Deadlands: Hell on Earth

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Deadlands: Hell on Earth
DeadlandsHell.jpg
Deadlands: Hell on Earth cover
Designers Shane Lacy Hensley
Publishers Pinnacle Entertainment Group
Publication1998
Genres Alternate history, post-apocalyptic, horror, Western, magitech
SystemsCustom

Deadlands: Hell on Earth (or "Deadlands: The Wasted West") is a genre-mixing alternate history roleplaying game which combines the post-apocalyptic and horror genres. Western tropes and magitech elements are also prominent. It was written by Shane Lacy Hensley and originally published by Pinnacle Entertainment Group. As part of the original marketing campaign in August 1998, the game had a green leatherbound hardcover edition run, limited to about 750 copies.

Contents

Plot

As the name implies, Deadlands: Hell on Earth is set in the same exact place as the original Deadlands roleplaying game. Specifically, it is set in a post-apocalyptic future of the original "Weird West" setting of Deadlands, also known as the "Wasted West."

Through a series of machinations, the Reckoners from the original Deadlands setting contrive to spark a nuclear war between the United States and the still-existent Confederate States, in which the weapons are not only powered by nuclear fission and nuclear fusion, but are also powered by a supernatural element known as "Ghost Rock." The combination of multi-megaton explosives, radiation, and supernatural devastation serves to turn large portions of the United States into hellish wastelands filled with radiation and deadly supernatural monsters.

The formation of these large "deadlands" allows the Reckoners to enter the realm of Earth, where they are revealed to be the Four Horsemen of the Apocalypse. They ravage across the globe, destroying civilization and turning most of the Earth into a wasted landscape of nightmares and death. Then they mysteriously vanish.

Thirteen years have passed since the Reckoners appeared, and civilization is once more attempting to assert itself in small, isolated pockets. Players take on the roles of characters struggling to survive the nightmarish wasteland that the Reckoners left behind. A variety of mundane and arcane archetypes are available, including "Sykers" (characters with deadly psychic powers), "Doomsayers" (magical priests of radiation), "Templars" (members of a martial organization patterned after the Knights Templar), "Junkers" (humans with the supernatural ability to create working devices from the scavenged debris of pre-apocalypse civilization), and even just plain-old everyday humans, surviving by their wits and their gun.

Character types

In addition to a variety of mundane survivors, would-be law men, ex-road gangers, and general do-gooders that exist in Hell on Earth, there are a number of magically-attuned characters that are playable.


In addition to the new arcane backgrounds found in Hell on Earth, many of the arcane backgrounds from Deadlands still exist. These include Shamans, Hucksters, Voodooists, and Blessed, and are detailed in their respective Deadlands: Weird West sourcebooks.

Current status

Although Deadlands has officially ended as its own product line, Pinnacle Entertainment Group has re-released all of the "Classic" Deadlands line in print and in an electronic version.

Deadlands: The Weird West saw an update in 2006 as Deadlands: Reloaded . The Reloaded line updates the setting and brings the rules in line with Pinnacle's current flagship product, Savage Worlds. Hell on Earth: Reloaded was released digitally in July, 2012, with a print version to follow later in the year.

Reception

The reviewer from the online second volume of Pyramid stated that "Deadlands: Hell on Earth continues the trend that the original Deadlands game began, taking the Weird West more than 200 years into the future for a kind of "Weird West meets the Road Warrior" setting with all the fun and weirdness of the original, and then some. There are themes of fighting against evil, rebuilding civilization and man's inhumanity to man but mostly it's a fun game outlaw heroes with cool new guns and abilities fighting mutants and other nasty critters." [1]

Game historian Shannon Appelcline, in his book Designers & Dragons: The 90s, noted that "Hell on Earth was the first game to show the cracks in Pinnacle's original Deadlands system. Where the bullet-by-bullet combat of Deadlands had been evocative and fast-paced for a game with six-shooters, it began to bog down with the fully automatic weaponry of the Hell on Earth era." [2]

Other reviews and commentary

Rulebooks

See List of Deadlands: Hell on Earth publications

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References

  1. "Pyramid: Pyramid Pick: Deadlands: Hell on Earth". Sjgames.com. August 28, 1998. Retrieved 2020-05-04.
  2. Appelcline, Shannon (2014). Designers & Dragons: The 90s. Evil Hat Production Publications. p. 284. ISBN   978-1-61317-084-7.
  3. "Casus Belli #116". 1998.

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