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This is a list of the publications released for the Deadlands: Hell on Earth roleplaying game, which is a continuation of Deadlands: The Weird West , both of which were published by Pinnacle Entertainment Group. [1] [2] Hell on Earth was originally published using the same custom rules as The Weird West, and has since been republished as Hell on Earth Reloaded, using the Savage Worlds rules. [3]
Title | Description | Year |
---|---|---|
Hell on Earth | Core rulebook; moved the setting a few centuries into the future from the original Deadlands [4] | 1998 |
Wasted West | Expansion of the core rules and additional setting detail | 1998 |
Title | Description | Year |
---|---|---|
Shattered Coast | Maps and information on The Great Maze, updated for the Hell on Earth setting | 1999 |
Iron Oasis | Rules and information for Junkyard, the largest free city in the Wasted West, as well as rules for aerial combat | 1999 |
Denver | Rules and information for setting adventures in Denver, including details of new villains The Combine and rules for powered armour | 2001 |
City O' Sin | Rules and information for setting adventures in Las Vegas, as well as an adventure | 2001 |
Title | Description | Year |
---|---|---|
Brainburners | Expanded rules for playing Sykers | 1998 |
The Last Crusaders | Expanded rules for playing Templars | 1998 |
Children o' the Atom | Expanded rules for playing Doomsayers | 1998 |
Cyborgs | Expanded rules for playing Cyborgs | 1999 |
The Junkman Cometh | Expanded rules for playing Junkers | 1999 |
Waste Warriors | Expanded rules for playing Warriors, including new rules for martial arts | 2000 |
Spirit Warriors | Expanded rules for playing Toxic Shamans, including updated histories for many Native American tribes | 2000 |
Title | Description | Year |
---|---|---|
Hell or High Water | The posse must defend the people of Baton Rouge against first a band of pirates and then a terrible horror from the depths of the bayou | 1998 |
Something About a Sword | The posse must battle mutants and rad-priests in a race to find a legendary Templar sword lost somewhere in Wyoming | 1999 |
Urban Renewal | The posse are tasked with clearing squatters and mutants from an abandoned building in Junkyard, though all is not what it initially appears | 2000 |
The Boise Horror | The posse find themselves involved in the politics of the Templars, at their headquarters in Boise. | 2000 |
The Unity | The conclusion of the primary Hell on Earth storyline. [5] : 286 This adventure involves a ghost ship named Unity, the secret of the sand worms, a new appearance of Dr Hellstromme and a glimpse of the planet Banshee, the setting of the third gameplay setting, Deadlands: Lost Colony. | 2002 |
As with Deadlands: The Weird West, these Dime Novels contained a work of short fiction followed by rules for implementing elements from it into an existing game.
Title | Description | Year |
---|---|---|
Leftovers | Dime Novel #1, Teller and his companions try to make peace between some townies and mutants. Leftovers won the Origins Awards for Best Game-Related Short Work of 1998. [6] | 1998 |
Killer Clowns | Wasteland wanderer Teller and his companions battle through an abandoned amusement part in order to rescue a set of hostages from a road gang | 1999 |
Infestations | A second adventure starring Teller | 1999 |
Title | Description | Year |
---|---|---|
Road Warriors | Expanded rules for vehicle combat as well as detail on various vehicle based organisations such as The Convoy and wheel gangs | 1998 |
Toxic Tales | Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets | 1998 |
Radiation Screen | Package containing a GM screen and the adventure Apocalypse Now, in which the posse must locate a ghost rock powered nuclear weapon | 1998 |
Monsters, Muties 'n' Misfits | A catalogue of monsters and antagonists for use in Wasted West adventures | 1999 |
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title | Description | Year |
---|---|---|
Starter Pack | A basic set of standups matching the starting archetypes and common enemies of the main game | |
Horrors of the Weird West | Standups of all monsters from Monsters, Muties 'n' Misfits | |
Road Wars | Vehicle standups for use with the Road Warrior expansion | |
The Combine | Standups of the various forces of The Combine, as introduced in the Denver expansion |
Title | Description | Publication Year |
---|---|---|
Hell on Earth d20 | adaptation of the original Hell on Earth setting core rulebook for the d20 System ruleset. Requires d20 SRD or Dungeons & Dragons 3rd Edition for complete rules. | 2002 |
Horrors of the Wasted West | Catalogue of monsters and antagonists. | 2002 |
Title | Description | Publication Year |
---|---|---|
Hell on Earth Reloaded | Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth setting. Requires the core Savage Worlds book to play. | 2012 |
Hell on Earth Players Guide | Contains the portions of the core rulebook aimed solely at players, with none of the gamemaster information. Designed as a cheaper product so that players only purchase the information they need. | 2012 |
Hell on Earth Companion | Contains expanded setting rules for players and game masters, including rules for playing cyborgs, librarians and witches. It also contains an adventure generator and rules for creating survivor settlements. | 2014 |
The Worms' Turn | A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure (which was a Deadlands Classic adventure listed above). | 2014 |
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