Jessica Hammer

Last updated
Jessica Hammer
Alma mater
Father Michael Martin Hammer
Scientific career
FieldsPsychology of games
Institutions
Website replayable.net

Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University and a game designer. [1] [2]

Contents

Early life and education

Hammer, who was a finalist in the Regeneron Science Talent Search, attended the Maimonides School, in Brookline, Massachusetts. [3]

She is the daughter of Michael Martin Hammer. [4]

She earned her B.A. in computer science at Harvard University, [5] her MS from the NYU Interactive Telecommunications Program and her Ph.D. in cognitive science at Columbia University, [6] where she developed the game design course sequence [7] and was a founding member of the Teachers College EGGPLANT game research laboratory. [8] [9] [10]

Career

Hammer's research focuses on the psychology of games, focusing on the way specific game design decisions affect how players think and feel. [2]

While a graduate student at Columbia, Hammer helped create Lit, a mobile game designed to help individuals quit smoking. [11] Hammer has worked on video games for the National Institute of Health and for Nokia. [12]

She also spent time in Ethiopia, working with local partners to create game clubs that help girls acquire the social capital and the skills they need to solve their problems for themselves. [13] In 2014 she was selected as a World Economic Forum Young Scientist. [14]

In his 1998 book, Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society, biolinguist John L. Locke discusses the research produced by Hammer as a young researcher working with Simon Baron-Cohen. According to Locke, Baron-Cohen and Hammer found that the parents of individuals with Asperger's syndrome did less well than the general population on tasks involving the interpretation of emotional status of others by looking at the expression of their eyes, and better than the general population at identifying shapes embedded within complex designs. [15]

Since 2014, Hammer's recent projects include exploring live action role-playing games as a potential avenue for improving mental or physical health, [16] and conducting research on how games may reduce opioid abuse after work-related injuries. [17]

Currently, Hammer works as an assistant professor at Carnegie Mellon University, jointly appointed between the HCI Institute and the Entertainment Technology Center. She teaches courses related to Game Design and Learning Media.

Jessica Hammer started the OHLab with Amy Ogan along with their students, staff, and colleagues. The lab works at the intersection of culture, learning, play, and design in order to create brand new interactions and experiences. Through games, educational technologies, and new frameworks of interaction, the lab pushes on the edges of learning, empathy, and social empowerment.

Hammer co-designed the 2022 tabletop role-playing game Rosenstrasse. [18] [19] [20] [21]

Related Research Articles

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Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institute of Technology and began granting four-year degrees. In 1967, it became Carnegie Mellon University through its merger with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh.

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Rosenstrasse is an historical indie role-playing game by Jessica Hammer and Moyra Turkington that explores the erosion of Jewish civil liberties in Nazi Germany, culminating in the Rosenstrasse protest, an uprising in which nearly 1,500 non-Jewish wives of Jewish men saved their husbands from deportation. Each player is responsible for playing two pre-generated characters from a set of four married couples, in order to examine the historical scenario from different perspectives. Rosenstrasse was nominated for the 2023 Diana Jones Award for Excellence in Gaming and the 2022 ENNIE Award for Best Writing, was an official selection at IndieCade 2017, and was featured at XOXO (festival) in 2019. The game has also been the subject of academic scholarship.

References

  1. "HCII List of Faculty". Carnegie Mellon.
  2. 1 2 Leonard, Kimberly (29 May 2015). "Gaming the System". U.S. News & World Report. Retrieved 10 February 2017.
  3. Saltus, Richard (26 January 1994). "4 Mass. pupils are US science contest finalists". Boston Globe. ProQuest   294836274.
  4. Rosenblatt, Gary (12 September 2008). "A Lifelong Friend Who Challenged The Status Quo". The Jewish Week . Retrieved 16 January 2017.
  5. "Harvard Alumni News Brief: Hammer earns NSF CAREER Award". harvard.edu.
  6. "Newsmaker: Jessica Hammer". Pittsburgh Tribune-Review. 12 October 2014. Retrieved 16 January 2017.
  7. Whitacre, Andrew (2012-01-25). "Podcast: Jessica Hammer, "What Games Mean (And How They Mean It)"". cmsw.mit.edu.
  8. "Jessica Hammer's Curriculum Vitae" (PDF). dropboxusercontent.com.
  9. Ryan, Janice Paul (30 May 2006). "Youngsters will Tech It UP at UWF camp this summer". Pensacola News Journal. ProQuest   435993673.
  10. O'Leary, Amy (1 August 2012). "In Virtual Play, Sex Harassment Is All Too Real". New York Times . Retrieved 16 January 2017.
  11. "Jessica Hammer". wordpress.com. 26 May 2010.
  12. "How hard is it to make a video game in 24 hours?". The Capital. AP. 19 March 2006. ProQuest   232717183.
  13. "In Ethiopia, one game design professor believes that young girls hold the key - Kill Screen". killscreen.com. 3 July 2013.
  14. "World Economic Forum Young Scientists 2014" (PDF). weforum.org.
  15. Locke, John L. (1998). Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society . Simon and Schuster. p.  82. ISBN   0684843331.
  16. "Transformative Live-Action Role-Playing - Human-Computer Interaction Institute". hcii.cmu.edu.
  17. "Games for Pain - Human-Computer Interaction Institute". www.hcii.cmu.edu.
  18. Carter, Chase (2023-06-21). "Root creator Cole Wehrle, indigenous RPG Coyote & Crow among finalists for 2023 Diana Jones Award". Dicebreaker. Retrieved 2024-10-08.
  19. "This Canadian-made Holocaust game spotlights German housewives who stood up to Hitler and saved their Jewish spouses". The Canadian Jewish News. 2024-09-30. Retrieved 2024-10-08.
  20. Network, Historical Games (2022-02-02). "Gestapo (1976) and Rosenstrasse (2022): Challenges and lessons for Holocaust-themed TRPGs". Historical Games Network. Retrieved 2024-10-08.
  21. "Pedagogy--Rosenstrasse, Embodied Learning through Role Play". www.associationforjewishstudies.org. Retrieved 2024-10-08.