![]() Wood in 2019 | ||
Award | Wins | Nominations |
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0 | 1 | |
2 | 2 | |
1 | 2 | |
0 | 4 | |
1 | 6 | |
1 | 3 | |
1 | 1 |
Elijah Wood is an actor. In his career, he has won two Saturn Awards, one Screen Actors Guild Awards, one Young Artist Award, and one YoungStar Award.
He is perhaps best known for his role as Frodo Baggins in The Lord of the Rings film trilogy (2001–2003).
Year | Associations | Categories | Work | Result | Ref. |
---|---|---|---|---|---|
1990 | Young Artist Award | Best Leading Young Actor in a Feature Film | Avalon | Nominated | [1] |
1991 | Paradise | Nominated | [2] | ||
Radio Flyer | Won | [2] | |||
1993 | Saturn Award | Best Performance by a Younger Actor | The Good Son | Won | |
1994 | North | Nominated | |||
Young Artist Award | Best Leading Young Actor in a Feature Film | Nominated | [3] | ||
YoungStar Award | Best Performance by a Young Actor in a Drama Film | The War | Nominated | ||
1995 | Best Performance by a Young Actor in a Comedy Film | Flipper | Nominated | ||
Young Artist Award | Best Supporting Young Actor in a Feature Film | The Ice Storm | Nominated | ||
1998 | YoungStar Award | Best Performance by a Young Actor in a Drama Film | Deep Impact | Nominated | |
Blockbuster Entertainment Award | Favorite Supporting Actor / Sci-Fi | Nominated | |||
Favorite Actor / Horror | The Faculty | Nominated | |||
1999 | Young Artist Award | Best Supporting Young Actor in a Feature Film | The Bumblebee Flies Anyway | Nominated | |
2001 | Empire Award | Best Actor | The Lord of the Rings: The Fellowship of the Ring | Won | |
Phoenix Film Critics Society Award | Best Cast | Won | |||
Nickelodeon Kids' Choice Award | Favorite Male Action Hero | Nominated | |||
MTV Movie Award | Best Male Performance | Nominated | |||
Screen Actors Guild Award | Outstanding Performance by a Cast in a Motion Picture | Nominated | |||
Teen Choice Award | Choice Action Movie Actor | Nominated | |||
DVD Premiere Award | Best Animated Character Performance | The Adventures of Tom Thumb and Thumbelina | Nominated | ||
2002 | MTV Movie Award | Best On-Screen Duo (with Sean Astin, Andy Serkis) | The Lord of the Rings: The Two Towers | Won | |
Online Film Critics Society Award | Best Ensemble | Won | |||
DVD Premiere Award | Best Audio Commentary / New Release | Nominated | |||
Nickelodeon Kids' Choice Award | Favorite Male Butt Kicker | Nominated | |||
Saturn Award | Best Performance by a Younger Actor | Nominated | |||
Screen Actors Guild Award | Outstanding Performance by a Cast in a Motion Picture | Nominated | |||
SFX Award | Best Sci-Fi / Fantasy Film Actor | Nominated | |||
Teen Choice Award | Choice Action Movie Actor | Nominated | |||
2003 | Critics' Choice Movie Award | Best Acting Ensemble | The Lord of the Rings: The Return of the King | Won | |
National Board of Review Award | Best Cast | Won | |||
Saturn Award | Best Actor | Won | |||
Screen Actors Guild Award | Outstanding Performance by a Cast in a Motion Picture | Won | |||
DVD Exclusive Award | Best Audio Commentary | Nominated | |||
Phoenix Film Critics Society Award | Best Cast | Nominated | |||
Teen Choice Award | Choice Action Movie Actor | Nominated | |||
2004 | Washington D.C. Area Film Critics Association Award | Best Ensemble | Eternal Sunshine of the Spotless Mind | Nominated | |
2005 | Critics' Choice Movie Award | Best Acting Ensemble | Sin City | Nominated | |
Teen Choice Award | Choice Movie Villain | Nominated | |||
2006 | Hollywood Film Award | Ensemble of the Year | Bobby | Won | |
Critics' Choice Movie Award | Best Acting Ensemble | Nominated | |||
2012 | Fangoria Chainsaw Award | Best Actor | Maniac | Won | |
Fright Meter Award | Best Actor in a Leading Role | Won | |||
Year | Association | Categories | Work | Result | Ref. |
---|---|---|---|---|---|
1990 | Young Artist Award | Best Young Actor Starring in a TV Movie, Pilot or Special | Child in the Night | Nominated | [1] |
1997 | YoungStar Award | Best Young Actor in a Miniseries/ Made-for-TV Movie | Oliver Twist | Won | |
2007 | Daytime Emmy Award | Outstanding Performer in a Children/Youth/Family Special | Saving a Species: The Great Penguin Rescue | Nominated | |
2011 | Satellite Award | Best Actor/ Television Series, Musical or Comedy | Wilfred | Nominated | [4] |
Year | Association | Category | Work | Result | Ref. |
---|---|---|---|---|---|
2012 | Audie Award | Award for Literary Fiction | Adventures of Huckleberry Finn | Nominated | [5] |
Year | Association | Category | Work | Result | Ref. |
---|---|---|---|---|---|
2004 | Interactive Achievement Awards | Outstanding Achievement in Character Performance - Male | The Lord of the Rings: The Return of the King | Won | [6] |
2019 | D.I.C.E. Awards | Immersive Reality Game of the Year | Transference | Nominated | [7] |
Nadji Anthony Jeter is an American actor. He is best known for providing the voice and motion capture for Sam in the action-adventure video game The Last of Us (2013) and Miles Morales in several Marvel projects since 2017, most notably the Marvel's Spider-Man series by Insomniac Games. He received a nomination for the BAFTA Award for Performer in a Leading Role, as well as won the D.I.C.E. Award for Outstanding Achievement in Character, for his performance as Miles Morales in the 2020 video game Marvel's Spider-Man: Miles Morales.
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.