Koutetsu no Kishi

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Koutetsu no Kishi

Koutetsu no Kishi PC9801.jpg

NEC PC-9801 cover art
Developer(s) General Support (NEC PC-9801)
Dual (Super Famicom) [1]
Publisher(s) General Support (NEC PC-9801)
Asmik Ace Entertainment (Super Famicom) [1]
Designer(s) Takashi Abe
Composer(s) Akihiko Mori
Platform(s) NEC PC-9801
Super Famicom
Release

NEC PC-9801:

  • JP: January 25, 1991

Super Famicom:

  • JP: February 19, 1993 [1]
Genre(s) Strategy [1]
Mode(s) Single-player

Koutetsu no Kishi(鋼鉄の騎士, lit. "Steel Knight") [2] is a Japan-exclusive video game created by General Support which was originally released for the NEC PC-9801, and later ported for the Super Famicom.

Super Nintendo Entertainment System home video game console developed by Nintendo and first released in 1990 in Japan

The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Contents

The Super Famicom version of the game would become the prequel to Koutetsu no Kishi 2: Sabaku no Rommel Shougun and Koutetsu no Kishi 3: Gekitotsu Europe Sensen . There was an expansion pack for the original NEC PC-9801 version titled Tetsujuuji Shou - Koutetsu no Kishi Scenario(鉄十字章 <鋼鉄の騎士シナリオ>); which added a new scenario.

<i>Koutetsu no Kishi 2: Sabaku no Rommel Shougun</i> 1994 video game

Koutetsu no Kishi 2: Sabaku no Rommel Shougun is a Japan-exclusive video game that was released for the Super Famicom in 1994, and to the Windows operating system in 2002.

<i>Koutetsu no Kishi 3: Gekitotsu Europe Sensen</i> 1995 video game

Koutetsu no Kishi 3: Gekitotsu Europe Sensen is a Super Famicom strategy video game about Europe during World War II.

An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the Dragon Slayer games Xanadu Scenario II and Sorcerian. Other terms for the concept are module and, in certain games' marketing, adventure.

Summary

The player has to prepare his troops for battle. He does so by researching the map and then assigning the soldiers to their appropriate platoons. KoutetsunoKishiCommanderFritz.jpg
The player has to prepare his troops for battle. He does so by researching the map and then assigning the soldiers to their appropriate platoons.

The player controls German Waffen-SS and Heer officer who was responsible for commanding troops in major World War II operations like Operation Barbarossa (which are included in the game). Before each mission, a basic summary is given in Japanese in addition to unit strengths, and the locations of major cities.

<i>Waffen-SS</i> armed wing of the Nazi Partys Schutzstaffel

The Waffen-SS was the armed wing of the Nazi Party's SS organisation. Its formations included men from Nazi Germany, along with volunteers and conscripts from both occupied and un-occupied lands.

<i>Wehrmacht</i> unified armed forces of Germany from 1935 to 1945

The Wehrmacht was the unified armed forces of Nazi Germany from 1935 to 1945. It consisted of the Heer (army), the Kriegsmarine (navy) and the Luftwaffe. The designation "Wehrmacht" replaced the previously used term Reichswehr, and was the manifestation of the Nazi regime's efforts to rearm Germany to a greater extent than the Treaty of Versailles permitted.

World War II 1939–1945 global war

World War II, also known as the Second World War, was a global war that lasted from 1939 to 1945. The vast majority of the world's countries—including all the great powers—eventually formed two opposing military alliances: the Allies and the Axis. A state of total war emerged, directly involving more than 100 million people from over 30 countries. The major participants threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. World War II was the deadliest conflict in human history, marked by 50 to 85 million fatalities, most of whom were civilians in the Soviet Union and China. It included massacres, the genocide of the Holocaust, strategic bombing, premeditated death from starvation and disease, and the only use of nuclear weapons in war.

Players must assign a starting location for all of his units and must seek out the AI opponent; who has placed his units according to their historical starting locations. Each mission has the player either invade the enemy, withdraw from an untenable position, or defend occupied territory. The rate of accuracy in combat is entirely dependent on the distance between the opponents along with a degree of luck (to determine whether the bullet penetrates the target for a hit or not). The concept of endurance is completely absent for all units in this game. [3]

Cover art (Super Famicom) KoutetsunoKishiBoxShotSNES.jpg
Cover art (Super Famicom)

Players have to in-mission help and the option menu. [4] Attack, defense, and speed statistics are covered for each unit. [4] Like in real history, the game ends after the player is scripted to lose the Battle of Moscow, which saw nearly 1.6 million casualties on both sides of the battle. The player is given a brief message by a man in a motorcycle, then a game over screen appears. The timespan of the Super Famicom version of the game is from June 1941 to September 1943; approximately the duration of Nazi Germany's forward offensive moment in the Eastern Front of World War II. [3] However, the NEC PC-9801 version of the game extends the timespan to March 1945, when the player has to defend the Third Reich from the invading Anglo-American forces.

Online help is topic-oriented, procedural or reference information delivered through computer software. It is a form of user assistance. Most online help is designed to give assistance in the use of a software application or operating system, but can also be used to present information on a broad range of subjects. When online help is linked to the state of the application, it is called Context-sensitive help.

Battle of Moscow periods of strategically significant fighting on a 600 km (370 mi) sector of the Eastern Front during World War II

The Battle of Moscow was a military campaign that consisted of two periods of strategically significant fighting on a 600 km (370 mi) sector of the Eastern Front during World War II. It took place between October 1941 and January 1942. The Soviet defensive effort frustrated Hitler's attack on Moscow, the capital and largest city of the Soviet Union. Moscow was one of the primary military and political objectives for Axis forces in their invasion of the Soviet Union.

Game over message which signals that the game has ended

"Game over" is a message in video games which signals to the player that the game has ended, usually received negatively in a situation where continued play is disallowed, such as losing all of one's lives or failing a critical objective, though it sometimes also appears after successful completion of a game. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, or bad luck to a person.

See also

<i>Barbarossa</i> (video game) 1992 video game

Barbarossa is a 1992 Japan-exclusive Super Famicom strategy video game that revolves around Nazi Germany's involvement in the World War II campaign called Operation Barbarossa.

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Asmik Ace, Inc., formerly Asmik Ace Entertainment, Inc. is a Japanese film production and distribution company. In past, the company has distributed video games. It was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both of Japan. The name Asmik comes from its three founding companies: Ask, Sumitomo and Kodansha. The company is headquartered on the third floor of the Lapiross Roppongi building in Minato, Tokyo, and is a wholly owned division of Jupiter Telecommunications (J:COM).

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References

  1. 1 2 3 4 "Release information (Super Famicom version)". GameFAQs . Retrieved 2011-06-10.
  2. "Japanese-English title information/media information". SuperFamicom.org. Retrieved 2011-06-10.
  3. 1 2 "Advanced game overview". SFC no Game Seiha Shimasho. Retrieved 2012-09-24.
  4. 1 2 "Game information". Super-famicom.jp. Retrieved 2011-06-11.