Developer | rFpro Limited |
---|---|
Release year | 2007 |
Engine | isiMotor2 |
rFpro, originally rFactor Pro, is a driving simulation software used by racing teams and car manufacturers for advanced driver-assistance systems, self-driving cars and vehicle dynamics. rFactor Pro was created in 2007 as a project of a F1 racing team, using Image Space Incorporated's rFactor as a codebase. [1] It has since been used by more F1 racing teams, top road car OEMs, Tier 1 suppliers, and motorsport manufacturers. [2] It was originally developed for driver-in-the-Loop simulations, [3] but has since been used for autonomous vehicle training as well. It is not licensed to consumers. [4]
rFactor Pro was created in 2007 as a project of a F1 team, using the rFactor simulator as a codebase, [1] and has since been used by more F1 racing teams, [5] [6] including Force India in 2009, [7] Ferrari in 2014 [8] [9] and Alfa Romeo in 2019. [10]
rFpro is developed by rFpro Limited, based in Wiltshire, UK. [2] In 2017 rFpro acquired Image Space Incorporated's ISIMotor gaming engine, including the gMotor graphics engine, which it had been licensing since 2007. [11] In 2019 rFpro was acquired by AB Dynamics. [10]
In 2020 rFpro partnered with cosin scientific software to enable FTire (Flexible Ring Tire Model) to run with rFpro. [12] [13] [14]
rFpro features a 120 Hz graphics engine, a library of high definition laser scanned tracks and roads, and an infrastructure in which users can plug their in-house vehicle physics through a Simulink or a C/C++ interface. [15] [1] [16] Alternatively rFpro rigid multibody physics engine can be used, which samples suspension and drive-train at 800 Hz. [17] rFpro includes a tool called TerrainServer, which can feed the LiDAR data with a 1 cm resolution to a vehicle model running in realtime up to 5 kHz. [3] The library of laser scanned tracks includes most of those used in the F1 championship. [18]
In switching to rFpro for its simulator software in 2014, the Ferrari F1 team cited the high fidelity of the reproduced track surface, with an accuracy better than 1mm in Z (height) and 1 cm in X and Y (position), which represented a ten-fold improvement over their previous solution. [8] They also cited the ability to respond to dynamic inputs faster than the driver can detect.
Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics. It may be applied for motorized vehicles, bicycles and motorcycles, aircraft, and watercraft.
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical research, to monitor driver behavior, performance, and attention and in the car industry to design and evaluate new vehicles or new advanced driver assistance systems.
rFactor is a computer racing simulator designed for hardcore simulation racers. rFactor claimed to be the most accurate race simulator of its time. Released in August 2005, it competed with games like Nascar 2003, Live for Speed, and GTR. The game featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. It also featured multiplayer.
Dynamic simulation is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. A simulation run solves the state-equation system to find the behavior of the state variables over a specified period of time. The equation is solved through numerical integration methods to produce the transient behavior of the state variables. Simulation of dynamic systems predicts the values of model-system state variables, as they are determined by the past state values. This relationship is found by creating a model of the system.
Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
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A sim racing wheel is a control device for use in racing games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for the accelerator, brake, and clutch, as well as transmission controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers.
Vortex Studio is a simulation software platform developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation which is accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.
SimulationX is a CAE software application running on Microsoft Windows for the physical simulation of technical systems. It is developed and sold by ESI Group.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.
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Simcenter Amesim is a commercial simulation software for the modeling and analysis of multi-domain systems. It is part of systems engineering domain and falls into the mechatronic engineering field.
System-level simulation (SLS) is a collection of practical methods used in the field of systems engineering, in order to simulate, with a computer, the global behavior of large cyber-physical systems.
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
Marco Fainello is an Italian engineer.
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