Keith Waters (born 1962 in Kent, England) is a British animator who is best known for his work in the field of computer facial animation. He has received international awards from Parigraph, the National Computer Graphics Association and the Computer Animation Film Festival.
Keith Waters was born in Kent in 1962 and attended Sevenoaks School. He received his PhD from Middlesex University (UK) in 1988 after completing a BA in Graphic Design at Cat Hill Barnet. His early work on algorithms for face animation in 1986 allowed him to transfer from a MPhil to a PhD while studying under the supervision of Paul Brown and John Vince at Middlesex Polytechnic at the Centre for Advanced Studies in Computer Aided Art and Design. His studies required numerous trips to Bounds Green to use the computing facilities within the school of engineering.
Waters is best known for his work in computer facial animation that includes a muscle-based model for facial animation, a physically-based skin tissue model as well as a visual text-to-speech system called DECface. [1] He is a co-author of the book "Computer Facial Animation" [2] a guide to facial animation. The first edition published in 1995 and a second edition was published in 2008. His muscle algorithms for face animation were widely used in the computer film industry, most notably by Pixar, which first used the technique in their animation short Tin Toy.
Waters was the director of engineering device software at Nexage, prior to that a principal architect at Akamai Technologies Inc., and previously a Director of Research at Orange Labs, Boston MA, USA. Keith has been active in Human Computer Interaction (HCI) and has published scientific papers on novel applications. He has been engaged with the W3C is the development of Web standards for the mobile Web. [3]
After graduating from the Centre for Advanced Studies in Computer Aided Art and Design (now the Lansdown Centre for Electronic Arts) at Middlesex University in 1988 with a PhD in computer graphics, Keith Waters worked for Schlumberger in Palo Alto and then at their Research Lab for Computer Science Austin Texas where he worked on parallel CM-2 data visualization. In 1991 he joined the Cambridge Research Lab of Digital Equipment Boston MA where he continued to work on user interfaces including DECface the visual equivalent of DECtalk the text-to-speech engine. Later, he went on to create the FaceWorks product that was used at Comdex. While at Compaq he invented a variety of user interfaces including the first Smart Kiosk, the invisible mouse, an image-based touchscreen and a wallable macrodevice. He worked on film and television high-performance face animation techniques at LifeF/X before joining Orange in 2001 where he became a senior expert in mobile services developing next-generation mobile Web technologies for high performance open source devices. Recently he was a principal architect at Akamai Technologies Inc., assisting them with their mobile strategy.
Keith Waters received international awards from Parigraph, the National Computer Graphics Association and the Computer Animation Film Festival for his animation shorts on face animation and in particular for the sequences of the Queen and Margaret Thatcher in 1986. The computer-generated characters were generated from the animated puppets of Spitting Image which were kindly moulded specifically for his research by Roger Law and Peter Fluck.
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The Works is a shelved 3D computer-animated feature film, partially produced from 1979 to 1986. It would have been the first entirely 3D CGI film if it had been finished as intended, and included contributions from individuals who would go on to work at digital animation pioneers Pixar and DreamWorks Animation.
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Frederic Ira Parke is an American computer graphics researcher and academic. He did early work on animated computer renderings of human faces.
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The Lansdown Centre for Electronic Arts was a research centre at Middlesex University in North London, England. It played a significant role in the early development of computer graphics and continued to innovate in interactive media, sonic arts and moving image. It also provided postgraduate and undergraduate teaching.
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The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
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