Designers | |
---|---|
Publishers | Margaret Weis Productions |
Publication | 2010 |
Genres | Heist |
Systems | Cortex Plus |
Leverage: The Roleplaying Game is a tabletop role-playing game based on the Leverage television series. It is designed for running a team of con artists who are trying to steal things back from the rich and powerful. It was designed by a team including Cam Banks, Rob Donoghue, and Clark Valentine, and uses the Cortex Plus system. [1] [2] : 354 Leverage is known for its innovative use of flashbacks to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game. [3]
Requirements to play are:
Leverage uses the Cortex Plus system, with each player rolling a die for their chosen attribute, a skill that corresponds to one of the roles, and possibly dice for an asset, a distinction, or a talent. The total rolled on the best two dice is their result - and any result of a 1 creates a complication that may affect the story later. Leverage is also a game with Plot Points, and one use of a plot point is to create a flashback scene to explain how what appears to be happening in the game is simply what people can see.
Leverage is set in a world very much like the real world. The game itself comes with a structure; each episode starts with a client finding the PCs because they've been wronged by someone too powerful to do something about. The powerful person, the Mark , has two reasons that they're untouchable by ordinary means, and two concealed weaknesses. Based on what they uncover, the PCs have to put together a confidence trick to take down the mark and ensure that justice is served. Halfway through the three-act structure, there is a plot twist, and the final act involves the team making their escape.
Each player plays the role of one of the team of con artists, with a character class based on the five characters in the show. The grifter, the hacker, the hitter, the mastermind, and the thief.
Leverage was the second roleplaying game from Margaret Weis Productions to use their new Cortex Plus system. [2] : 354
It was nominated for an Origins Award for best game. [3] It was awarded 3.5/5 by RPGamer, with a 4 or higher in every category except the art. [5] Shannon Appelcline notes that, like the first Cortex game, the Smallville Roleplaying Game , Leverage was well received. [2] : 355
Many of the development team, including joint lead designer Rob Donoghue, had previously worked for Evil Hat Productions. Reviewers have noticed similarities between Leverage and the Fate system. [6]
In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action.
Serenity Role Playing Game is a science fiction tabletop role-playing game released in 2005 and set in the universe of the movie Serenity and the television series Firefly. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for Best RPG in 2005. Margaret Weis's license came to an end on January 31, 2011.
Dogs in the Vineyard is an independently published role-playing game published by Lumpley Games in 2004 that is loosely based on the history of the Mormons.
Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, divorced.
In tabletop role-playing games, a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point.
The Supernatural Role Playing Game is a role-playing game by Margaret Weis Productions that was released in 2009. It is based on the television series Supernatural and was the final game to use the Cortex System.
Theatrix is a role playing game that was produced in 1995 by the now-defunct Backstage Press. It was unusual because, unlike most other role-playing games of the time, it did not use dice to resolve actions or determine success.
Fireborn is a cross-genre role-playing game incorporating elements of urban fantasy and high fantasy.
Now most commonly referred to as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,, and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game. It was subsequently used for their licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book. Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year.
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Marvel Heroic Roleplaying is the fourth role-playing game set in the Marvel Universe published by Margaret Weis Productions under license from Marvel Comics. It uses the Cortex Plus system. The first volume was published in early 2012. In early 2013, Margaret Weis Productions announced that they would not be renewing their license and publication ceased.
Rob Donoghue is a game designer who has worked primarily on role-playing games. Together with Fred Hicks he created the Fate system and has been designer or lead designer of numerous award-winning role playing games. He was a lead designer of the role-playing games Spirit of the Century and a designer of The Dresden Files Roleplaying Game, and has also worked closely with Cam Banks on the Cortex Plus games, a lead designer for Leverage: The Roleplaying Game, and as a designer for Marvel Heroic Roleplaying. He has also contributed to Dungeons & Dragons 4th edition publications.
The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the Cortex Plus Hacker's Guide, a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic.
The Smallville Roleplaying Game is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, set in the universe of the television series Smallville.
Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for Marvel Heroic Roleplaying, and the Big Damn Heroes Handbook supplement to the Serenity Role Playing Game, among other titles. He is the Cortex Creative Director for Fandom Tabletop, the publishers of Cortex Prime.
The Battlestar Galactica Role Playing Game is a role-playing game published by Margaret Weis Productions in 2007, based on the Battlestar Galactica franchise.
Jamie Chambers is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.
The Firefly Role-Playing Game is a science fiction tabletop role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. Firefly takes place in a space Western setting where high technology mixes with frontier life on newly terraformed planets. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of the Cortex Plus game system.
The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially published by Fandom Tabletop, then acquired by Dire Wolf Digital. Prior versions appeared in the licensed roleplaying games published by Margaret Weis Productions, where it was used as the house system. Cortex is an adaptable game system focusing on characterization and story development.
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