Lode Runner's Rescue | |
---|---|
Publisher(s) | Synapse Software |
Designer(s) | Joshua Scholar [1] |
Platform(s) | Commodore 64, Atari 8-bit |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner . [3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel. [4]
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Lode Runner's Rescue was positively received by the press, including Ahoy! , [5] ANALOG Computing , [6] Atari Explorer, [7] and Commodore Magazine which described it as a surprise hit. [8]
Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game. [9] Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor. [10] Ahoy! stated that the Commodore 64 version's graphics were much better than the earlier games. [11]
Rescue On Fractalus! is a space combat simulator video game created by Lucasfilm Games. It was originally released in 1985 for the Atari 8-bit computers and Atari 5200 console, then ported to the Apple II, ZX Spectrum, Amstrad CPC, Tandy Color Computer 3, and Commodore 64. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via fractals, from which the eponymous planet and game title are taken.
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.
Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.
Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.
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Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
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Koronis Rift is a video game from Lucasfilm Games, produced and designed by Noah Falstein. Originally developed for the Atari 8-bit computers and the Commodore 64, Koronis Rift was published in 1984. It was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3, and ZX Spectrum.
Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit computers. Versions were released for the SG-1000 in 1985 and Amiga in 1991.
Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit computers by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.
Solo Flight is a third-person flight simulator written by Sid Meier for Atari 8-bit computers and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following Hellcat Ace, Spitfire Ace, and Wingman—and the first which did not involve aerial combat.
Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.
The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.
Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.
Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.
Karateka is a 1984 martial arts action game for the Apple II by Jordan Mechner. It is his first published game and was created while he was attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie-Ar Kung Fu, Karateka is one of the earliest martial arts fighting games. It was inspired by Japanese culture and by early Disney animated films and silent pictures. An influential game of its era, it was one of the first to use cinematic storytelling and sound design, and rotoscoped animation.
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Flight Simulator II is a video game developed by Bruce Artwick and published by Sublogic as the sequel to FS1 Flight Simulator. It was released in December 1983 for the Apple II, in 1984 for Atari 8-bit computers and Commodore 64, in 1986 for the Amiga and Atari ST, the Atari XEGS as a pack-in title in 1987, and in August 1988 for the Tandy Color Computer 3.