![]() | A major contributor to this article appears to have a close connection with its subject.(April 2021) |
Julian Togelius | |
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![]() Julian Togelius | |
Occupation(s) | Game researcher and professor |
Julian Togelius is an associate professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering.
Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.[ citation needed ]
He was an associate professor at the Center for Computer Games Research, IT University of Copenhagen before moving to NYU.[ citation needed ]
Togelius is the editor in chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games [1] textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.[ citation needed ]
Togelius co-edited the book Procedural Content Generation Book for games. [2]
Togelius was described by Kenneth O. Stanley as one of "the world's most accomplished experts at the intersection of games and AI". [3] His research has appeared in media such as New Scientist , [4] [5] [6] and Le Monde, [7] The Verge , [8] The Economist, [9] and the MIT Technology Review. [10]