List of books about Go

Last updated

This list of books about Go is for books about the board game Go.

Contents

Books in English

0

A

Kido Classics, Amazing Happenings in the Game of Go, Vols. 1-3

B

C

D

Dictionary of Basic Fuseki, Vols. 1-3 [1]
  • Kaiho, Rin (2004). Dictionary of Basic Fuseki. Vol. 1. Yutopian Enterprises. ISBN   978-1-889554-87-7. [Ni-ren-sei (Two Star Points) and San-ren-sei (Three Star Points) Patterns]
  • Kaiho, Rin (2005). Dictionary of Basic Fuseki. Vol. 2. Yutopian Enterprises. ISBN   978-1-889554-88-4. [Star Point and 3-4 Point Combinations]
  • Kaiho, Rin (2008). Dictionary of Basic Fuseki. Vol. 3. Yutopian Enterprises. ISBN   978-1-889554-89-1. [5-4, 4-4 and 3-3 point josekis]
  • Kaiho, Rin (2010). Dictionary of Basic Fuseki. Vol. 4. Yutopian Enterprises. [3-4 Point Openings]
Dictionary of Basic Tesuji, Vols. 1-4

E

Elementary Go, Vols. 1-7
  • Ikuro, Ishigure (2017) [1st pub. 1976]. In the Beginning. Elementary Go. Vol. 1 (revised ed.). Kiseido. ISBN   978-4-906574-10-0.
  • Kosugi, Kiyoshi; Davies, James (2017) [1st pub. 1976]. 38 Basic Joseki. Elementary Go. Vol. 2 (6th ed.). Kiseido. ISBN   978-4-906574-11-7.
  • Davies, James (2017) [1st pub. 1957]. Tesuji. Elementary Go. Vol. 3 (revised ed.). Ishi Press. ISBN   978-4-906574-12-4.
  • Davies, James (2017) [1st pub. 1975]. Life and Death. Elementary Go. Vol. 4 (2nd ed.). Kiseido. ISBN   978-4-906574-13-1.
  • Akira, Ishida; Davies, James (1997) [1st pub. 1980]. Attack and Defense. Elementary Go. Vol. 5 (revised ed.). Kiseido. ISBN   978-4-906574-14-8.
  • Ogawa, Tomoko; Davies, James (2000) [1976]. The Endgame. Elementary Go. Vol. 6 (2nd ed.). Kiseido. ISBN   978-4-906574-15-5.
  • Nagahara, Yoshiaki; Bozulich, Richard (1982). Handicap Go. Elementary Go. Vol. 7. Ishi Press. ISBN   978-4-871870-16-0.

F

G

Get Strong at Go, Vols. 1-10

H

I

Improve Your Intuition, Vols. 1-3
  • Takagawa, Kaku (2001). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the Opening. Improve Your Intuition. Vol. 1. Slate & Shell. ISBN   978-0-970619-32-7.
  • Takagawa, Kaku (2000). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the middle Game Part 1: Attack & Defense. Improve Your Intuition. Vol. 2. Slate & Shell. ISBN   0-9706193-2-4.
  • Takagawa, Kaku (2000). Fraser, Gordon; Cobb, William S. (eds.). Intuition in the middle Game: Part 2: How to Reduce a Moyo. Improve Your Intuition. Vol. 3. Slate & Shell. ISBN   0-9706193-2-4.

K

L

Learn to Play Go, Vols. 1-5

M

Mastering the Basics, Vols. 1-5
Modern Joseki and Fuseki, Vols. 1-2

N

P

S

T

V

W

Whole Board Thinking in Joseki, Vols. 1-2

Y

Yilun Yang's Go Puzzles, Vols. 1-2
Yilun Yang's Ingenous Life and Death Puzzles, Vols. 1-2

Books in Chinese

Memoirs of a Floating Life, Vols. 1-3
  • 《浮生後記》[Memoirs of a Floating Life] (in Chinese), vol. 1, Bookzone, March 2004, ISBN   986-417-152-6
  • 《浮生再記》[Memoirs of a Floating Life] (in Chinese), vol. 2, Bookzone, September 2005, ISBN   957-444-257-8
  • 《浮生三記》[Memoirs of a Floating Life] (in Chinese), vol. 3, Bookzone, September 2005, ISBN   957-444-255-1
《沈君山說棋王故事》(Shen Chun-shan Tells the Stories of Kings of Go), Vols. 1-5
  • 《吳清源》[Go Seigen] (in Chinese), vol. 1, Boss, June 2006, ISBN   957-588-493-0
  • 《木谷實》[Kitani Minoru] (in Chinese), vol. 2, Boss, June 2006, ISBN   957-588-497-3
  • 《林海峰》[Rin Kaiho] (in Chinese), vol. 3, Boss, June 2006, ISBN   957-588-494-9
  • 《曹薰鉉》[Cho Hunhyun] (in Chinese), vol. 4, Boss, June 2006, ISBN   957-588-495-7
  • 《聶衛平》[Nie Weiping] (in Chinese), vol. 5, Boss, June 2006, ISBN   957-588-496-5

Books in Japanese

Tesuji Dictionary, Vols. 1-3

Books in Other Languages

Fiction

Related Research Articles

<span class="mw-page-title-main">Go (game)</span> Abstract strategy board game for two players

Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia.

<span class="mw-page-title-main">History of Go</span> Aspect of history

The game of Go originated in China in ancient times. It was considered one of the four essential arts of a cultured Chinese scholar in antiquity and is described as a worthy pastime for a gentleman in the Analects of Confucius. It reached Korea by the 5th century, in the 7th century it had reached Japan. The game was described by Thomas Hyde in 1694, but it did not become popular in the West until the late 19th century.

<i>Jōseki</i> Studied sequences of moves in the game of go and shogi

In go and shōgi, a jōseki or jouseki is the studied sequences of moves for which the result is considered balanced for both black and white sides.

The nadare jōseki is one of the most celebrated jōseki in the opening stage game of Go, and the one that has been most deeply studied in modern times. Hundreds of unique variations have appeared in high-level games. Aside from the taisha joseki, which has traditionally been said to have more than 1000 known variations, the avalanche is thought to be the most complex joseki; but the nadare fits much better with current ideas on opening strategy and is often used, while the taisha has been quite unfashionable for a generation as the 5-3 corner opening has gone out of favor.

Richard Bozulich is an American author, publisher of Go books in English and college math professor. He co-founded the Ishi Press. He has worked with several Japanese professional players. He has a regular go column in The Daily Yomiuri, Japan's largest English-language newspaper. He lives in Chigasaki, Japan. In 2012 Bozulich was a candidate for Comptroller of New York City for the War Veterans Party.

<span class="mw-page-title-main">Cho Chikun</span> Professional go player

Cho Chikun25th HoninboHonorary Meijin is a professional Go player and a nephew of Cho Namchul. Born in Busan, South Korea, he is affiliated to Nihon Ki-in. His total title tally of 75 titles is the most in the history of the Japanese Nihon Ki-in. Cho is the first player to hold the top three titles—Kisei, Meijin, and Honinbo—simultaneously which he did for three years in a row. Cho is the first in history to win all of the "Top 7" titles in Japan which he achieved by winning the Oza in 1994. Cho U in 2011 and Iyama Yuta in 2013 would duplicate this feat, both by winning the Kisei. He is also one of the 'Six Supers' Japanese players that were most celebrated in the late twentieth century, along with Rin Kaiho, Otake Hideo, Takemiya Masaki, Kato Masao and his classmate and arch-rival Kobayashi Koichi. He is the author of several books on Go.

<span class="mw-page-title-main">Rin Kaiho</span> Taiwanese Go player

Rin Kaihō or Lin Haifeng is a professional Taiwanese Go player who made his name in Japan. He is, along with Cho Chikun, Kobayashi Koichi, Otake Hideo, Takemiya Masaki and Kato Masao, considered one of the 'Six Supers' that dominated Japanese Go world in the last three decades of the twentieth century.

<span class="mw-page-title-main">Eio Sakata</span> Japanese Go player

Eio Sakata was a 9-dan Japanese professional Go player.

<span class="mw-page-title-main">Hosai Fujisawa</span> Japanese Go player

Hosai Fujisawa was a professional Go player. Hideyuki Fujisawa is his uncle.

<span class="mw-page-title-main">Masaki Takemiya</span> Japanese Go player

Masaki Takemiya is a professional Go player.

Jūbango (十番碁) is a Japanese term for a Go match consisting of ten games which might be ended earlier if agreed by both players. A decisive victory would result in the opponent being 'beaten down' to a lower rank. A player would be beaten down if he fell behind his opponent by four wins in the net score. This would mean a change in the playing terms corresponding to a handicap suitable for a rank difference of one rank. Some notable historical jūbango players are Go Seigen (1914-2014), Kitani Minoru (1909–75), Honinbo Shuei (1852-1907) and Hashimoto Utaro (1907-94).

Satoshi Yuki is a Japanese professional Go player.

The Shusaku opening, or Shusaku fuseki (秀策流布石), is a famous traditional fuseki for black stones in the game of Go. It was developed to perfection by Honinbo Shusaku and passed down to the Meiji, Taishō, and Shōwa eras.

<span class="mw-page-title-main">Go opening</span> Initial moves of a Go game

A Go opening refers to the initial moves of a game of Go. On the traditional 19×19 board the opening phase of the game usually lasts between 15 and 40 plies. There is some specialised terminology for go openings. The precise meanings of Japanese language terms is often misunderstood.

Yasuro Kikuchi was a Japanese amateur Go player.

<span class="mw-page-title-main">Shape (Go)</span>

In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. Good shape can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may live. Bad shapes are inefficient in outlining territory and are heavy. Heavy groups cannot easily make eye shapes and are therefore good targets for attack. Understanding and recognizing the difference between good shape and bad is an essential step in becoming a stronger player.

In the game of Go, a ladder,(征子) is a basic sequence of moves in which an attacker pursues a group in atari in a zig-zag pattern across the board. If there are no intervening stones, the group will hit the edge of the board and be captured.

Fortress is both a Static Rook opening and a castle in shogi.

<span class="mw-page-title-main">Igo Hatsuyōron</span> 1713 Japanese Go work

Igo Hatsuyōron is a collection of 183 go problems, compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki.

References

  1. "AGA Annotated Bibliography of Go Books in English". American Go Association. Retrieved October 23, 2021.