Jenny's Journeys | |
---|---|
Developer(s) | MECC |
Publisher(s) | MECC |
Platform(s) | Apple II |
Release | 1984 |
Genre(s) | Educational |
Jenny's Journeys is an educational video game published in 1984 by MECC for the Apple II. [1] From a first-person view, players use a compass and a map to navigate a car containing the protagonist, Jenny, through a pixelated town. The player, acting as Jenny, provides directions at each intersection while the car's owner, 'Aunt Jenny', rides along. The objective of the game is to successfully travel from point to point while using the map. There are three levels of difficulty.
The Minnesota Educational Computing Consortium (MECC) entered the software market in the mid-1980s with a variety of titles, including Jenny's Journeys in 1984. [2] MECC developed Jenny's Journeys to provide a real-world and practical platform. This platform is for children aged 10 and above, and it teaches them how to use and apply map reading skills. [3] MECC ended operations in 1999. [4]
Jenny's Journeys takes place in the fictional town of Lake City. Players control Jenny, the protagonist of the game, while being accompanied by 'Aunt Jenny'. Players can access Aunt Jenny's car to drive around Lake City, transport non-player characters (NPCs), and input street intersections to receive directions while referencing the map. Players are challenged to identify their location on a map based on their surroundings, identify a destination from an address, and plot a route across town while managing their gas. On the hardest difficulty, there are multiple stops and occasional detours. [5]
Jenny's Journeys was used in schools to teach children about maps. [6] Curriculum Review wrote that the game has a "sound educational purpose and an efficient method of operation." [7] Creative Computing noted that the game "reinforced map reading and cognitive skills." [8] Educational resources for Microcomputers stated that the game makes good use of the computer's ability to create simulations. [9] However, in the January 1989 edition of Computers, Thinking, and Social Studies, the education writer, Gene Edward Rooze, asserted that the game was inappropriate for social studies classes. [10]
Spellevator is an educational video game for the Apple II published by MECC in 1988.
The ICON was a networked personal computer built specifically for use in schools, to fill a standard created by the Ontario Ministry of Education. It was based on the Intel 80186 CPU and ran an early version of QNX, a Unix-like operating system. The system was packaged as an all-in-one machine similar to the Commodore PET, and included a trackball for mouse-like control. Over time, a number of GUI-like systems appeared for the platform, based on the system's NAPLPS-based graphics system.
Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.
The Minnesota Educational Computing Consortium, most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spinoffs. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota. It was acquired by SoftKey in 1995 and was shut down in 1999.
Chase is a turn-based computer game in which players are tasked with escaping from robots programmed to pursue and kill them. The player attempts to destroy the robots by moving in such a way that the robots collide with each other or other obstacles. The basic concept has been part of games stretching into the 1970s, and is among the earliest of the "standards" for microcomputer platforms. Many variations exist, the most notable being the home computer-based Escape! and Zombies, Daleks on Mac OS and robots on Unix.
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.
Munchers is a series of educational video games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. The series was popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. The brand name is currently owned by Houghton Mifflin Harcourt, but is defunct.
Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC). In it, the player moves through several rounds of running a lemonade stand, beginning each round by making choices dependent on their current amount of money about their stock, prices, and advertising. In each round, the results are randomized based on the player's inputs, as well as affected by random events such as thunderstorms and street closures. Each round ends with a summary of the player's current status, and the game ends after 12 rounds.
The Yukon Trail is a 1994 educational computer game from the Minnesota Educational Computing Consortium (MECC), similar to their previous Oregon Trail series but set during the Klondike Gold Rush of the late 19th century. Players start out in Seattle and must make decisions concerning supplies, a partner, and travel plans as they head to Alaska before boating down a river to Dawson City and staking a claim to mine for gold. The game features the famous author Jack London and authentic 19th-century photographs that show what life was like back then.
Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version, Oregon Trail II made an effort to include greater roles for women and racial minorities.
Freedom! is a 1992 educational video game for the Apple II developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.
The BBC Microcomputer System, or BBC Micro, is a series of microcomputers designed and built by Acorn Computers Limited in the 1980s for the Computer Literacy Project of the BBC. The machine was the focus of a number of educational BBC TV programmes on computer literacy, starting with The Computer Programme in 1982, followed by Making the Most of the Micro, Computers in Control in 1983, and finally Micro Live in 1985.
Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.
Opening Night is a 1995 education/simulation video game by MECC, and developed in cooperation with The Children's Theatre Company in Minneapolis. It is aimed at children aged 10 and up.
The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach eighth grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.
MayaQuest: The Mystery Trail is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. It is a spin-off title of The Oregon Trail series, featuring cities of the Classical Mayan civilization. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.
The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to MS-DOS in 1990, Mac in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.
BASIC-8, is a BASIC programming language for the Digital Equipment (DEC) PDP-8 series minicomputers. It was the first BASIC dialect released by the company, and its success led DEC to produce new BASICs for its future machines, notably BASIC-PLUS for the PDP-11 series. DEC's adoption of BASIC cemented the use of the language as the standard educational and utility programming language of its era, which combined with its small system requirements, made BASIC the major language during the launch of microcomputers in the mid-1970s.
Taxman, also known as Tax Factor, Number Shark, The Factor Game, Factor Blast, Factor Blaster, or Dr. Factor, is a mathematical game invented by mathematician Diane Resek.
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