In-product communication

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In-product communications (IPC) are messages, content, and related media delivered directly to a user's internet-connected device or software application, with the purpose of informing, gathering feedback from, engaging with, or marketing to that specific user or segment of users at often-higher engagement rates than other digital marketing and online marketing channels.

Contents

Uses

Marketing

In-product marketing is an additional channel in the digital marketing toolkit, which includes email marketing, search engine marketing (SEM), social media marketing, many forms of display advertising, and mobile advertising.

Support

It can also refer to the strategy used by a company to reach specific segments of their customer base to provide in-product customer service and support, supply training materials, and initiate orders of replacement parts and consumables.

Feedback

In-product communication can also be a valuable way for businesses to gather user intelligence and feedback on their customer base, as the success of email requests for such information continues to decline. [1]

Data Capture

Because in-product communications are delivered directly to the device of a user, many in-product communication platforms can auto-capture device information, like serial number, model number, operating system, version number, location, and potentially any additional metadata available from, or agreed-upon by the user.

Variations

In-product communication is an umbrella term to describe several types of direct communication. It may also refer to in-device communication, in-app communication, in-device messaging, or in-app messaging.

In-Device Communication

In-device communication or in-device messaging is generally accepted as messaging communications directly to a user's device screen, without running through a software application. For example, communications directly to the screen on an internet-connected printer, the screen on the handheld controller of a UAV or drone, or the screen of an internet-connected television, would all be considered in-device. In-device communication relies on a communication platform integrated directly into the operating system of the internet-connected device, allowing the manufacturer to feed messages, gather feedback, and engage with users from directly on the device display. [2]

In-App Communication

In-app communication or in-app messaging is the act of messaging, gathering feedback, or otherwise communicating with users through a software application, either on a mobile phone or tablet device, or through software on a PC. In this mode of communication, a communication platform is embedded as a software module in the application, generally resulting in much faster deployments of the technology, as compared to the integration timeline of in-device communication platforms.

Direct-to-Desktop Communication

Direct-to-desktop communication, or on-desktop messaging is the act of messaging, gathering feedback, or otherwise communicating with users through a software application or embedded peripheral driver on a desktop personal computer. Users interact with messages on the screen of the desktop computer, and the device manufacturer serves messaging dynamically from the back end.

Effectiveness

In-product marketing content is often very similar to that of email marketing campaigns, but the segmentation and delivery is more targeted. Because email is historically one of the most effective channels in the digital marketing toolkit, [3] the email channel is becoming more overcrowded and overused, [4] leading to much lower open rates, lower engagement rates, lower click-through rates (CTR), and lower conversion rates. [4] The rise of internet-connected (IOT) devices is enabling a growing number of consumer products manufacturers to take advantage of this channel of marketing communications, to supplement other digital marketing channels.

Because messages and communications are more targeted, and delivered directly to the user's device, engagement rates are often much higher than email marketing. [5] [6]

Related Research Articles

<span class="mw-page-title-main">Instant messaging</span> Form of communication over the internet

Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time. Most modern IM applications use push technology and also add other features such as emojis, file transfer, chatbots, voice over IP, or video chat capabilities.

An application program is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users. Word processors, media players, and accounting software are examples. The collective noun "application software" refers to all applications collectively. The other principal classifications of software are system software, relating to the operation of the computer, and utility software ("utilities").

<span class="mw-page-title-main">Direct marketing</span> Model of communicating discounts and other sales offers

Direct marketing is a form of communicating an offer, where organizations communicate directly to a pre-selected customer and supply a method for a direct response. Among practitioners, it is also known as direct response marketing. By contrast, advertising is of a mass-message nature.

Marketing Communications refers to the use of different marketing channels and tools in combination. Marketing communication channels focus on how businesses communicate a message to its desired market, or the market in general. It is also in charge of the internal communications of the organization. Marketing communication tools include advertising, personal selling, direct marketing, sponsorship, communication, public relations, social media, customer journey and promotion.

Email marketing is the act of sending a commercial message, typically to a group of people, using email. In its broadest sense, every email sent to a potential or current customer could be considered email marketing. It involves using email to send advertisements, request business, or solicit sales or donations. Email marketing strategies commonly seek to achieve one or more of three primary objectives, to building loyalty, trust, or brand awareness. The term usually refers to sending email messages with the purpose of enhancing a merchant's relationship with current or previous customers, encouraging customer loyalty and repeat business, acquiring new customers or convincing current customers to purchase something immediately, and sharing third-party ads.

Enterprise feedback management (EFM) is a system of processes and software that enables organizations to centrally manage deployment of surveys while dispersing authoring and analysis throughout an organization. EFM systems typically provide different roles and permission levels for different types of users, such as novice survey authors, professional survey authors, survey reporters and translators. EFM can help an organization establish a dialogue with employees, partners, and customers regarding key issues and concerns and potentially make customer-specific real time interventions. EFM consists of data collection, analysis and reporting.

Mobile marketing is a multi-channel online marketing technique focused at reaching a specific audience on their smartphones, feature phones, tablets, or any other related devices through websites, e-mail, SMS and MMS, social media, or mobile applications. Mobile marketing can provide customers with time and location sensitive, personalized information that promotes goods, services, appointment reminders and ideas. In a more theoretical manner, academic Andreas Kaplan defines mobile marketing as "any marketing activity conducted through a ubiquitous network to which consumers are constantly connected using a personal mobile device".

A mobile campaign is a campaign, usually marketing, advertising, or public relations-related, through which organizations contact their audience through SMS. This form of campaigning allows organizations to reach out and establish relationships with an audience in a more individualized, intimate way. The foundational function of mobile campaigns is regularly referred to as mobile marketing. A campaign's goal can have varied consumer consumption objectives including flashing, informing or engaging. Mobile campaigns have developed from the periphery of advertising to being an integral part of an effective marketing strategy. Online advertising is the second largest advertising spend at $113 billion, next to television's $196.5 billion. Near the introduction of mobile campaigns, they were primarily created to boost the impact of primary campaigns. A good example of one of the first mobile campaigns is the viewer voting system employed in American Idol. Using the American Idol example, the primary campaign was television, and the engagement was mobile, “watch this show, and text to vote”. In 2012, there were over 131 million votes in a single night, setting the world mobile voting record. With over 90% of Americans having cell phones, and there being over 6.8 billion cell phones in circulation globally versus 2.4 billion with internet access, mobile campaigns are evolving to be the way of the future in advertising and consumer engagement.

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<span class="mw-page-title-main">Digital marketing</span> Marketing of products or services using digital technologies or digital tools

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Unified communications (UC) is a business and marketing concept describing the integration of enterprise communication services such as instant messaging (chat), presence information, voice, mobility features, audio, web & video conferencing, fixed-mobile convergence (FMC), desktop sharing, data sharing, call control and speech recognition with non-real-time communication services such as unified messaging. UC is not necessarily a single product, but a set of products that provides a consistent unified user interface and user experience across multiple devices and media types.

Customer Communications Management (CCM) is a software that enables companies to manage customer communications across a wide range of media. Originally, customer communications referred to printed documents, archived digital documents, email and web pages. It has grown to include SMS/MMS, in-app notifications, responsive design mobile experiences, and messages over common social media platforms. It entails an automated process that involves not only the delivery of communication, but also the segmentation of messages according to different customer profiles and contexts.

<span class="mw-page-title-main">Social media marketing</span> Use of social media platforms and websites to promote a product or service

Social media marketing is the use of social media platforms and websites to promote a product or service. Although the terms e-marketing and digital marketing are still dominant in academia, social media marketing is becoming more popular for both practitioners and researchers. Most social media platforms have built-in data analytics tools, enabling companies to track the progress, success, and engagement of ad campaigns. Companies address a range of stakeholders through social media marketing, including current and potential customers, current and potential employees, journalists, bloggers, and the general public. On a strategic level, social media marketing includes the management of a marketing campaign, governance, setting the scope and the establishment of a firm's desired social media "culture" and "tone."

SEVEN Networks, Inc. is a privately funded American corporation founded in 2000. It had about 265 employees in 2010. As of 2017, the company has research and development centers in Texas and Finland.

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<span class="mw-page-title-main">LiveChat</span> Online customer service software

LiveChat is an online customer service software with online chat, help desk software, and web analytics capabilities.

InSoft Inc. was an American developer of network-based communications software and multimedia software founded in 1992 in Mechanicsburg, Pennsylvania. The company’s applications included Communique, which is used for desktop collaboration and videoconferencing.

Microsoft mobile services are a set of proprietary mobile services created specifically for mobile devices, they are typically offered through mobile applications and mobile browser for Windows Phone, | platforms, BREW, and Java. Microsoft's mobile services are typically connected with a Microsoft account and often come preinstalled on Microsoft's own mobile operating systems while they are offered via various means for other platforms. Microsoft started to develop for mobile computing platforms with the launch of Windows CE in 1996 and later added Microsoft's Pocket Office suite to their Handheld PC line of PDAs in April 2000. From December 2014 to June 2015, Microsoft made a number of corporate acquisitions, buying several of the top applications listed in Google Play and the App Store including Acompli, Sunrise Calendar, Datazen, Wunderlist, Echo Notification Lockscreen, and MileIQ.

Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.

References

  1. McKinsey & Company (19 November 2013). "Email Marketing: Think Inside The New Inbox". Forbes.
  2. "Digital Marketing Benefits". Saturday, 15 December 2018
  3. "Marketers Continue to Rate Email the Most Effective Digital Marketing Tactic". MarketingCharts. 23 September 2014.
  4. 1 2 "Email Up, Opening Down". mediapost.com.
  5. "Case Study: Product Registration for Consumer Electronics". aviatainc.com.
  6. "The Future of Digital Marketing – In Product Communication". theDMA.org.