List of Maya plugins

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Maya Plugins are extensions for the 3D animation software Autodesk Maya. There are plugins for many different areas such as modeling, animation, and rendering. Some of them also interact with external applications (for instance renderers, game engines, or other software packages).

Contents

Crowd simulation

PluginCompatibilityDescription
Golaem Crowd 2011-2018 (Windows/Linux: 32 & 64-bit)Simulates complex and controllable characters.
Miarmy 2012/2013 (Windows/Linux/Mac OS X: 64-bit)Human language/logic decision system controlled AI, PhysX SDK tools, all renderers support.

Dynamics

PluginCompatibilityDescription
Miarmy 1.18/2016PhysX character dynamics & RBD emitter.
Dynamica 8/2008/2009/2010/2011/2012Active, passive, and kinematic rigid bodies.

Fluid

PluginCompatibilityDescription
Glu3d 7/8.5Fluid in real time.
RealFlow 7/8.5/2008Fluid and simulation.

Import/Export

PluginCompatibilityDescription
Collada 7-2008Import/export plugin for the Collada format.
OpenGEX 2013Export plugin for the Open Game Engine Exchange format.

Modeling

PluginCompatibilityDescription
Xfrog 2008-2015Robust Plant/Organic modeling and animation plugin, and 3000 prebuilt procedural and editable plants (XfrogPlants).

Rendering

PluginCompatibilityDescription
RenderMan for Maya 2018–2020Photo-realistic rendering by Pixar.
3Delight for Maya2016–2018Renderman compliant renderer by DNA Research.
Maxwell Render for Maya2011–2020A unbiased raytracing render engine.
V-Ray for Maya2016–2020A raytracing render engine.
FurryBall 2011–2018Real-time GPU renderer.
Octane Render 2017–2020Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer.
Arnold Renderer 2017–2022An advanced Monte Carlo ray tracing renderer.

Related Research Articles

<span class="mw-page-title-main">Autodesk Maya</span> 3D computer graphics software

Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

<span class="mw-page-title-main">Houdini (software)</span> 3D animation software

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987.

COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

<span class="mw-page-title-main">OpenFX (software)</span> Open-source 3D software

OpenFX is an open-source, free modeling and animation studio, distributed under the GNU General Public License, created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of 1999 and released a stable version a year and a half later. The product, formerly named SoftF/X, was renamed to OpenFX.

<span class="mw-page-title-main">Motion graphics</span> Digital footage or animation which create the illusion of motion or rotation

Motion graphics are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

<span class="mw-page-title-main">Bullet (software)</span>

Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia.

<span class="mw-page-title-main">E-on Vue</span> 3D landscape generation software from e-on software

Vue is a software tool for world generation by e-on software with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

<span class="mw-page-title-main">Digital Molecular Matter</span> Middleware physics engine

Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects. The real-time version is designed for video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional real-time simulation engines, which tend to be based on rigid body kinematics, the use of finite element analysis (FEA) allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object or portion of an object, which allow the object to behave as it would in the real world. In addition, the properties of objects or parts of objects can be changed at runtime, allowing for additional interesting effects.

<span class="mw-page-title-main">Softimage 3D</span> 3D graphics programme that preceded SoftimageXSI

Softimage|3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI in 2000.

Messiah is a 3D animation and rendering application developed by pmG Worldwide. It runs on the Win32 and Win64 platforms. It is marketed to run on Mac OS X and Linux via Wine. Messiah's fourth version, messiah:studio was released April 2009 and version 5.5b as messiah:animate was released November 2006. messiahStudio6 was released in April 2013. Messiah seems no longer maintained since 2013 (abandoned).

Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh according to the angle of the joint bent. Although the name is commonly called Pose space deformation on many scholarly articles, 3D animation software rarely uses that name. On Autodesk Maya, it's implemented under the name Pose Deformer, and on Blender, it's implemented as Corrective Shape Keys. The first famous application of this technique was the cloth's movement on the first episode of the animated film The Animatrix.

Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable characters crowds based on independent agents. It is developed by Golaem, a France-based software company.

<span class="mw-page-title-main">CloudCompare</span>

CloudCompare is a 3D point cloud processing software. It can also handle triangular meshes and calibrated images.

Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.

Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving individuals, or entities. The plugin is developed by Basefount Software, based in Chengdu, China.

Xfrog is 3D computer graphics software that runs on Microsoft Windows or as a plug-in for Windows and Mac-OS versions of Autodesk Maya and Maxon Cinema 4D. Xfrog was originally developed by Oliver Deussen and Bernd Lintermann while at the University of Karlsruhe based on their research into natural systems and systematic processes found in nature.

<span class="mw-page-title-main">FurryBall</span>

FurryBall is 3D computer graphics software and plug-in for real-time GPU production quality unbiased rendering. It is also a biased final frame renderer used for many short and full length animated movies. FurryBall was used for rendering the feature animated movie Goat story with Cheese - it was probably the first world feature animated movie rendered completely only on GPU in 2012.

<span class="mw-page-title-main">Art of Illusion</span>

Art of Illusion is a free software, and open source software package for making 3D graphics.