Sakata, Eio; Ishida, Yoshio (2012) [1st Pub. 1977-1997]. Terry, Robert J.; Last, Mark E. (eds.). Joseki Basics and in Context. Kido Classics, Amazing Happenings in the Game of Go. Vol.3. Translated by Terry, Robert J.
Kaiho, Rin (2004). Dictionary of Basic Fuseki. Vol.1. Yutopian Enterprises. ISBN978-1-889554-87-7. [Ni-ren-sei (Two Star Points) and San-ren-sei (Three Star Points) Patterns]
Kaiho, Rin (2005). Dictionary of Basic Fuseki. Vol.2. Yutopian Enterprises. ISBN978-1-889554-88-4. [Star Point and 3-4 Point Combinations]
Kaiho, Rin (2008). Dictionary of Basic Fuseki. Vol.3. Yutopian Enterprises. ISBN978-1-889554-89-1. [5-4, 4-4 and 3-3 point josekis]
Kaiho, Rin (2010). Dictionary of Basic Fuseki. Vol.4. Yutopian Enterprises. [3-4 Point Openings]
Fujisawa, Shuko (2006). Tesuji for the Opening, for Capturing Races, and for Life and Death Problems, Part 1. Dictionary of Basic Tesuji. Vol.3. Richmond, VA: Slate and Shell. ISBN978-1-932001-25-9.
Fujisawa, Shuko (2004). Tesuji for Life and Death Part 2, and for the Endgame. Dictionary of Basic Tesuji. Vol.4. Richmond, VA: Slate and Shell. ISBN978-1-932001-28-0.
Takagawa, Kaku (2001). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the Opening. Improve Your Intuition. Vol.1. Slate & Shell. ISBN978-0-970619-32-7.
Takagawa, Kaku (2000). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the middle Game Part 1: Attack & Defense. Improve Your Intuition. Vol.2. Slate & Shell. ISBN0-9706193-2-4.
Takagawa, Kaku (2000). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the middle Game: Part 2: How to Reduce a Moyo. Improve Your Intuition. Vol.3. Slate & Shell. ISBN0-9706193-2-4.
Takemiya, Masaki (2004). Bianchi, Leslie; Crowl, Roland (eds.). Imagination of a Go Master: Logic Shattering Cosmic Go. Nemesis Enterprises, L.P. ISBN978-0-971323-00-1.
Kim, Janice; Jeong, Soo-Hyun (1997) [1994]. A Master's Guide to the Ultimate Game. Learn to Play Go. Vol.1 (2ed.). Good Moves Press. ISBN978-0-964479-61-6.
Kim, Janice; Jeong, Soo-Hyun (1995). The Way of the Moving Horse. Learn to Play Go. Vol.2. Good Moves Press. ISBN978-0-964479-62-3.
Kim, Janice; Jeong, Soo-Hyun (1998) [1996]. The Dragon Style. Learn to Play Go. Vol.3 (2ed.). Good Moves Press. ISBN978-0-964479-63-0.
Kim, Janice; Jeong, Soo-Hyun (1997). Battle Strategies. Learn to Play Go. Vol.4. Brian D'Amato. Good Moves Press. ISBN978-0-964479-64-7.
Zeijst, Rob van; Bozulich, Richard (October 27, 2016). Five Hundred and One Tesuji Problems. Mastering the Basics. Vol.4. Kiseido. ISBN978-4-906574-74-2.
Yang, Yilun; Straus, Phil (1995). 3-4 point, low kakari. Whole Board Thinking in Joseki. Vol.1. Fourth Line Press. ISBN978-0-965354-60-8.
Yang, Yilun; Straus, Phil (1997). 3-4 point, high kakari & far kakari. Whole Board Thinking in Joseki. Vol.2. Fourth Line Press. ISBN978-0-965354-61-5.
Y
Yilun Yang's Go Puzzles, Vols. 1-2
Yang, Yilun (2001). Cobb, William (ed.). Life and death by the Numbers. Yilun Yang's Go Puzzles. Vol.1. Slate & Shell. ISBN978-0-970619-35-8.
Rin Kono (2015-10-19). 名局細解 2012年5月号: 第67期本因坊リーグ 河野臨九段 VS 結城聡九段[Meikyoku Saikai, May 2012 issue - 67th Honinbo league, Rin Kono 9-dan vs Satoshi Kono 9-dan] (kindle) (in Japanese). ASINB016UBUZLG.
Lusson, Pierre; Roubaud, Jacques; Perec, Georges (1986) [1st Pub. 1969]. Petit traité invitant à la découverte de l'art subtil du go[Small treatise inviting to discover the subtle art of go] (in French). Paris: Christian Bourgois. ISBN978-2-267004-42-7.
This page is based on this Wikipedia article Text is available under the CC BY-SA 4.0 license; additional terms may apply. Images, videos and audio are available under their respective licenses.