JezzBall [1] is a video game originally published for Microsoft Windows in 1992. The player must capture parts of a rectangular space by dividing it with horizontal or vertical lines. While each line is being drawn it must not be touched by bouncing balls. JezzBall has similarities with Qix , a 1981 arcade game.
JezzBall was programmed by Dima Pavlovsky. [2] It was published in 1992 as part of the Microsoft Entertainment Pack and later released within the Best of Microsoft Entertainment Pack . Its name is also a play on words on Jezebel. [3]
The game was remade as a Modern UI app for Windows 8 and later by Random Salad Games, under the name "Jezzball Galaxy".
The game starts with two atoms (red-and-white balls), bouncing about a room (the rectangular field of play). The player points at a position within the room and clicks to start building either vertical or horizontal lines, also called walls, from the pointer position, either up and down or left and right. If the walls reach the edge of the area without a ball colliding into them then the area bound by the line and not containing a ball is 'captured' and filled black. If a ball collides with a wall while it is building then the wall stops at that point and the player loses a life. The player has a time limit within which to capture at least 75% of the room's surface area. When that percentage is exceeded the level is complete and the player progresses to a fresh room with one more atom bouncing in it than in the previous level. There are an infinite number of levels, but from level 49 onwards every level starts with 50 atoms.
The game is controlled by a standard pointing device such as a mouse. Right click alternates between horizontal and vertical orientation for wall creation and left click starts the walls building.
The player begins each level with the same number of lives as there are atoms in that level. The game finishes if all lives are lost.
3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4×4×4. Players take turns placing their markers in blank cells in the array. The first player to achieve four of their own markers in a row wins. The winning row can be horizontal, vertical, or diagonal on a single board as in regular tic-tac-toe, or vertically in a column, or a diagonal line through four boards.
The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. PushButton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.
The Newton's cradle is a device that demonstrates the conservation of momentum and the conservation of energy with swinging spheres. When one sphere at the end is lifted and released, it strikes the stationary spheres, transmitting a pressure or sonic wave through the stationary spheres that creates a force that pushes the last sphere upward. The last sphere swings back and strikes the nearly stationary spheres, repeating the effect in the opposite direction. The device is named after 17th-century English scientist Sir Isaac Newton and designed by French scientist Edme Mariotte. It is also known as Newton's pendulum, Newton's balls, Newton's rocker or executive ball clicker.
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Hoppin' Mad is an action game released in 1988 by Elite Systems for the Amstrad CPC, Commodore 64, and ZX Spectrum
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