Lynn Cherny

Last updated
Lynn Cherny
Born1967
Nationality the United States
Education Stanford University, Cambridge University, University of Maryland
OccupationData analysis consultant
Website http://www.ghostweather.com

Lynn Cherny is a Boston-based data analysis consultant specialized in data mining and analysis, customer research, and interface design. She is currently a faculty member at EMLYON Business School. She has worked as a consultant for companies including TiVo, Adobe, AT&T Labs, Autodesk, and Internet startups, [1] doing work such as statistical programming in R and Python, text clustering, data analysis on survey data and software usage logs, design for bioinformatics tools, dashboard mockups, and soup-to-nuts interaction design.

Contents

Education

Cherny received a Ph.D. from Stanford University in Linguistics; an M.Phil. from Cambridge University in Computer Speech and Language Processing; and a B.A. from University of Maryland in Linguistics. [2]

Career

Cherny showcased her interest in data analysis and design while she was a Ph.D student at Stanford. Her career began in research in an HCI group at Bell Labs (later AT&T Labs), but she left research to work in industry as a UI designer. She also serves as a self-employed consultant for data analysis and data visualization at Ghostweather Research & Design, LLC. In recent years, she received an academic fellowship teaching Interactive Data Visualization from University of Miami, and currently serves as associate professor in Emlyon Business School at Lyon, France. She is also the author of two books "Wired Women: Gender and New Realities in Cyberspace," [3] and "Conversation and Community: Chat in a Virtual World." [4]

Data-driven design

Cherny spent 20 years in various UX, UI, and usability roles in Silicon Valley, Paris, Seattle, and Boston. [5] Starting from 1998, she served as one of the first UI designer at Excite, Inc in 2000, [6] she was hired as a Senior UI Designer and became manager of the UI and Usability group at TiVo, Inc. [7] Leaving for a job opportunity offered by Axance, a web usability consulting company in Paris, France in 2001, [7] Cherny was responsible for international projects and project oversight, as well as extending business into design consulting. From 2002 to 2004, she served as senior Interaction Designer for Adobe Systems, Inc, [7] where she designed for interoperability and UI consistency in the Creative Suite 2 bundle, which consisted of Photoshop, Illustrator, InDesign, Acrobat. She shared a patent [8] for some of her work on color management synchronization, settings and PDF export. Cherny worked for the MathWorks from 2004–2005, [7] where she focused on bioinformatics, biological simulation and developing data analysis/visualization tools. She shared a patent [9] for a data visualization tool designed and developed at the MathWorks. From 2005 to 2007, she serves as the manager of interaction design and visual design team at Autodesk, [7] working on an architectural design desktop application and responsible for user research and design management. From 2007 to 2010, she worked as a user experience research and design Consultant for SolidWorks. [7]

Data Consulting

Serving as a self-employed consultant for data analysis and data visualization at Ghostweather Research & Design, LLC, Cherny has worked on data visualization and analysis problems including creating customer personas from survey data and interviews, visualizing tax brackets, analyzing bug reports and stack traces, clustering pharmaceutical drug reports, network analysis for topic modeling, entity recognition of company names in news articles, and dashboard design. [10]

Teaching

Cherny is currently an associate professor at Emlyon Business School, [2] where she teaches business analytics, Python, text mining, SQL, visualization. From 2015 to 2016, she served as visiting Knight Chair for the Center for Communication, Culture and Change at University of Miami. [11] She taught data visualization and data analysis and help launching Data Visualization and Journalism track in the School of Communication's Interactive Media department.

Publications

Cherny published a book titled Wired Women: Gender and New Realities in Cyberspace, [3] which looks at women and the new Internet technology and culture features fourteen essays that discuss such issues as gender attitudes, courtship via e-mail, censorship, hacker culture, online harassment.

Cherny's dissertation from Stanford University was an early study on online user-extensible chat community, later published as Conversation and Community: Chat in a Virtual World (CSLI, 1999). She revised this dissertation into a book of the same title Conversation and Community: Chat in a Virtual World. [4]

Related Research Articles

<span class="mw-page-title-main">Online chat</span> Real-time texting over the internet

Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Thereby, a feeling similar to a spoken conversation is created, which distinguishes chatting from other text-based online communication forms such as Internet forums and email. Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service.

A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

<i>Habitat</i> (video game) 1986 video game by LucasArts

Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time. Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.

<span class="mw-page-title-main">Digital mockup</span>

Digital MockUp or DMU is a concept that allows the description of a product, usually in 3D, for its entire life cycle. Digital Mockup is enriched by all the activities that contribute to describing the product. The product design engineers, the manufacturing engineers, and the support engineers work together to create and manage the DMU. One of the objectives is to have an important knowledge of the future or the supported product to replace any physical prototypes with virtual ones, using 3D computer graphics techniques. As an extension it is also frequently referred to as Digital Prototyping or Virtual Prototyping. These two specific definitions refer to the production of a physical prototype, but they are part of the DMU concept. DMU allows engineers to design and configure complex products and validate their designs without ever needing to build a physical model.

<span class="mw-page-title-main">Brenda Laurel</span> Video game developer

Brenda Laurel is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic.

<span class="mw-page-title-main">Fernanda Viégas</span> Brazilian-American computer scientist (born 1971)

Fernanda Bertini Viégas is a Brazilian scientist and designer, whose work focuses on the social, collaborative and artistic aspects of information visualization.

Dynamic Diagrams is an information design consultancy based in Providence, Rhode Island, United States. Its services include information architecture and design for web sites and applications, as well as diagramming complex processes, systems, and data to help clients explain and sell their ideas. The company provides visual design capabilities supported by research and analysis to understand user and business needs.

Autodesk Ecotect Analysis is an environmental analysis tool which allows building designers to simulate building performance from the earliest stages of conceptual design. The tool combines analysis functions with an interactive display that presents analytical results directly within the context of the building models.

InetSoft Technology Corporation is a privately owned multinational computer software company that develops free and commercial web-based business intelligence applications. The company was founded in 1996, and currently has over 120 employees between its corporate headquarters in Piscataway, New Jersey, and development offices in Beijing and Xi'an, China.

<span class="mw-page-title-main">Computer graphics (computer science)</span> Sub-field of computer science

Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing. The individuals who serve as professional designers for computers graphics are known as "Graphics Programmers", who often are computer programmers with skills in computer graphics design.

<span class="mw-page-title-main">Virtual assistant</span> Mobile software agent

An intelligent virtual assistant (IVA) or intelligent personal assistant (IPA) is a software agent that can perform tasks or services for an individual based on commands or questions. The term "chatbot" is sometimes used to refer to virtual assistants generally or specifically accessed by online chat. In some cases, online chat programs are exclusively for entertainment purposes. Some virtual assistants are able to interpret human speech and respond via synthesized voices. Users can ask their assistants questions, control home automation devices and media playback via voice, and manage other basic tasks such as email, to-do lists, and calendars with verbal commands. A similar concept, however with differences, lays under the dialogue systems.

<span class="mw-page-title-main">Lisa Nakamura</span>

Lisa Nakamura is an American professor of media and cinema studies, Asian American studies, and gender and women’s studies. She teaches at the University of Michigan, Ann Arbor, where she is also the Coordinator of Digital Studies and the Gwendolyn Calvert Baker Collegiate Professor in the Department of American Cultures.

Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative technology encompasses art, digital product design, digital media or an advertising and media made with a software-based, electronic and/or data-driven engine. Examples of creative technology include multi-sensory experiences made using computer graphics, video production, digital music, digital cinematography, virtual reality, augmented reality, video editing, software engineering, 3D printing, the Internet of Things, CAD/CAM and wearable technology.

<span class="mw-page-title-main">Rachel Binx</span> American data visualizer, developer, and designer

Rachel Binx is an American data visualizer, developer, and designer. She is the co-founder of Meshu and Gifpop, two companies that create physical objects, such as maps and animated GIFs, from social data.

Tamara Macushla Munzner is an American-Canadian scientist. She is an expert in information visualization who works as a professor of computer science at the University of British Columbia (UBC).

Claudio Silva is a Brazilian American computer scientist and data scientist. He is a professor of computer science and engineering at the New York University Tandon School of Engineering, the head of disciplines at the NYU Center for Urban Science and Progress (CUSP) and affiliate faculty member at NYU's Courant Institute of Mathematical Sciences. He co-developed the open-source data-exploration system VisTrails with his wife Juliana Freire and many other collaborators. He is a former chair of the executive committee for the IEEE Computer Society Technical Committee on Visualization and Graphics.

<span class="mw-page-title-main">Jer Thorp</span>

Jer Thorp is a Canadian data artist from Vancouver, British Columbia. Before becoming a data artist, he was originally trained as a geneticist. He holds an adjunct faculty position at New York University’s Tisch School of the Arts in the Interactive Telecommunications Program. He was the Data Artist in Residence at the New York Times in 2012, where he created Cascade, a tool for visualizing how stories were shared across social media. and the Innovator-In-Residence at the Library of Congress in 2017.

<span class="mw-page-title-main">Eyeo festival</span>

The Eyeo Festival is a yearly conference for artists who work with data and code. It takes place in Minneapolis. The conference began in 2011, and has taken place yearly since then, typically at the Walker Art Center. Due to the COVID-19 pandemic, the event was put on pause for 2020 and 2021.

References

  1. "Lynn Cherny | Eyeo Festival". eyeofestival.com. Retrieved 2018-02-27.
  2. 1 2 emlyon. "Cherny Lynn - Emlyon Business School". emlyon. Retrieved 2018-02-27.
  3. 1 2 Werse, Cherny & (1996-03-20). Wired Women: Gender and New Realities in Cyberspace . Seattle, Wash: Seal Press. ISBN   9781878067739.
  4. 1 2 Cherny, Lynn (1999-02-01). Conversation and Community: Chat in a Virtual World. Stanford, Calif: Center for the Study of Language and Information. ISBN   9781575861548.
  5. Cherny, Lynn (2017-04-21). "Data Visualization "Versus" UI and Data Science". Lynn Cherny. Retrieved 2018-02-27.
  6. http://www.aclweb.org/anthology/J99-4011 The publication notification that indicates Lynn's position at Excite, Inc.
  7. 1 2 3 4 5 6 "Lynn Cherny, Ghostweather: Data Consulting". www.ghostweather.com. Retrieved 2018-02-27.
  8. "Methods and apparatus for establishing configuration settings between applications". Lars U. Borg, Manish S. Kulkarni, Ken K. Kameda, Lynn M. Cherny, Adobe Systems Inc. 2005-04-01.{{cite journal}}: Cite journal requires |journal= (help)CS1 maint: others (link)
  9. "Viewer for multi-dimensional data from a test environment". James G. Owen, Lynn M. Cherny, Jenifer Tidwell, Rong Chen, MathWorks Inc. 2012-09-13.{{cite journal}}: Cite journal requires |journal= (help)CS1 maint: others (link)
  10. "Lynn Cherny | Eyeo Festival". eyeofestival.com. Retrieved 2018-02-26.
  11. "New Visiting Knight Chair Announced". UM School of Communication. Retrieved 2018-02-26.