This biographical article is written like a résumé .(April 2022) |
Jacob O. Wobbrock | |
---|---|
Born | January 15, 1976 |
Citizenship | United States |
Alma mater | Stanford University (B.S. with Honors, M.S.), Carnegie Mellon University (Ph.D.) |
Awards | ACM Fellow 2021 [1] ACM CHI Academy 2019 [2] ACM ICMI 2022 Ten-Year Technical Impact Award ACM 2019 SIGACCESS ASSETS Paper Impact Award [3] AMiner 2018 and 2021 Most Influential Scholar in HCI, [4] Runner-up in 2020 ContentsACM SIGCHI Social Impact Award 2017 [5] National Science Foundation CAREER Award [6] NISH National Scholar Award for Workplace Innovation and Design [7] |
Scientific career | |
Fields | Human-Computer Interaction, Mobile computing, Computer accessibility |
Institutions | University of Washington |
Doctoral advisor | Brad A. Myers |
Website | faculty |
Jacob O. Wobbrock is a Professor in the University of Washington Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He is Director of the ACE Lab, Associate Director and founding Co-Director Emeritus of the CREATE research center, and a founding member of the DUB Group and the MHCI+D degree program.
Wobbrock conducts research and teaches in the field of Human-Computer Interaction (HCI) with a focus on input and interaction techniques, human performance measurement and modeling, HCI research and design methods, mobile computing, and accessible computing. He frequently publishes on interaction techniques, text entry methods and their evaluation, gesture recognition and design, statistical methods and tools, mobile user interfaces, and accessible user interfaces, among other topics.
Wobbrock has co-authored over 200 peer-reviewed papers [8] and received 29 paper awards, including seven best papers and eight honorable mentions from ACM's CHI conference. In 2021, he was named an ACM Fellow "for contributions to human-computer interaction and accessible computing." In 2019, he was inducted into the CHI Academy. For his work on accessible computing, he received the 2017 ACM SIGCHI Social Impact Award and the 2019 SIGACCESS ASSETS Paper Impact Award, a 10-year lasting impact award. He also received a 10-year impact award from ICMI 2022 for his work on the $P gesture recognizer. [9] He is also the recipient of an NSF CAREER award and seven other National Science Foundation grants. [10] [11] In both 2018 and 2021, he was #1 of 100 on AMiner's Most Influential Scholars in HCI list, and was runner-up in 2020. (AMiner is an automatic citation-ranking system from Tsinghua University.) From 2012 to 2022, he served on the editorial board of ACM Transactions on Computer-Human Interaction. His advisees have gone on to positions at Harvard, Cornell, Colorado, Washington, Brown, Simon Fraser, Amazon, Apple, Google, and Microsoft, among others.
As an entrepreneur, Wobbrock was the venture-backed co-founder and CEO of AnswerDash from 2012 to 2015. AnswerDash was acquired by CloudEngage in June 2020. [12]
Wobbrock grew up in Lake Oswego, Oregon and graduated with academic honors from Lake Oswego High School. He attended Stanford University, where he received his B.S. with Honors in Symbolic Systems (1998) and his M.S. in Computer Science (2000). In both degrees, he had a formal specialization in Human-Computer Interaction (HCI). After working in Silicon Valley startups for a few years, he attended the Human-Computer Interaction Institute in the School of Computer Science at Carnegie Mellon University, where he earned his Ph.D. (2006). At graduation, he was honored with CMU's School of Computer Science Distinguished Dissertation Award. [13]
Wobbrock's work seeks to scientifically understand people's experiences with interactive technologies, and to improve those experiences by designing, building, and evaluating new techniques and systems, especially for people with disabilities. His specific research topics include text entry, pointing, touch, and gesture; human performance measurement and modeling; HCI research and design methods; virtual reality; mobile HCI; and accessible computing.
Some of his notable research projects are the $-family gesture recognizers, [14] the end-user elicitation design method, [15] [16] the Slide Rule design for accessible touchscreen gestures [17] (which some have noted might have influenced Apple's VoiceOver accessibility software design [18] ), the ARTool statistics tool [19] [20] for nonparametric ANOVA-type analyses, the Pointing Magnifier assistive pointing and visual aid, [21] [22] and the versatile EdgeWrite text-entry system. [23] Wobbrock is also known for his formulation of Ability-Based Design, [24] [25] which scrutinizes technologies for their ability assumptions and insists that technologies accommodate people, rather than the other way around.
Wobbrock teaches technical and design-oriented Human-Computer Interaction (HCI) subjects, and courses on research methods, statistics, and research design. He has also developed courses on experience design, interactive technology design, and input and interaction techniques. In February 2016, he launched Designing, Running, and Analyzing Experiments on the Coursera platform. This massive open online course (MOOC) focuses on experiment design and data analysis in the R programming language for formal Human-Computer Interaction studies.
Wobbrock was the venture-backed cofounder and CEO of AnswerDash, a SaaS startup that provides intelligent in-context help to websites and mobile apps. His co-founders were fellow professor Amy J. Ko and then-Ph.D. student Parmit Chilana, now a professor at Simon Fraser University. After running AnswerDash from 2012 to 2015, Wobbrock returned to his full-time academic position at the University of Washington. AnswerDash was acquired by CloudEngage in June 2020. [26]
Between graduating from Stanford University and starting his Ph.D. at Carnegie Mellon University in 2001, Wobbrock worked at Silicon Valley startups DoDots [27] and Google. While in college, he held two technical internships at Intel.
Wobbrock lives in Seattle, Washington and is married to Alison Wobbrock (née Pawluskiewicz), a daughter of Polish emigrants from Nowy Targ, Poland and the niece of celebrated Polish composer Jan Kanty Pawluskiewicz.
In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.
Backchannel is the use of networked computers to maintain a real-time online conversation alongside the primary group activity or live spoken remarks. The term was coined from the linguistics term to describe listeners' behaviours during verbal communication.
In artificial intelligence, an embodied agent, also sometimes referred to as an interface agent, is an intelligent agent that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment. Mobile robots are one example of physically embodied agents; Ananova and Microsoft Agent are examples of graphically embodied agents. Embodied conversational agents are embodied agents that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do.
William Arthur Stewart Buxton is a Canadian computer scientist and designer. He is regarded as one of the pioneers in the field of human–computer interaction and is currently active in research at the University of Toronto. He is especially known for his curation of his collection documenting the history of interactive devices. He was a partner researcher at Microsoft Research before leaving in December 2022.
Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Steve Whittaker is a Professor in human-computer interaction at the University of California Santa Cruz. He is best known for his research at the intersection of computer science and social science in particular on computer mediated communication and personal information management. He is a Fellow of the Association for Computing Machinery (ACM), and winner of the CSCW 2018 "Lasting Impact" award. He also received a Lifetime Research Achievement Award from SIGCHI, is a Member of the SIGCHI Academy. He is Editor of the journal Human-Computer Interaction.
The DiamondTouch table is a multi-touch, interactive PC interface product from Circle Twelve Inc. It is a human interface device that has the capability of allowing multiple people to interact simultaneously while identifying which person is touching where. The technology was originally developed at Mitsubishi Electric Research Laboratories (MERL) in 2001 and later licensed to Circle Twelve Inc in 2008. The DiamondTouch table is used to facilitate face-to-face collaboration, brainstorming, and decision-making, and users include construction management company Parsons Brinckerhoff, the Methodist Hospital, and the US National Geospatial-Intelligence Agency (NGA).
Marilyn Mantei Tremaine is an American computer scientist. She is an expert in human–computer interaction and considered a pioneer of the field.
Michel Beaudouin-Lafon is a French computer scientist working in the field of human–computer interaction. He received his PhD from the Paris-Sud 11 University in 1985. He is currently professor of computer science at Paris-Sud 11 University since 1992 and was director of LRI, the laboratory for computer science, from 2002 to 2009.
The ACM Symposium on User Interface Software and Technology (UIST) is an annual conference for technical innovations in human–computer interfaces. UIST is sponsored by ACM SIGCHI and ACM SIGGRAPH. By impact factor, it is one of impactful conferences in the field of human–computer interaction. Scott Hudson is the current chair of the UIST community, which organizes the UIST conference.
The Dynamic Graphics Project is an interdisciplinary research laboratory at the University of Toronto devoted to projects involving Computer Graphics, Computer Vision, Human Computer Interaction, and Visualization. The lab began as the computer graphics research group of Computer Science Professor Leslie Mezei in 1967. Mezei invited Bill Buxton, a pioneer of human–computer interaction to join. In 1972, Ronald Baecker, another HCI pioneer joined dgp, establishing dgp as the first Canadian university group focused on computer graphics and human-computer interaction. According to csrankings.org, for the combined subfields of computer graphics, HCI, and visualization the dgp is the number one research institution in the world.
Barrier pointing is a term used in human–computer interaction to describe a design technique in which targets are placed on the peripheral borders of touchscreen interfaces to aid in motor control. Where targets are placed alongside raised edges on mobile devices, the user has a physical barrier to aid navigation, useful for situational impairments such as walking; similarly, screen edges that stop the cursor mean that targets placed along screen edges require less precise movements to select. This allows the most common or important functions to be placed on the edge of a user interface, while other functions that may require more precision can utilise the interface's 'open space'.
Animal–computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife, zoo and domesticated animals in different roles. It emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as artificial intelligence (AI), requirements engineering (RE), and veterinary science.
Feminist HCI is a subfield of human-computer interaction (HCI) that applies feminist theory, critical theory and philosophy to social topics in HCI, including scientific objectivity, ethical values, data collection, data interpretation, reflexivity, and unintended consequences of HCI software. The term was originally used in 2010 by Shaowen Bardzell, and although the concept and original publication are widely cited, as of 2020 Bardzell's proposed frameworks have been rarely used since.
Wendy Elizabeth Mackay is a Canadian researcher specializing in human-computer interaction. She has served in all of the roles on the SIGCHI committee, including Chair. She is a member of the CHI Academy and a recipient of a European Research Council Advanced grant. She has been a visiting professor in Stanford University between 2010 and 2012, and received the ACM SIGCHI Lifetime Service Award in 2014.
Yves Guiard is a French cognitive neuroscientist and researcher best known for his work in human laterality and stimulus-response compatibility in the field of human-computer interaction. He is the director of research at French National Center for Scientific Research and a member of CHI Academy since 2016. He is also an associate editor of ACM Transactions on Computer-Human Interaction and member of the advisory council of the International Association for the Study of Attention and Performance.
Susanne Bødker is a Danish computer scientist known for her contributions to human–computer interaction, computer-supported cooperative work, and participatory design, including the introduction of activity theory to human–computer interaction. She is a professor of computer science at Aarhus University, and a member of the CHI Academy.
Shumin Zhai is a Chinese-born American Canadian Human–computer interaction (HCI) research scientist and inventor. He is known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. His studies have contributed to both foundational models and understandings of HCI and practical user interface designs and flagship products. He previously worked at IBM where he invented the ShapeWriter text entry method for smartphones, which is a predecessor to the modern Swype keyboard. Dr. Zhai's publications have won the ACM UIST Lasting Impact Award and the IEEE Computer Society Best Paper Award, among others, and he is most known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. Dr. Zhai is currently a Principal Scientist at Google where he leads and directs research, design, and development of human-device input methods and haptics systems.
Wisdom is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric. The focus on HCI while being architecture-centric places Wisdom as a pioneer method within human-centered software engineering. Wisdom was conceived by Nuno Nunes and first published in the years 1999-2000 in order to close the gaps of existing software engineering methods regarding the user interface design.