Lode Runner's Rescue

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Lode Runner's Rescue
Lode Runner's Rescue cover.jpg
Publisher(s) Synapse Software
Designer(s) Joshua Scholar [1]
Platform(s) Commodore 64, Atari 8-bit
Release
Genre(s) Action
Mode(s) Single-player

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner . [3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel. [4]

Contents

Gameplay

Reception

Lode Runner's Rescue was positively received by the press, including Ahoy! , [5] ANALOG Computing , [6] Atari Explorer, [7] and Commodore Magazine which described it as a surprise hit. [8]

Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game. [9] Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor. [10] Ahoy! stated that the Commodore 64 version's graphics were much better than the earlier games. [11]

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References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "1985 Index" (PDF). Computer Entertainer . Vol. 4, no. 10. January 1986. p. 6.
  3. "Commodore Power Play Issue 17". October 1985. Retrieved 2015-11-03.
  4. "Lode Runner's Rescue". Atari Mania.
  5. "Ahoy! Magazine Issue 26". February 1986. Retrieved 2015-11-03.
  6. "Analog Computing Magazine Issue 38 (Graphics Issue)". January 1986. Retrieved 2015-11-03.
  7. "Atari Explorer (Winter 1986)". December 1986. Retrieved 2015-11-03.
  8. "Commodore Magazine Issue 34". October 1989. Retrieved 2015-11-03.
  9. Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World. p. 32.
  10. Wagner, Roy (March 1986). "The Commodore Key". Computer Gaming World. Vol. 1, no. 26. p. 38.
  11. Kunkel, Bill; Katz, Arnie (April 1986). "Think Fast! Action-Strategy Games for the Commodore 64". Ahoy!. pp. 41–45. Retrieved 2024-09-04.