]
Albie Fiore, reviewing for Games and Puzzles magazine, called Image "a highly enjoyable, but not too skillful, variation on Botticelli." [3]
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
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Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.
The following outline is provided as an overview of and topical guide to games and gaming:
Scribbage is a classic dice word game published in 1959 by the E.S. Lowe Company. 13 dice are rolled which have various letters on each side. Each letter is given a point value depending on its frequency in the English language. A timer is flipped and the player has to put the dice into words either left-to-right or up-and-down. The words must connect with each other as in crossword puzzles or Scrabble. The player must stop at the end of the time and points are counted. The player adds up the points of the letters used and subtracts the amount from the unused letters. Scribbage can be played with two or more players.
We the People is a board wargame about the American Revolution, published by Avalon Hill in 1993 and designed by Mark Herman. We the People was the first wargame to use cards as the primary way to control the pace and tempo of play, with a strong element of fog of war through the hidden card information. This started a new genre of wargames that have emphasized competitive play and a strong historical narrative.
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The London Cabbie Game or Cabbie is a board game designed by David Drakes and first published by Intellect Games in 1971. Players drive taxicabs through the streets of London, with the winner being the player who accumulates the most tips and fares in a specified time limit.
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.
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Family Game Night is an American television game show based on Hasbro's family of board games and EA's video game franchise of the same name. The show was hosted by Todd Newton. Burton Richardson was the announcer for the first two seasons; he was replaced by Stacey J. Aswad in the third season, and Andrew Kishino was hired for the fourth season. The 60-minute program debuted on October 10, 2010, on The Hub ; it was previewed on October 9, 2010, on its sister channel, TLC. Seasons 1 and 2 contained 26 and 30 episodes respectively. Seasons 3, 4 and 5 each contained 15 episodes. Season 2 premiered on Friday, September 2, 2011, with additional games being added. The games added to the second season included Cranium Brain Breaks, Green Scream, Ratuki Go-Round, Simon Flash, Operation Sam Dunk, Trouble Pop Quiz, and Spelling Bee. However games from the previous season were still kept.
Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Players take the roles of the masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.
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