Designers | Jason C. Hill |
---|---|
Illustrators | Jack Scott Hill |
Publishers | Flying Frog Productions |
Players | 2-6 |
Playing time | 60-90 minutes |
Last Night on Earth: The Zombie Game is a survival horror board game that was first published in 2007. Players can play on the Hero team or as the Zombies. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play. [1] Seven supplements have been released.
To achieve a horror movie feel, all of the art for the game is photographic and the game comes with a CD soundtrack of original music. [2] The game borrows from horror film stereotypes and zombie film plots.
Before playing, the board is set up. A double-sided square board, with the Town Center on one side and the Manor House on the other, is placed either side up depending on the scenario. Four L-shaped boards are then randomly chosen and placed around the center square.
Players are split into two teams, the Zombies and the Heroes. Up to two Zombie players and four Hero players can play and players are split into teams differently depending on the number of players. Four Hero characters are chosen randomly by the Hero team and split amongst the players. Depending on the scenario, each Hero character has their own starting location, special rules, and number of wounds they can take before they are dead. Zombie players roll a die to determine how many Zombies are placed on the board before play.
A Scenario then needs to be chosen, randomly or by vote. Each Scenario has a certain limit of turns, winning conditions, and other objectives.
Each team has their own deck of cards. The Hero Deck contains Events and Items, and the Zombie Deck contains Zombie Events. Each Hero character can only hold four Items at a time, two of them being Weapons. Cards may be played at any time, unless noted on the card or after a card has caused dice to be rolled.
Gameplay is split into two turns, the Zombie Turn and the Hero Turn. On the Zombie Turn, the Sun Track marker is moved to show the number of turns that have been taken so far. Zombie players then draw cards to bring their collective hand of cards up to four. They have the option of discarding one card per player at this point. Up to 14 Zombie miniatures can be in play at one time. To determine if more Zombies are spawned, two dice are rolled and if the sum is higher than the number of Zombies on the board, more Zombies are placed later in the turn. Zombies on the board are each moved up to one square on the board. Building walls do not block movement of the Zombies. If any of these moves causes a Zombie to be in a square adjacent from a Hero character, they automatically move into the same space.
Any Zombie in the same square as a Hero must now fight them. A Zombie player rolls one die, but wins on a tie and the Hero player rolls two dice and uses their higher number. If the Hero wins the fight, the Zombie is "fended off" but remains in place. If a Hero rolls doubles, however, the Zombie is killed and removed from the board. Cards, such as Hand Weapons or Events may be used to change the outcome of a fight.
The Zombie players now roll a die to see how many new Zombies are spawned, up to 6. When spawning Zombies they must be placed on one of the four Spawning Pits. Each L-shaped board has a single Spawning Pit. Before placing more than one Zombie on a Spawning Pit, each of the four Spawning Pits must first contain one of the newly spawned Zombies.
On the Hero Turn each Hero character takes their turn separately in any character order they wish. They first move or search. To move, a die is rolled and the Hero may move up to that many spaces. Some buildings have "Pick Ups", that let the player take a specific Item out of the discard pile instead of the top of the Hero Deck. If a Hero is in the same space as another Hero, Items may be exchanged between the characters. A ranged attack may now be made if the Hero has a Ranged Weapon. Each Ranged Weapon has a specific range and die roll needed to be successful. If successful, the Zombie is killed and removed from play. The Hero must now fight any Zombies sharing their space, as described in the Zombie Turn. Once all Hero characters have completed their individual turn, the Hero Turn ends.
Either team wins by completing their Scenario Objective. In addition, the Zombie team wins automatically by killing four Hero characters or causing the last card of the Hero Deck to be discarded. Depending on the Scenario, one team loses if they do not complete their Scenario Objective before the turn limit has been reached.
This expansion adds three new scenarios as well as a two player mini-game. It introduces new game mechanics including a modular 'Dots' system to incorporate different rules to any existing scenario. It includes four new Heroes, as well as seven new red Zombies for use as Plague Carriers, Grave Dead, or to increase the Zombie Horde to 21 instead of the normal 14. New modular game board sections expand the town and feature unique buildings such as the Supermarket, Library, and Antique Shop. New game cards let Zombie players steal weapons from the Heroes and add more powerful double-handed weapons to the Heroes arsenal, such as Garden Shears and the Fence Post. Also included are two new die-cut counter sheets adding Free Search Markers for the Heroes as well as many other counters to the Last Night on Earth toolbox for use with official web content or creating custom scenarios. [3]
This expansion includes three new card decks, as well as new game mechanics and several new scenarios. The Hero players can now find Unique Items as well as the use of Survival Tactics. Heroes can also fortify building with Barricades to hinder Zombie movement. The Zombie players now has access to Grave Weapons. These three new decks (Unique Items, Survival Tactics, and Grave Weapons) can be integrated into all existing scenarios using the same modular 'Dots' system first introduced in the Growing Hunger expansion. Survival of the Fittest also includes new cards for the main Hero and Zombie decks as well as additional full color counters for the Last Night on Earth toolbox. [4]
A group of survivors escape Woodinvale and reach a small logging and mining town of Timber Peak. This is a standalone expansion and includes everything needed to play, or can be incorporated as a regular expansion. Timber Peak includes a double-sided town center board and 6 L-shaped outer boards along with 6 new survivors and 14 zombie miniatures. It also includes new Hero and Zombie decks. In addition, it also includes Upgrade card decks for both Heroes and Zombies and 4 new scenarios. [5] [6] It was released in late 2012.
This expansion includes 3 scenarios, new cards, 2 new heroes, modular forest board, 15 new hero upgrade cards, and 6 new zombie upgrade cards. It can be played with either Timber Peak or Last Night on Earth. This expansion also introduces, for the first time, Zombie Champions. These zombie champions are the Feral Dead and the Zombie Behemoth, and are more powerful and faster than normal zombies.
Published in 2010, this is a stand-alone game that can be played separately or with the Last Night on Earth game as an expansion. Set in the 1940s middle America, A legion of Martians landed on Earth and is causing havoc at a traveling carnival. Now it's up to the carnival performers to defend the planet from invasion. Players can play on the Carnival Heroes team or as the Martians. It is for 2-6 players and features a double-sided Big Top center board, 8 L-shaped boards, 5 scenarios, 8 Hero figures, 19 Martian figures and a large Zard Beast martian figure. The game also includes a CD soundtrack of original music. The gameplay is similar to Last Night on Earth as the Carnival Heroes try to complete the scenario objective before the turn limit is reached or the Martians kill 4 heroes.
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins.
Memoir '44 is a light wargame or war-themed strategy board game for two players. It was created by Richard Borg and published in 2004 by Days of Wonder. Illustration done by Julien Delval and Cyrille Daujean. The game can be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios. However, "Overlord" requires two copies of the game. It received the 2004 International Gamers Award for General Strategy, 2-Player category and The Wargamer 2004 Award for Excellence. The game is published in English and French by Days of Wonder.
Zombies!!! is a tile-based strategy board game for two to six players. Zombies!!! won the 2001 Origins Award for Best Graphic Presentation of a Board Game, and Zombies!!! 3: Mall Walkers won 2003's Origins Award for Best Board Game Expansion.
Battle Masters is a miniature wargame by Milton Bradley, made in collaboration with Games Workshop in 1992. It is thematically similar to Warhammer Fantasy Battle, but with much simpler game mechanics. Like other Milton Bradley/Games Workshop partnership board games HeroQuest and Space Crusade, Battle Masters was designed by Stephen Baker, who later went on to design the popular game Heroscape.
Descent: Journeys in the Dark is a two to five player high fantasy dungeon crawl published by Fantasy Flight Games in 2005. Descent was designed and produced by Kevin Wilson. The game is based on an improved version of the mechanics of FFG's licensed Doom: The Boardgame. In Descent, players take the roles of adventurers who delve into underground complexes in search of treasure. One player takes the role of the Overlord, who controls the enemies and plays cards to hinder the hero players. Descent differs from other games in the genre in that the Overlord player's goal is to win by exhausting the other players of victory points, rather than merely to facilitate play. The Overlord's resources are limited by the rules of the game, which require them to hoard and expend "threat" points, which are generated in response to the hero players' actions, in order to hamper the other players and to bring out additional monsters to defeat them. This mechanism is very much reminiscent of The Lord of the Rings when playing with the Sauron optional expansion.
StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown in BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.
HorrorClix is a collectible miniatures game. Released on August 30, 2006, it uses WizKids' Clix system. The game's tagline is "wicked fun." The product was discontinued in November 2008 when WizKids' new owner Topps shut down the company. In September 2009, collectible toy producer NECA announced it had purchased WizKids' intellectual property from Topps, including HorrorClix.
BattleLore is a strategy board wargame for two players, created by Richard Borg and initially published by Days of Wonder in 2006. The game is based on the same mechanics as Battle Cry, Memoir '44 and Commands & Colors: Ancients, but has a fantasy and medieval theme.
Runebound is a high fantasy adventure board game created by Martin Wallace and Darrel Hardy and published by Fantasy Flight Games in 2004. A second edition was published in 2005. A third edition was released in 2015. In Runebound, one to six players take the roles of adventurers who seek out quests. The quests are then resolved with either victory for the player, or a loss of some item. Each player is seeking quests and trying to gain experience which results in greater power and combat skill.
Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Heroscape is an expandable turn-based miniature wargaming system originally manufactured by Hasbro subsidiaries from 2004 until its discontinuation in November 2010. Geared towards younger players, the game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles, allowing for the construction of an interchangeable and variable 3D landscape. This system and the relatively high production quality of the game materials have been lauded by fans even years after the game was discontinued, eventually leading to its revival in 2024.
Thunderstone is a fantasy deck-building card game series designed by Mike Elliott, with artwork by Jason Engle. It was first published by Alderac Entertainment Group in 2009. Each card has dimensions of 6.3 cm x 8.8 cm. It has been translated into several languages.
Sentinels of the Multiverse is a cooperative card game published by Greater Than Games and released at Gen Con 2011. Players control a team of comic book-style heroes battling a villain. Each player controls one or more heroes, while a villain and environment deck each run themselves. A given game includes 3 to 5 heroes, 1 villain and 1 environment, which can be mixed and matched to create a number of different scenarios. The core game comes with 10 heroes, 4 villains, and 4 environments. The board game has also been made into a video game.
Mansions of Madness is a tabletop strategy game designed by Corey Konieczka and published by Fantasy Flight Games in 2011. Players explore a locale filled with Lovecraftian horrors and solve a mystery.
The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings. Its digital adaptation, titled The Lord of the Rings: Adventure Card Game, is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".
Star Realms is a card-based deck-building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy opponents by purchasing cards using "trade" points and using these cards to attack an opponent's "authority" using "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy.
Castle Panic is a board game designed by Justin De Witt and published by Fireside Games in 2009 Castle Panic is a tower defense strategy game in which players work cooperatively to protect a castle from monsters. The game was a nominee for the 2010 Golden Geek Best Family Board Game.
Dead of Winter is a Semi-Cooperative strategy board game for two to five players designed by Jonathan Gilmour and Isaac Vega through Plaid Hat Games. The game is set in a post-apocalyptic, zombie-infested colony. Players are faction leaders who must work together to ensure the colony's survival through incoming zombies and lack of supplies. In addition, players have individual, secret win conditions that they must meet to be victorious.
Mage Knight Board Game is a cooperative board game for 1 to 4 players designed by Vlaada Chvátil and released in November 2011. It is based on the related collectable miniatures game, Mage Knight. It has been rated as one of the top single player board games.