Josh Resnick

Last updated

Josh Resnick is an American video game producer. [1] [2]

Contents

Education

Resnick received a Bachelor of Arts from Pomona College in 1989 and a Master of Business Administration from the Wharton School of the University of Pennsylvania in 1993. [3] [4]

Career

Resnick spent four years at Activision. [5] He was the co-founder and president of video game development studio Pandemic Studios, which was bought by Electronic Arts in 2008. [6] In 2012, Resnick and his fiancé Rosie O'Neill co-founded Sugarfina, a luxury candy boutique, with Resnick becoming its chief executive officer. [7] [8]

Related Research Articles

<span class="mw-page-title-main">Maxis</span> American video game developer

Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games bought the company in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998. In January 2003, it was announced that Westwood, alongside Westwood Pacific, would be merged into EA Los Angeles. The main studio location closed in March of that year.

<span class="mw-page-title-main">BioWare</span> Canadian video game developer

BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

<span class="mw-page-title-main">Pandemic Studios</span> American video game developer

Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation Partners and placed under VG Holding Corp., which in 2007 was sold to Electronic Arts (EA). EA closed Pandemic Studios in 2009. Pandemic Studios is known for a variety of titles, including Full Spectrum Warrior, Star Wars: Battlefront, Dark Reign 2, Destroy All Humans!, Mercenaries, and The Saboteur.

GameTrailers TV with Geoff Keighley was a television show about video games hosted by video game journalist Geoff Keighley. Originally titled Game Head, on January 25, 2008, the show relaunched under its current name with a slightly different format and further incorporation of GameTrailers hosts, Amanda MacKay and Daniel Kayser. The series ran from 2008-2013, with the GameTrailers site being shut-down in 2016.

<i>Mercenaries 2: World in Flames</i> 2008 video game

Mercenaries 2: World in Flames is an action-adventure video game developed by Pandemic Studios and published by Electronic Arts for PlayStation 2, PlayStation 3, Xbox 360 and Microsoft Windows. It is the sequel to 2005's Mercenaries: Playground of Destruction. The game is a third-person shooter with an open world, set in a fictionalized war-torn Venezuela. The game's primary objective is to kill the President of Venezuela whose betrayal of the protagonist mercenary acted as a stepping stone to their current position.

EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA).

Batman: The Dark Knight was a cancelled action-stealth game for the PlayStation 3 and Xbox 360 developed by Pandemic Studios from September 2006 until its cancellation in October 2008. It would have been the first open world video game to feature the DC Comics superhero Batman and was based on Christopher Nolan's film The Dark Knight. In Batman: The Dark Knight, the player controlled Batman, who could freely explore Gotham City, drive vehicles, and perform missions. Pandemic was given access to the film's script and other materials, and the film's cast would have reprised their roles for the game.

Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.

Danger Close Games was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.

Command & Conquer is a cancelled real-time strategy video game in the Command & Conquer series. It was being developed by the now-closed video game studio Victory Games for Microsoft Windows. The game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available exclusively on Electronic Arts' Origin distribution service.

Since the 2010s and before, the video game company Electronic Arts has been at the center of numerous controversies involving acquisitions of companies and anti-consumer practices in their individual games, as well as lawsuits alleging anti-competitive practices on EA's part when signing sports-related contracts. In 2012 and 2013, the company was named "Worst Company in America" by Consumerist, while it was named the 5th most hated company in the United States by USA Today in 2018.

The Electronic Entertainment Expo 2019 was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 11–13, 2019. Many companies held its press conferences in the days prior, with the exception of Sony, which skipped the event for the first time.

Michael Verdu is an American manager and producer and author of computer games.

Laura Miele is an American businesswoman who serves as President of EA Entertainment, Technology & Central Development, where she oversees Electronic Arts' studios other than those responsible for its sports titles. She formerly served as COO and Chief Studios Officer at EA. Under her tenure, the company has developed several games in the industry, including Battlefield, Star Wars, Need for Speed, The Sims, Bejeweled, Mass Effect, and the EA Sports portfolio.

References

  1. Weber, Harrison (August 23, 2021). "Here Are LA's Top Angel Investors, According to Their Peers". dot.LA. Retrieved September 5, 2021.
  2. Cifaldi, Frank (December 1, 2011). "What Happened To Pandemic? Former President Explains". Game Developer . Retrieved September 5, 2021.
  3. Rogers, Adam. "The Book in the Xbox" (PDF). Pomona College Magazine. No. Fall 2009. p. 20. Archived from the original (PDF) on May 27, 2010. Retrieved May 21, 2010.
  4. "Panel discussion led by Marketing Professor Pete Fader. Panel included Larry Tanz, WG '99; Nick Franklin, WG '96; Mark Pearson, WG '00; Josh Resnick, WG '93". Wharton Club of Southern California. March 30, 2006. Archived from the original on July 18, 2011. Retrieved May 21, 2010.
  5. Fritz, Ben (November 18, 2009). "EA to close game maker it bought in '07". Los Angeles Times . Retrieved May 21, 2010.
  6. Thorsen, Tor (October 11, 2007). "EA buying BioWare/Pandemic for $860M". GameSpot . Retrieved March 1, 2017.
  7. White, Ronald D. (June 24, 2018). "How I Made It: She left toyland for candyland, finding a sweet spot with Sugarfina". Los Angeles Times . Retrieved December 24, 2019.
  8. "The Sweet Life | Rosie O'Neill of Sugarfina". Mind. May 8, 2018. Retrieved December 25, 2019.