Kids on Keys

Last updated
Kids on Keys
Kids on Keys cover.jpg
Developer(s) Spinnaker Software
Publisher(s) Spinnaker Software
Designer(s) Freeda Lekkerkerker
Platform(s) Atari 8-bit, Commodore 64, MS-DOS, TRS-80 Color Computer, VIC-20, ZX Spectrum
Release1983
Genre(s) Educational

Kids on Keys is a 1983 educational video game from Spinnaker Software designed by Freeda Lekkerkerker.

Contents

Gameplay

The game contains three minigames to teach young players basic language and typing skills. In the first, players have to type the correct falling letter before it hits the ground. The second sees the player type the full name of household items before the words reach the bottom of the screen. The third sees names of objects appear at the bottom of the screen, while a series of pictorial icons appear in the center, with the players tasked to press the number on their keyboard that corresponds to that object's icon.

Development

Spinnaker president David Seuss explained that the intention of the program was not to teach typing; rather it was to promote "keyboard familiarity", teaching kids how to reach all the keys and to type faster. Lekkerkerker wanted the game to challenge players who wanted to advance beyond using a joystick while gaming. [1]

Reception

Kids on Keys entered the Billboard charts for Top Educational Computer Software at #8 on February 9, 1985. [1] By this time the game had sold over 150,000 copies, and had been successful during the 1983 and 1984 holiday seasons. [1]

Texas Monthly thought the game was "imaginative", and a decent rote-learning game, adding that along with Early Games it offered a great first computing experience for young gamers. [2] Ahoy! said that Kids on Keys was "a positive step" in teaching children typing, but criticized the bonus round as "indecipherable semi-graphics". [3]

Related Research Articles

<span class="mw-page-title-main">Graphical user interface</span> User interface allowing interaction through graphical icons and visual indicators

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

<i>Miracle Piano Teaching System</i> 1990 video game

The Miracle Piano Teaching System is educational software which uses a MIDI keyboard to teach how to play the piano. It was published in 1990 by The Software Toolworks for the Nintendo Entertainment System, Super NES, Macintosh, Amiga, Sega Genesis, and MS-DOS compatible operating systems.

<i>Mario Teaches Typing</i> 1992 educational game

Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. The game uses the Mario character, licensed from Nintendo, to teach keyboard skills. A sequel to the game, Mario Teaches Typing 2, was developed by Brainstorm and published by Interplay in 1997.

<span class="mw-page-title-main">Speak & Spell (toy)</span> Electronic toy made by Texas Instruments

The Speak & Spell line is a series of electronic hand-held child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules. The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges. The company Basic Fun brought back the classic Speak & Spell in 2019 with some minor changes.

Rocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, TRS-80 Color Computer, Commodore 64, IBM PC and the IBM PCjr. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld, and received the Gold Award from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment.

<span class="mw-page-title-main">Spinnaker Software</span> American software company

Spinnaker Software Corporation was a software company founded in 1982 known primarily for its line of non-curriculum based educational software, which was a major seller during the 1980s. It was founded by chairman Bill Bowman and president C. David Seuss.

Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for its adventure games, role-playing video games, and flight simulators for the Apple II series of computers.

<i>Below the Root</i> (video game) 1984 video game

Below the Root is a 1984 video game developed for Commodore 64, IBM PC, and Apple II home computer lines. The game is a continuation of the author Zilpha Keatley Snyder's Green Sky Trilogy, making it the fourth story in the series. The game is set in a fantasy world of Green-Sky covered with enormous trees and wildlife. The player is tasked to choose one of the five characters to explore the world and discover the meaning of the words that appeared in the dreams of the character D'ol Falla. The player explores the world through platforming, solving puzzles and exploration.

<i>Fraction Fever</i> 1983 video game

Fraction Fever is an educational video game created by Tom Snyder Productions and published by Spinnaker Software in 1983. The TRS-80 version was sold through Radio Shack. The game involves moving a pogo stick laterally on a platform to find a fraction equivalent to the one shown on-screen.

JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain.

There have been a variety of Sesame Street video games released for video game platforms. Most of the Sesame Street video games were published and developed by NewKidCo.

Telarium Corporation was a brand owned by Spinnaker Software. The brand was launched in 1984 and Spinnaker was sold in 1994. The headquarters were located in Cambridge, Massachusetts, USA. The President of Telarium was C. David Seuss, the founder and CEO of Spinnaker Software.

David Canfield Smith is an American computer scientist best known for inventing computer icons and the programming technique known as programming by demonstration. His primary emphasis has been in the area of human–computer interaction (CHI) design. His goal was to make computers easier for ordinary people to use. He is one of the pioneers of the modern graphical user interfaces (GUI) for computers, having invented such techniques as the desktop metaphor, dialog boxes, and universal commands.

<i>Learning with Leeper</i> 1983 educational video game

Learning with Leeper is a 1983 educational video game developed and published by Sierra On-Line. Similar to Learning with FuzzyWOMP (1984), it teaches colours, numbers, and the alphabet to players. It reuses the character from the Sierra On-Line game Lunar Leepers

<i>Lode Runners Rescue</i> 1985 video game

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner. Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel.

<i>Bandits</i> (video game) 1982 video game

Bandits is a 1982 fixed shooter written by Tony and Benny Ngo for the Apple II and published by Sirius Software. The game is a clone of Taito's 1980 Stratovox arcade video game where the goal is to prevent aliens from stealing objects. Bandits was ported to the Atari 8-bit computers, Commodore 64, and VIC-20.

Early Games is a educational video game by Counterpoint Software and Springboard Software and released for Atari 8-bit computers in 1982. It was designed by John Paulson. The game contains educational mini-games targeted at preschoolers and designed to teach basic math, language, and logic skills. It was part of the Skill Builder series, along with Fraction Factory, Match Maker, and Piece of Cake.

<span class="mw-page-title-main">Typing game</span> Video game genre

A typing game is a genre of video games that involves correctly entering letters, words, or sentences on the keyboard. It began as a sub-genre of educational games designed to familiarize players with keyboard use and to improve skill at touch typing. Successfully typing a letter or word is tied to an action, such as firing a weapon at an attacking space ship. Companies associated with video games, like Broderbund, Atari, Inc., and Sirius Software all released typing games in the early 1980s. More formal educational software like Mavis Beacon Teaches Typing (1987) incorporates minigames as a practice option. Some later games, like Type Rush, add online competition based on players' typing speeds, making typing more addictive.

<span class="mw-page-title-main">Typequick</span> Australian courseware company

Typequick Pty Ltd is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. The first Typequick program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982, as a tool for teaching typing skills among users of new micro computers. The Sydney based company of the same name was founded by McIntosh in 1985, after buying out the founders and acquiring the software.

<i>JumpStart Toddlers</i> 1996 video game

JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000.

References

  1. 1 2 3 "Kids On Keys". Billboard. Vol. 97, no. 6. Nielsen Business Media, Inc. February 9, 1985. p. 26. ISSN   0006-2510.
  2. Texas Monthly. Emmis Communications. 1984-10-01.
  3. Tamis, Valerie B. (May 1984). "Kids on Keys". Ahoy!. p. 55. Retrieved 2024-08-31.