Yasmin B. Kafai | |
---|---|
Alma mater | Harvard University Technische Universität Berlin |
Known for | Constructionism Scratch Electronic Textiles |
Scientific career | |
Fields | Learning Sciences Computer Science Constructionist Learning Game studies |
Institutions | University of Pennsylvania University of California Los Angeles Massachusetts Institute of Technology |
Academic advisors | Seymour Papert Idit Harel |
Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences . [1]
Kafai was born in Germany and has worked and studied in Germany, France, and the United States. In the U.S., Kafai worked with Seymour Papert at the MIT Media Laboratory and was a faculty member of the UCLA Graduate School of Education and Information Studies. [1]
Kafai is a pioneer in research on computing, gaming, and learning. [2] [3] Utilizing constructionist theory, Kafai examines technology designs and culture, and helped to set the foundation for programmatic initiatives on games and learning. [1] Kafai was an early developer and researcher of Scratch, an educational programming language that allows young people to creatively participate as programmers in the development of virtual projects. [4] She is also an active voice on the involvement of girls in gaming and programming [5] and on the impact of virtual gaming on real-life social behavior in youth. [6] [7]
Kafai is an editor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (2008), a collection of essays that builds on the groundbreaking book From Barbie to Mortal Kombat (Cassell and Jenkins, 2000). [8] Beyond Barbie and Mortal Kombat presents new developments in gaming, gender, and learning, and why gender-based stereotypes persist in gaming. [1] [8] [9] Kafai's 1995 book Minds in Play: Computer Design as a Context for Children's Learning helped to establish the field of gaming and learning. [1] Kafai has also written Under the Microscope: A Decade of Gender Equity Interventions in the Sciences (2004), contributed to Tech-Savvy: Educating Girls in the New Computer Age, and written several journal and book articles. [1]
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.
Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name and was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release, critics including staff writers for Velikij Drakon and Allgame have praised it as "not bad" for a generic platformer. Others including Justine Cassell and Nathanael Ng of the Georgia Institute of Technology have advanced the view that its genre is not appropriate for its content.
Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Kitana and Scorpion who were missing from Mortal Kombat 3, and some new features.
Mitchel Resnick is LEGO Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab. As of 2019, Resnick serves as head of the Media Arts and Sciences academic program, which grants master's degrees and Ph.D.s at the MIT Media Lab.
Mortal Kombat is a media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
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Justine M. Cassell is an American professor and researcher interested in human-human conversation, human-computer interaction, and storytelling. Since August 2010 she has been on the faculty of the Carnegie Mellon Human Computer Interaction Institute (HCII) and the Language Technologies Institute, with courtesy appointments in Psychology, and the Center for Neural Bases of Cognition.
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Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Mattel Interactive was a video game publisher and software distributor.
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Natalie Rusk is a research scientist in the Lifelong Kindergarten (LLK) group, part of the MIT Media Lab at the Massachusetts Institute of Technology.
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Elizabeth "Betsy" DiSalvo is an American professor and Interim Chair at the Georgia Institute of Technology School of Interactive Computing. She is known for her research on informal learning, the impact of cultural values on technology use and production, computer science education, and the learning sciences.
Adventures with Barbie: Ocean Discovery is a 1997 video game developed by Gorilla Systems Corporation and published by Vivendi Universal Interactive Publishing for Windows. The Game Boy Color version is titled Barbie: Ocean Discovery.