Le Serpent Rouge puzzle is a puzzle found in the video game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned . It is a puzzle which surrounds a document of the same name, where protagonist Grace Nakimura attempts decipher riddles found in 13 different passages of the document. The puzzle was created by Jane Jensen, who also designed the game, and was inspired by the real-world poem of the same name, although she modified parts of it to make it solvable for players. Jensen was inspired in part by the works of author David Wood as well as the book The Tomb of God. The new fully controllable 3D camera was also a factor that went into the puzzle's design.
The puzzle has received generally positive reception, with adventure game fans regarding it as one of the best puzzles ever made. Critics from Adventure Gamers identified it as a highlight of Gabriel Knight 3, while Just Adventure and Adventure Gamers considered it one of the best of all time, the latter offering particular praise to the execution of its "over-arching nature".
The Le Serpent Rouge puzzle is present in the video game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned . It refers to a document found in the game, containing hints as to how to find the treasure of Rennes-le-Chateau. The document contains 14 segments: 13 that take from the zodiac symbols, and one extra. One of the game's characters, Grace Nakimura, first learns of the document from a conversation with two others, Estelle Stiles and Lily Howard. Nakimura is told at different times that the document was either deposited at the French national library and has since gone missing, or that it never existed in the first place. She later discovers an envelope taped to a museum door, which turns out to contain the document. The document contains multiple riddles, and Nakimura is tasked with solving them. Each passage contains a poem, and each poem contains secrets in Saint-Sulpice. As Nakimura discovers more information, she finds more layers to the poems, which then reveals new images, text, and clues for players to utilize as part of the puzzle. [1] Players use a computer designed by Nakimura called SIDNEY, which analyzes the diagrams and maps, translate text, and perform "cryptographic and anagrammatic" functions. [2]
The Le Serpent Rouge puzzle was created by Jane Jensen for the video game Gabriel Knight 3. [3] Jensen identified it as the most challenging puzzle she ever designed, discussing how she used a "real-life" solution to the "Rennes-le-Chateau mystery". [3] She modified the real poem of the same name and changed a fair amount of the poem to make it a solvable puzzle. The idea of the circle, square, and grid used in the puzzle was inspired by books written by author David Wood, and the location of the final treasure was inspired by the book The Tomb of God. She notes that most of the puzzle's elements she had to come up with herself. [3] She also called it her favorite puzzle of all time, and part of the reason she is fond of Gabriel Knight 3. [4] She built the puzzle around the game's fully controllable 3D camera, which was a new feature to the series, with the intention of utilizing the camera to its fullest extent. She discussed how it was fun to design puzzles that required three dimensions. [1] Jensen discussed doing puzzles similar to Le Serpent Rouge for a series of adventure games under the label Gray Matter , but split up into "smaller chunk". [5]
The Le Serpent Rouge puzzle has received generally positive reception, identified as both a "renowned" and "revered" puzzle by Incubator Games CEO Radek Koncewicz and writer Jack Allin, respectively. [6] [7] It is regarded by adventure game fans as one of the greatest puzzles ever created. [8] In their review of Gabriel Knight 3, Adventure Gamers writer Dan Ravipinto identified the puzzle as one of the best aspects of the game. [2] Just Adventure staff regarded the puzzle as one of his "all-time favorites". [9] Adventure Gamers staff praised the puzzle as being "perhaps the best over-arching puzzles ever" in an adventure game. [10] Writer Evans Dickens found one series of puzzles in the video game The Uncertainty Machine to be inspired by the Le Serpent Rouge puzzle. [11] Writer Johann Walter compared the video game Destination: Treasure Island to the puzzle, stating that people who enjoyed the puzzle may be happy with the game. [12] The Games Machine staff stated that while it was long and demanding, players would be left satisfied once they completed the puzzle. [13] Computer Gaming World staff felt that people more invested in the mystery will appreciate the puzzle, though felt it would still be intriguing for those who are not as much. [14]
Hardcore Gaming 101 writer Kurt Kalata felt that it could be either "intriguing" or "tedious" depending on how much a person enjoys "rote detective work", though he noted that it was better than the "click-happy chapters" from its predecessor. [15] Writer Andrea Morstabilini felt somewhat put off by Kalata's book on adventure games due to his criticisms of the puzzle, describing it as "one of the most fascinating and complex puzzles" featured in an adventure game. [16]
The Curse of Monkey Island is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's Monkey Island 2: LeChuck's Revenge, it is the third game in the Monkey Island series.
King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.
Roberta Lynn Williams is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Gabriel Knight is a series of point-and-click adventure games released by Sierra On-Line in the 1990s created by Jane Jensen. The titular character is an author and book store owner in New Orleans who is investigating a strange series of murders when he learns he is descended from a long line of Schattenjäger. After undergoing a spiritual trial, Gabriel becomes the new Schattenjäger, called on to stop those who use supernatural methods to threaten others. To signify this, he wears the Ritter Talisman, a protective medallion. Not having supernatural abilities himself, Gabriel mainly opposes his enemies with cunning and insight after investigation and research. In the first game, he is assisted by Grace Nakimura. In the two sequels, the two act as partners against evil, with Grace being a playable character.
Broken Sword is a series of adventure games. The first game in the series, Broken Sword: The Shadow of the Templars, was released and developed in 1996 by British developer Revolution Software. Its sequel, Broken Sword II: The Smoking Mirror, was released a year later, and was followed by Broken Sword: The Sleeping Dragon in 2003, Broken Sword: The Angel of Death in 2006, and Broken Sword 5: The Serpent's Curse in 2013. A remake of the first game in the series, known as Broken Sword: Shadow of the Templars – The Director's Cut, was released in 2009, and a remake of the second game in the series, Broken Sword: The Smoking Mirror – Remastered, in 2010 for iOS devices; other platforms followed in 2011.
Jane Jensen is an American video game designer and author. She is mostly known as the creator of the Gabriel Knight series of adventure games, and also co-founded Oberon Media and Pinkerton Road video game development companies. Jensen also writes under the name Eli Easton.
King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Broken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game developed by Revolution Software. It is the first in the Broken Sword series, co-written and directed by Charles Cecil. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a deep conspiracy involving a sinister cult and a hidden treasure, seeing him travel to various locations around Europe and the Middle East. The game's storyline was conceived to feature a serious tone and heavily influenced by research on Knights Templar by Cecil, but was also interlaced with humor and graphics in the style of classic animated films.
The Beast Within: A Gabriel Knight Mystery is a point-and-click adventure game, created by Jane Jensen, developed and published by Sierra On-Line, and released for MS-DOS, Macintosh, and Microsoft Windows, in 1995. The sequel to 1993's Gabriel Knight: Sins of the Fathers, the game's story focuses on a new investigation for Gabriel Knight, adjusting to his new life as a "shadow hunter", as he investigates a spate of killing around Munich believed to be the work of a werewolf, with assistance in his work from Grace Nakimura, who looks into a link between the killings and the final years of a Bavarian king in the 19th century.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is a point-and-click adventure game created by Jane Jensen, developed and published by Sierra Studios, and released for Microsoft Windows in 1999. The sequel to 1995's The Beast Within: A Gabriel Knight Mystery, the game's story focuses on the lives of Gabriel Knight and Grace Nakimura as they become involved in a case to track down a kidnapped infant, becoming embroiled in a mystery that involves vampires, the Knights Templar, the Holy Grail, and Jesus within the Languedoc province of France; the story itself is inspired by a real-life treasure conspiracy associated to the area.
Stay Tuned for Danger is the second installment in the Nancy Drew point-and-click adventure game series by HeR Interactive. It was officially discontinued in 2011 before being re-released in 2016 after the company had transferred to their new gaming system.
Gabriel Knight: Sins of the Fathers is a 1993 point-and-click adventure game, created by Jane Jensen, developed and published by Sierra On-Line, and released for MS-DOS, Macintosh, and Windows on December 17, 1993. The game's story, featuring the voices of Tim Curry, Leah Remini, and Mark Hamill in the CD-ROM version, focuses on Gabriel Knight, a struggling novelist, whose decision to use a spate of recent murders around New Orleans as material for a new novel, leads him into a world of voodoo magic and the truth about his family's past as supernatural fighters.
Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published by Chillingo was released in a three-part episodic form for iOS. The full version of the game was ported to OS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as the Dracula Series. In 2014, the abridged iOS version was made available as a single game on Steam.
Gray Matter is a point-and-click adventure game designed by Jane Jensen, creator of the Sierra Entertainment Gabriel Knight series. The game was developed by Wizarbox and published by DTP Entertainment for Microsoft Windows and Xbox 360. It was released in November 2010 in Continental Europe and in English-speaking territories in 2011.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
Wizarbox was a video game developer based in Sèvres, France, southwest of Paris. They are notable for their graphic adventure games developed by industry veterans, such as the So Blonde series by Steve Ince and Gray Matter by Jane Jensen . The company declared bankruptcy in December 2012 and was placed in receivership by a French court. Interaction-Games later acquired Wizarbox.
Pinkerton Road Studio is an American video game developer based in Mount Joy, Pennsylvania. The company is responsible for creating Moebius: Empire Rising and the remake of Gabriel Knight: Sins of the Fathers. Jane Jensen, the creator behind the Gabriel Knight: Sins of the Fathers and Gray Matter, established Pinkerton Road Studio in 2012 along with Robert Holmes to focus on graphic adventure games.
The "cat hair mustache puzzle" is a colloquial name given to a puzzle in the 1999 adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. The puzzle involves disguising the protagonist, Gabriel Knight, with hair from a cat in order to steal a man's motorcycle rental. It was created by the game's producer, Steven Hill, after a puzzle designed by the game's lead designer, Jane Jensen, was cut due to budgetary reasons. The designers disliked the puzzle, but because of time constraints, it had to be left in.