Jessica Hammer

Last updated
Jessica Hammer
Nationality American
CitizenshipFlag of the United States.svg  United States
Alma mater Columbia University,
Harvard University
Scientific career
Institutions Carnegie Mellon University,
Human-Computer Interaction Institute
Website http://replayable.net/

Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University. [1] [2]

Contents

Early life and education

Hammer, who was a finalist in the Regeneron Science Talent Search, attended the Maimonides School, in Brookline, Massachusetts. [3]

She is the daughter of Michael Martin Hammer. [4]

She earned her B.A. at Harvard University, her MS from the NYU Interactive Telecommunications Program and her Ph.D. in cognitive studies at Columbia University, [5] where she developed the game design course sequence [6] and was a founding member of the Teachers College EGGPLANT game research laboratory. [7] [8] [9]

Career

Hammer's research focuses on the psychology of games, focusing on the way specific game design decisions affect how players think and feel. [2]

While a graduate student at Columbia, Hammer helped create Lit, a mobile game designed to help individuals quit smoking. [10] Hammer has worked on video games for the National Institute of Health and for Nokia. [11]

She also spent time in Ethiopia, working with local partners to create game clubs that help girls acquire the social capital and the skills they need to solve their problems for themselves. [12] In 2014 she was selected as a World Economic Forum Young Scientist. [13]

In his 1998 book, Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society, biolinguist John L. Locke discusses the research produced by Hammer as a young researcher working with Simon Baron-Cohen. According to Locke, Baron-Cohen and Hammer found that the parents of individuals with Asperger's syndrome did less well than the general population on tasks involving the interpretation of emotional status of others by looking at the expression of their eyes, and better than the general population at identifying shapes embedded within complex designs. [14]

Since 2014, Hammer's recent projects include exploring live action role-playing games as a potential avenue for improving mental or physical health, [15] and conducting research on how games may reduce opioid abuse after work-related injuries. [16]

Currently, Hammer works as an assistant professor at Carnegie Mellon University, jointly appointed between the HCI Institute and the Entertainment Technology Center. She teaches courses related to Game Design and Learning Media.

Jessica Hammer started the OHLab with Amy Ogan along with their students, staff, and colleagues. The lab works at the intersection of culture, learning, play, and design in order to create brand new interactions and experiences. Through games, educational technologies, and new frameworks of interaction, the lab pushes on the edges of learning, empathy, and social empowerment.

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Carnegie Mellon University Private research university in Pittsburgh, Pennsylvania, United States

Carnegie Mellon University (CMU) is a private research university based in Pittsburgh, Pennsylvania. Founded in 1900 by Andrew Carnegie as the Carnegie Technical Schools, the university became the Carnegie Institute of Technology in 1912 and began granting four-year degrees. In 1967, the Carnegie Institute of Technology merged with the Mellon Institute of Industrial Research to form Carnegie Mellon University. With its main campus located 3 miles (5 km) from Downtown Pittsburgh, Carnegie Mellon has grown into an international university with over a dozen degree-granting locations in six continents, including campuses in Qatar and Silicon Valley, and more than 20 research partnerships.

Carnegie Mellon School of Computer Science

The School of Computer Science (SCS) at Carnegie Mellon University in Pittsburgh, Pennsylvania, US is a leading private school for computer science established in 1988. It has been consistently ranked among the top computer science programs over the decades. U.S. News & World Report currently ranks the graduate program as tied for 1st with Massachusetts Institute of Technology, Stanford University, and University of California, Berkeley.

Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.

Mary Shaw (computer scientist) American software engineer

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Justine Cassell is an American professor and researcher interested in human-human conversation, human-computer interaction, and storytelling. Since August 2010 she has been on the faculty of the Carnegie Mellon Human Computer Interaction Institute (HCII).

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Manuela M. Veloso Portuguese-American computer scientist

Manuela Maria Veloso is the Head of J.P. Morgan AI Research & Herbert A. Simon University Professor in the School of Computer Science at Carnegie Mellon University, where she was previously Head of the Machine Learning Department. She served as president of Association for the Advancement of Artificial Intelligence (AAAI) until 2014, and the co-founder and a Past President of the RoboCup Federation. She is a fellow of AAAI, Institute of Electrical and Electronics Engineers (IEEE), American Association for the Advancement of Science (AAAS), and Association for Computing Machinery (ACM). She is an international expert in artificial intelligence and robotics.

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Jessica K. Hodgins is an American roboticist and researcher who is a Professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Manager and Operations Lead at a new Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.

Chris Harrison (computer scientist)

Chris Harrison is a British-born, American computer scientist and entrepreneur, working in the fields of human-computer interaction, machine learning and sensor-driven interactive systems. He is a professor at Carnegie Mellon University and director of the Future Interfaces Group within the Human-Computer Interaction Institute. He has previously conducted research at AT&T Labs, Microsoft Research, IBM Research and Disney Research. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.

Daniel P. Siewiorek is an American computer engineer and scientist, currently the Buhl University Professor of Electrical and Computer Engineering and Computer Science at Carnegie Mellon University.

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Jodi L. Forlizzi is a professor and Geschke Director, as well as an interaction designer and researcher, at the Human-Computer Interaction Institute at Carnegie Mellon University. Her research ranges from understanding the limits of human attention to understanding how products and services evoke social behavior. Current research interests include interaction design, assistive, social, and aesthetic technology projects and systems, and notification systems. In 2014, Forlizzi was inducted into the CHI Academy for her notable works and contributions to the field of human-computer interaction.

Yongjie Jessica Zhang is an American mechanical engineer. She is the George Tallman Ladd and Florence Barrett Ladd Professor of mechanical engineering and, by courtesy, of biomedical engineering at Carnegie Mellon University.

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References

  1. "HCII List of Faculty". Carnegie Mellon.
  2. 1 2 Leonard, Kimberly (29 May 2015). "Gaming the System". U.S. News & World Report. Retrieved 10 February 2017.
  3. Saltus, Richard (26 January 1994). "4 Mass. pupils are US science contest finalists". Boston Globe. ProQuest   294836274.
  4. Rosenblatt, Gary (12 September 2008). "A Lifelong Friend Who Challenged The Status Quo". The Jewish Week . Retrieved 16 January 2017.
  5. "Newsmaker: Jessica Hammer". Pittsburgh Tribune-Review. 12 October 2014. Retrieved 16 January 2017.
  6. Whitacre, Andrew (2012-01-25). "Podcast: Jessica Hammer, "What Games Mean (And How They Mean It)"". cmsw.mit.edu.
  7. "Jessica Hammer's Curriculum Vitae" (PDF). dropboxusercontent.com.
  8. Ryan, Janice Paul (30 May 2006). "Youngsters will Tech It UP at UWF camp this summer". Pensacola News Journal. ProQuest   435993673.
  9. O'Leary, Amy (1 August 2012). "In Virtual Play, Sex Harassment Is All Too Real". New York Times . Retrieved 16 January 2017.
  10. "Jessica Hammer". wordpress.com. 26 May 2010.
  11. "How hard is it to make a video game in 24 hours?". The Capital. AP. 19 March 2006. ProQuest   232717183.
  12. "In Ethiopia, one game design professor believes that young girls hold the key - Kill Screen". killscreen.com. 3 July 2013.
  13. "World Economic Forum Young Scientists 2014" (PDF). weforum.org.
  14. Locke, John L. (1998). Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society . Simon and Schuster. p.  82. ISBN   0684843331.
  15. "Transformative Live-Action Role-Playing - Human-Computer Interaction Institute". hcii.cmu.edu.
  16. "Games for Pain - Human-Computer Interaction Institute". www.hcii.cmu.edu.