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Lucius II: The Prophecy | |
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Developer(s) | Shiver Games |
Publisher(s) | Shiver Games |
Designer(s) | Johannes Aikio Heikki Pulkkinen Alessandro Laina |
Programmer(s) | Johannes Aikio Henrik Lidstrom |
Artist(s) | Heikki Pulkkinen |
Composer(s) | Johannes Aikio |
Engine | Unity |
Platform(s) | Windows, Linux |
Release | 13 February 2015 (Windows) 10 August 2015 (Linux) |
Genre(s) | Horror, action-adventure, stealth, sandbox |
Mode(s) | Single-player |
Lucius II: The Prophecy [1] is a horror adventure sandbox game that serves as a loose sequel to the original Lucius . Developed and published by Shiver Games, it was announced in August 2014 [2] and released in February 2015 for Microsoft Windows. The game received mixed reviews from critics. A sequel, titled Lucius III, was released in 2018.
Focusing on addressing the criticisms of linearity in the original Lucius, Lucius II offers players a variety of ways to complete their objectives. Players are given the supernatural powers of Mind Control, Telekinesis, and Pyrokinesis to use as they wish. Killing NPCs and finding secrets scattered throughout levels allows players to level up in order to upgrade and earn new supernatural powers.
The narrative revolves around Lucius being confined to the psychiatric ward of St. Benedict's Hospital. Players must guide Lucius as he escapes from the hospital and navigates the eerie town of Ludlow. Detective McGuffin becomes a crucial ally, recognizing Lucius's true potential and assisting him along the way.
A sequel titled Lucius III was subsequently released on 13 December 2018, [3] continuing the narrative and expanding on the gameplay mechanics introduced in Lucius II.
Aggregator | Score |
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Metacritic | 48/100 [4] |
Publication | Score |
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GameRevolution | [5] |
Upon its release, Lucius II received mixed reviews from critics. While some praised the game's departure from linearity, diverse gameplay mechanics, and eerie atmosphere, others expressed concerns about certain aspects of the game.[ citation needed ]
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