| Lode Runner's Rescue | |
|---|---|
|   | |
| Publisher(s) | Synapse Software | 
| Designer(s) | Joshua Scholar [1] | 
| Platform(s) | Commodore 64, Atari 8-bit | 
| Release | |
| Genre(s) | Action | 
| Mode(s) | Single-player | 
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner . [3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel. [4]
|   | This section is empty.  You can help by adding to it.  (November 2015)  | 
Lode Runner's Rescue was positively received by the press, including Ahoy! , [5] ANALOG Computing , [6] Atari Explorer, [7] and Commodore Magazine which described it as a surprise hit. [8]
Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game. [9] Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor. [10] Ahoy! stated that the Commodore 64 version's graphics were much better than the earlier games. [11]