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Designers | Jeffrey Neil Bellinger |
---|---|
Illustrators | Jonathan Young |
Players | 2–8 |
Setup time | 15 minutes |
Playing time | 60–90 minutes |
Chance | High |
Age range | 12+ |
Skills | Hand Management |
Killer Bunnies and the Quest for the Magic Carrot is a noncollectible card game created by Jeffrey Neil Bellinger and graphic design/illustrations by Jonathan Young. Other artists have contributed to the game, including early contributions by "Alex" Alexander, plus Matthew Holliday, Alex Julian, Harry Moore and Dave Montes.
It was originally published by Playroom Entertainment, and later by Ultra PRO Entertainment. At the start of 2024, Killer Bunnies did not have a publisher and the creators are self-publishing the games.
The objective of the game is to win, accomplished by acquiring carrot cards, one of which is revealed to be the winning "magic carrot" at the end of the game. The player with the winning carrot card must also have an alive bunny in the Bunny Circle. Acquiring carrot cards is done primarily through the use of bunnies, which allow the use of an enormous variety of in-game actions. Thus, the game revolves around playing bunnies and eliminating opposing bunnies through various means (some comical and some violent, but the game art never shows blood or gore).
Each player maintains a hand of five cards and a run cycle of two cards. In each turn, players normally turn the Top Run card face up to play it, then slide the Bottom Run card into the Top Run position, draw a replacement card, and place a card from their hand into the Bottom Run position, thus returning their hand size to five cards.
Cards may be one of different varieties: "Run" cards are the basic type of cards, while "Special" cards are those that may be either played normally, or may be saved for later use when put through the run cycle. "Very Special" cards are similar, except that the player may choose to play the card out of turn, immediately from their hand. There are also the "Play Immediately" cards, which are played whenever they are drawn. Finally, "Kaballa Dolla" cards represent the monetary currency in the game, which may be used to purchase various items at the start of the player's turns.'
Killer Bunnies consists of a 110-card starter deck, as well as Cabbage and Water cards, and 6 twelve-sided dice. Booster sets containing 55 additional cards and other equipment have been released, adding to the complexity of the game. As of the Epsilon revision of the game, Killer Bunnies includes the first booster set. Due to its nature as a noncollectible card game, each expansion relies on gameplay elements found in previous expansions, prompting players to own every previous booster set before acquiring the next one. Some have criticized the piecemeal release, although it is not atypical of collectible card games, to which Killer Bunnies retains a passing resemblance. However, Killer Bunnies and its booster decks were originally designed together, with certain components referencing or referring to mechanics found in later booster decks. There more than 12 booster decks (not including the Yellow booster which is included with the Blue starter):
On July 9, 2017, Jeffery Bellinger announced that Killer Bunnies and the Conquest of the Magic Carrot and Kinder Bunnies: Their First Adventure would officially be smelted together under the Killer Bunnies and the Quest for the Magic Carrot games as official boosters. The four Conquest decks (Blue, Yellow, Red, and Violet) are to be added after the Chocolate booster deck and will be further referenced in forthcoming decks.
In 2004, the kids version of Killer Bunnies, KinderBunnies: Their First Adventure, was released. It is a very simplified and largely nonviolent game, created for children as young as five years old. The Sky Blue Starter Deck has very little reading and just a series of basic cards. The Sunshine Yellow Booster Deck (included in the same box as the Starter Deck) requires more reading and may not be suitable for the younger kids. In July 2024, Creative Team Alpha released five "promo" cards and a red 10-sided die, [1] and released KinderBunnies: Their Second Adventure the following October. [2] The KinderBunnies cards can also be added to the Killer Bunnies cards as additional booster decks.
Sequels to the original Killer Bunnies game have been released. Killer Bunnies and the Journey to Jupiter was released in October 2008. There is also a third game in the series by the name of Killer Bunnies and the Ultimate Odyssey that was released in 2010. [3] Odyssey, like the others, is non-collectible and constructible. However, in order to fulfill players' desires for less randomness, it involves players building their own unique decks to draw from, instead of drawing from a central pile.
In 2011, Playroom Entertainment also released Killer Bunnies and the Conquest of the Magic Carrot. It is nearly identical to the original game in terms of gameplay – for example requiring Radish and Milk to feed a bunny instead of Cabbage and Water – but remained fully compatible and, as of 2017, is considered a fully amalgamated part of Quest for the Magic Carrot.
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