Yasmin Kafai

Last updated
Yasmin B. Kafai
YasminKafai.jpg
Alma mater Harvard University
Technische Universität Berlin
Known for Constructionism
Scratch
Electronic Textiles
Scientific career
Fields Learning Sciences
Computer Science
Constructionist Learning
Game studies
Institutions University of Pennsylvania
University of California Los Angeles
Massachusetts Institute of Technology
Academic advisors Seymour Papert
Idit Harel

Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences . [1]

Contents

Life

Kafai was born in Germany and has worked and studied in Germany, France, and the United States. In the U.S., Kafai worked with Seymour Papert at the MIT Media Laboratory and was a faculty member of the UCLA Graduate School of Education and Information Studies. [1]

Kafai is a pioneer in research on computing, gaming, and learning. [2] [3] Utilizing constructionist theory, Kafai examines technology designs and culture, and helped to set the foundation for programmatic initiatives on games and learning. [1] Kafai was an early developer and researcher of Scratch, an educational programming language that allows young people to creatively participate as programmers in the development of virtual projects. [4] She is also an active voice on the involvement of girls in gaming and programming [5] and on the impact of virtual gaming on real-life social behavior in youth. [6] [7]

Kafai is an editor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (2008), a collection of essays that builds on the groundbreaking book From Barbie to Mortal Kombat (Cassell and Jenkins, 2000). [8] Beyond Barbie and Mortal Kombat presents new developments in gaming, gender, and learning, and why gender-based stereotypes persist in gaming. [1] [8] [9] Kafai's 1995 book Minds in Play: Computer Design as a Context for Children's Learning helped to establish the field of gaming and learning. [1] Kafai has also written Under the Microscope: A Decade of Gender Equity Interventions in the Sciences (2004), contributed to Tech-Savvy: Educating Girls in the New Computer Age, and written several journal and book articles. [1]

Published books

Edited books

Related Research Articles

Game studies, also known as ludology, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.

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References

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  2. James Ryan (1998-07-02). "On the Job With Putt-Putt, Freddi Fish and Pajama Sam". The New York Times. Retrieved 2011-01-27.
  3. Pamela Mendels (2000-04-12). "Changing Girls' Attitudes About Computer". The New York Times On The Web. Retrieved 2011-01-27.
  4. "Scratch: Programming for All". Communications of the ACM. 2009. Retrieved 2011-01-27.
  5. Katie Ash (2009-10-14). "Getting Girls Engaged in Digital-Game Design". Education Week. Education Week: Digital Directions. Retrieved 2011-01-27.
  6. Sharon Duke Estroff (2009-01-09). "Undercover in a Kid's Online World". Good Housekeeping. Retrieved 2011-01-27.
  7. Sandy Hingston (2010-11-26). "Is It Just Us, Or Are Kids Getting Really Stupid?". Philadelphia Magazine. Retrieved 2011-01-27.
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