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Company type | Private |
---|---|
Industry | Video games |
Founded | 1992 [1] |
Headquarters | Ann Arbor, Michigan |
Key people | Joseph Campana Gjon Camaj Tim Wheatley |
Products | EA Sports F1 NASCAR Thunder rFactor |
Website | www |
Image Space Incorporated (ISI) is an American independent video game developer based in Ann Arbor, Michigan, specializing in the fields of video game development, man-in-the-loop simulator architectures, computer image generation, and entertainment systems integration. [2] ISI was originally founded by Kurt Kleinsorge who added partners Joseph Campana and Gjon Camaj. ISI began with the development of vehicle simulators used for military training. They have worked on many different types of software, but focused most of their development time over the years on racing games and simulators. [3] ISI also developed the ISImotor game engine, [4] [5] which is used for creating many racing games like GT Legends , GTR 2 – FIA GT Racing Game , ARCA Sim Racing '08 , Race 07 , Simulador Turismo Carretera and others. ISI has not released games for any console; Shadowgate Rising was in development, but ultimately cancelled. [6] Sports Car GT for the PlayStation was developed by Point of View, [7] and the original EA F1 games for consoles up until 2002 were made by Visual Science. [8]
Title | Release date | Genre | Platform |
---|---|---|---|
Zone Raiders [9] | November 30, 1995 | Vehicular combat | Windows |
Sports Car GT [10] | April 30, 1999 | Sim racing | Windows |
Trazer [11] [12] | 2000 | Exergaming | |
Shadowgate Rising [13] | Cancelled | Adventure game | Nintendo 64 |
F1 2000 [14] | March 31, 2000 | Sim racing | Windows |
F1 Championship Season 2000 [15] | December 6, 2000 | Sim racing | Windows |
Hot Rod Monster Squad [16] [17] | 2001 | Arcade racing | Windows |
F1 2001 [18] | September 28, 2001 | Sim racing | Windows |
F1 2002 [19] | June 7, 2002 | Sim racing | Windows |
NASCAR Thunder 2003 [20] | September 19, 2002 | Sim racing | Windows |
F1 Challenge '99-'02 [21] | June 24, 2003 | Sim racing | Windows |
NASCAR Thunder 2004 [22] | September 16, 2003 | Sim racing | Windows |
rFactor [23] | August 31, 2005 | Sim racing | Windows |
rFactor Pro [24] | 2008 | Sim racing software | Cross-platform |
Superleague Formula 2009: The Game [25] | October 31, 2009 | Sim racing | Windows |
rFactor 2 [26] [27] | January 10, 2012 (open beta release) | Sim racing | Windows |
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
Shadowgate is a black-and-white point-and-click adventure game published in 1987 for the Macintosh as part of the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System.
Kazunori Yamauchi, nicknamed "Kaz", is a Japanese game designer and racing driver. He is the CEO of Polyphony Digital and producer of the Gran Turismo video game series.
NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.
rFactor is a computer racing simulator designed for hardcore simulation racers. rFactor claimed to be the most accurate race simulator of its time. Released in August 2005, it competed with games like Nascar 2003, Live for Speed, and GTR. The game featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. It also featured multiplayer.
Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing, it is a simulator but with a slight arcade-style gameplay. It was developed by Image Space Incorporated (ISI) for Microsoft Windows, and by Point of View for PlayStation, resulting in two distinct versions.
GT Legends is a sports car racing simulator for the Windows developed by SimBin Studios and published by 10tacle Publishing. It is based on the 2005 FIA Historic Racing Championships for GTC and TC cars of the 1960s and 1970s. This is a modern-day championship for historic cars, and so the circuit designs in GT Legends are those of the modern era, contrasting with games such as Grand Prix Legends which are actually set in historic times.
KW Studios Ltd. is a Swedish video game developer and publisher. It was founded in 2003, and it develops racing simulators for Windows PC, with its headquarters in Lidköping, Sweden. The company originally started as a modding team for the Image Space Incorporated game F1 2002, releasing a mod based on the 2002 season of the FIA GT championship, essentially the precursor to its first commercial game.
Andrea Bertolini is an Italian professional racing driver currently driving for AF Corse in the FIA World Endurance Championship. He is the official test driver of the Maserati factory. Bertolini began racing at a young age, working as the youngest ever test driver for Ferrari at 19, followed by work in the experimental and development department. He also participated in the development of the Maserati MC12, in which he has enjoyed racing success winning for three times the FIA GT Championship in GT1 class, and also claiming the first edition of the FIA GT1 World Championship. He won the WEC championship in GTE Am category in 2015 and in the same year he won the 24H of Le Mans in the same class.
The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals. Although the wheel is capable of running truly wirelessly from a standard Xbox 360 battery pack, use of the force feedback and active resistance features requires an external AC adapter.
Gran Turismo 5 is a 2010 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment and the tenth overall in the Gran Turismo series. It was released on November 24, 2010, in Europe and North America, and November 25, 2010, in Japan and Australasia. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
Gran Turismo 5 Prologue is a 2007 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth overall installment in the Gran Turismo series. Gran Turismo 5 Prologue is a precursor to Gran Turismo 5, in celebration of the series' tenth anniversary.
Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
Motorsport Games Inc. is an American video game developer, publisher and esports event organizer based in Miami, Florida. Motorsport Games is part of the Motorsport Network.
rFpro, originally rFactor Pro, is a driving simulation software used by racing teams and car manufacturers for advanced driver-assistance systems, self-driving cars and vehicle dynamics. rFactor Pro was created in 2007 as a project of a F1 racing team, using Image Space Incorporated's rFactor as a codebase. It has since been used by more F1 racing teams, top road car OEMs, Tier 1 suppliers, and motorsport manufacturers. It was originally developed for driver-in-the-Loop simulations, but has since been used for autonomous vehicle training as well. It is not licensed to consumers.