Leah Buechley

Last updated
Leah Buechley
Born
Penasco, New Mexico, United States.
EducationPh.D., Computer Science, 2007 University of Colorado at Boulder, Boulder, CO
B.A., Physics, 1997 Skidmore College, Saratoga Springs, NY Magna cum laude with honors in Physics
Known for
  • LilyPad Arduino Toolkit, 2007
  • Founder - Rural / Digital, 2014
TitleAssociate Professor at the University of New Mexico – Department of Computer Science
Website http://leahbuechley.com/

Leah Buechley is an American educator, engineer and designer who is best known as the developer of the LilyPad Arduino toolkit [1] and other smart textiles.

Contents

Buechley is currently serving as an Associate Professor at the University of New Mexico's Department of Computer Science. [2] Her research focuses on the intersection of computer science, art, architecture, and education in her work. [3] She has done fundamental work in electronics based on paper and fabric.

Biography

Buechley was born and raised in Penasco, New Mexico. In school, she was interested in math, science and the arts.

Buechley attended Skidmore College. [4] Her original goal was to study dance to become a professional dancer, but later opted for a STEM education. [5] She graduated with a BA in physics.

For postgraduate work, Buechley attended the University of Colorado Boulder. [3] It was during her postgraduate studies that she decided merge her interests in STEM and arts. Her thesis was the winner of the NSF CAREER award and the Interaction Design and Children Edith Ackerman award in 2017. [3] She received her Phd in computer science.

Buechley served as an assistant professor at the MIT Media Lab from 2009 to 2013, where she headed the High-Low Tech Research Group, which merged arts and crafts with electrical engineering and technology. The High-Low Tech Community has discussed the convergence of high and low technology from a cultural material and functional viewpoint. [6]

Lilypad Arduino

In 2006, Buechley developed LilyPad Arduino e-textile technology kits, used to integrate electronics into textiles; these kits began a major wave of DIY wearable electronics. [5] The LilyPad is basically a microcontroller that can be sewn into any clothing and configured as desired by the user. Through attaching the LilyPad to other widgets (such as light sensors, buzzers, and accelerometers), the user may construct a dynamic piece of clothing that communicates with the person wearing the clothing and the surrounding setting. [7]

Buechley's research led to the creation of T-shirts that function as instruments, interactive wallpapers that control their environment, and sewable electronic components. This technology has already made its way into novelty items. [8]

LILYPAD Flexible Lilypad Arduino.jpg
LILYPAD

Her work has been exhibited at the Victoria and Albert Museum, the Ars Electronica Festival, and the Exploratorium. [8]

Buechley states that the purpose of her creations and works of art is to make technology more available and to inspire people to be "playful, fearless, experimental, and curious." [5]

Recognitions / Awards

In media

Books

Leah Buechley has written two books:

Textile Messages: Dispatches from the World of E-Textiles and Education, written and edited with Yasmin Kafai, Leah Buechley, Kylie Peppler, Michael Eisenberg, was first published on May 1, 2013. It focuses on the emerging field of electronic textiles or e-textiles-. [9]

Sew electric: a collection of DIY projects that combine fabric, electronics, and programming was published in 2013 by HLT Press. It was written with Kanjun Qiu and illustrated by Sonja de Boer. Sew Electric is a series of hands-on LilyPad Arduino tutorials. [10]

Related Research Articles

<span class="mw-page-title-main">Sewing</span> Craft of fastening or attaching objects using stitches made with a needle and thread

Sewing is the craft of fastening or attaching objects using stitches made with a sewing needle and thread. Sewing is one of the oldest of the textile arts, arising in the Paleolithic era. Before the invention of spinning yarn or weaving fabric, archaeologists believe Stone Age people across Europe and Asia sewed fur and leather clothing using bone, antler or ivory sewing-needles and "thread" made of various animal body parts including sinew, catgut, and veins.

<span class="mw-page-title-main">The Clubhouse Network</span> Out-of-school learning program

The Clubhouse Network, often shortened to "The Clubhouse," is an American nonprofit organization that provides a free out-of-school learning program where children from lower-income communities can work with adult mentors to explore their own ideas, develop new skills, and build confidence in themselves through the use of technology. Its motto is "Where Technology Meets Imagination."

<span class="mw-page-title-main">Arduino</span> Italian open-source hardware and software company

Arduino is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while the software is licensed under the GNU Lesser General Public License (LGPL) or the GNU General Public License (GPL), permitting the manufacture of Arduino boards and software distribution by anyone. Arduino boards are available commercially from the official website or through authorized distributors.

<span class="mw-page-title-main">Technical textile</span> Textile product valued for its functional characteristics

"Technical textile" refers to a category of textiles specifically engineered and manufactured to serve functional purposes beyond traditional apparel and home furnishing applications. These textiles are designed with specific performance characteristics and properties, making them suitable for various industrial, medical, automotive, aerospace, and other technical applications. Unlike conventional textiles used for clothing or decoration, technical textiles are optimized to offer qualities such as strength, durability, flame resistance, chemical resistance, moisture management, and other specialized functionalities to meet the specific needs of diverse industries and sectors.

<span class="mw-page-title-main">Scratch (programming language)</span> Programming language learning environment

Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation grants awarded to Mitchel Resnick and Yasmin Kafai. Scratch is developed by the MIT Media Lab and has been translated into 70+ languages, being used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of 15 February 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, over 804 million total projects ever created, and more than 95 million monthly website visits.

<span class="mw-page-title-main">E-textiles</span> Fabrics that incorporate electronic components

Electronic textiles or e-textiles are fabrics that enable electronic components such as batteries, lights, sensors, and microcontrollers to be embedded in them. Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles.

<span class="mw-page-title-main">Hackerspace</span> Community-operated physical space for people with common interests

A hackerspace is a community-operated, often "not for profit", workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. Hackerspaces are comparable to other community-operated spaces with similar aims and mechanisms such as Fab Lab, men's sheds, and commercial "for-profit" companies.

<span class="mw-page-title-main">Maker culture</span> Community interested in do-it-yourself technical pursuits

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.

<span class="mw-page-title-main">Yasmin Kafai</span>

Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences.

<span class="mw-page-title-main">Leah Culver</span> American computer scientist and entrepreneur

Leah Culver is a computer programmer, startup founder, and angel investor.

<span class="mw-page-title-main">Adafruit Industries</span> American electronic components and hardware distributor

Adafruit Industries is an open-source hardware company based in New York, United States. It was founded by Limor Fried in 2005. The company designs, manufactures and sells electronics products, electronics components, tools, and accessories. It also produces learning resources, including live and recorded videos about electronics, technology, and programming.

<span class="mw-page-title-main">Giuliana Tesoro</span> Organic chemist

Giuliana Tesoro was an Italian-born American chemist who earned more than 125 patents, with her most notable consisting of improvements in fabric comfort, practicality, and flame resistance.

<span class="mw-page-title-main">Diffus Design</span>

Diffus Design is a design company and consultancy based in Copenhagen, Denmark. It was founded in 2004 by Michel Guglielmi and Hanne-Louise Johannesen as a creative partnership. The Diffus Design team works with theoretical and practical approaches toward art, design, architecture, and new media.

<span class="mw-page-title-main">Makey Makey</span>

Makey Makey: An Invention Kit for Everyone is an invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with any computer program or webpage that accepts keyboard or mouse click.

<span class="mw-page-title-main">Natalie Rusk</span> Computer scientist

Natalie Rusk is a research scientist in the Lifelong Kindergarten (LLK) group, part of the MIT Media Lab at the Massachusetts Institute of Technology.

Kanjun Qiu is the co-founder and CEO of Imbue, an AI research lab. Imbue has raised $200M from companies like Nvidia to fund the development of "custom AI agents capable of reasoning".

Tricia L. Carmichael is a Professor in the Department of Chemistry and Biochemistry at the University of Windsor. She develops new materials for stretchable electronics with a current focus on wearable electronic devices.

<span class="mw-page-title-main">Betsy DiSalvo</span> American professor (born 1969)

Elizabeth "Betsy" DiSalvo is an American professor and Interim Chair at the Georgia Institute of Technology School of Interactive Computing. She is known for her research on informal learning, the impact of cultural values on technology use and production, computer science education, and the learning sciences.

Madison Maxey is an African American engineer, entrepreneur, and designer known for her innovations with e-textiles and advanced materials.

References

  1. Wayner, Peter (2008-04-09). "My Life in a Video Game (Batteries Not Included)". The New York Times. ISSN   0362-4331 . Retrieved 2024-04-17.
  2. "Leah Buechley :: Department of Computer Science | The University of New Mexico". www.cs.unm.edu. Retrieved 2024-04-17.
  3. 1 2 3 4 5 6 7 8 "Leah Buechley" . Retrieved 2020-12-11.
  4. "Making electronics fun". www.skidmore.edu. Retrieved 2024-04-17.
  5. 1 2 3 "Leah Buechley".
  6. "Leah Buechley".
  7. "Leah Buechley, creator of the LilyPad - SparkFun Electronics". www.sparkfun.com. Retrieved 2020-12-11.
  8. 1 2 3 4 "The Most Important Women in Mobile Tech 2011". laptopmag.com. 2011-02-22.
  9. Buechley, Leah; Peppler, Kylie; Eisenberg, Michael; Yasmin, Kafai (2013). Textile Messages: Dispatches from the World of E-Textiles and Education. New Literacies and Digital Epistemologies. Volume 62. Peter Lang Publishing Group. ISBN   978-1-4331-1920-0.
  10. Buechley, Leah; Qiu, Kanjun (2013). Sew Electric: A Collection of DIY Projects that Combine Fabric, Electronics, and Programming. HLT Press. ISBN   978-0-9897956-0-9.