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Malevolence: The Sword of Ahkranox | |
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Developer(s) | Visual Outbreak |
Publisher(s) | Visual Outbreak |
Designer(s) | Alex Norton |
Writer(s) | Ryan A. Span |
Composer(s) | Nicolas Lee |
Platform(s) | Microsoft Windows |
Release | December 21, 2012 |
Genre(s) | Action role-playing, Dungeon crawl |
Mode(s) | Single-player |
Malevolence: The Sword of Ahkranox is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows.
Malevolence: The Sword of Ahkranox is the first turn-based RPG to have a truly infinite game world that is both persistent and identical for all players. The engine makes use of procedural world generation to create an infinite in-game world which is the same for every player, meaning that separate players can find the same landmarks and NPCs. [1] The development of the game was funded via Kickstarter. [2]
Malevolence: The Sword of Ahkranox is a first-person turn-based action role-playing game. The player controls a chosen one, whom they move through an infinite, 3D rendered, grid-based world. Much of the gameplay's inspiration was taken from early RPG titles such as Eye of the Beholder and Might & Magic, [3] with world generation taking much inspiration from games such as Daggerfall.
The gameplay consists of roguelike elements, such as exploration, looting and quest completion to advance the player's character. The loot and quests in the game are generated procedurally as are the environments in which the player explores.
A major part of the game is character development. Since the game is infinite, Malevolence does not employ a standard statistical model, but instead gives the player six core statistics represented as percentages - all which equal a total of 100% at all times. As the player gains in strength, they weaken in magical abilities and speed, and vice versa, thus making stat management an important part of the game.
Roguelike is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.
Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.
A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
Shining Force: The Legacy of Great Intention is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.
Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Titan Quest is an action role playing hack and slash video game developed by Iron Lore Entertainment for Microsoft Windows. It was published by THQ in 2006. It was released on Steam in 2007, and later ported to mobile devices by DotEmu and released in 2016; later versions were published by THQ Nordic. Versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Four expansions were released for the game: Titan Quest: Immortal Throne in 2007, Titan Quest: Ragnarök in 2017, Titan Quest: Atlantis in 2019 and Titan Quest: Eternal Embers in 2021.
Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come from Japan, many have also been developed in South Korea and in China.
Legend of Grimrock is an action role-playing game video game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master. It was originally released for Microsoft Windows in April 2012, and later ported for OS X and Linux in December 2012 and iOS in May 2015.
Crystal Monsters, originally released in Japan in 2008 as Monster Chronicle for mobile phone, is a role-playing video game developed by Gameloft for Nintendo DSiWare. The game was released in PAL regions on July 30, 2010 and in North America on July 26, 2010.
This list includes terms used in video games and the video game industry, as well as slang used by players.
Dragon Fin Soup is an action role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.
Sanctuary RPG is an adventure game developed by Black Shell Games. The game was released on April 29, 2014 for Microsoft Windows.
HyperRogue is an independent video game developed by Zeno Rogue. It is a roguelike inspired by the puzzle game Deadly Rooms of Death and the art of M. C. Escher, taking place in the hyperbolic plane.
Edge of Eternity is a 2021 role-playing video game developed by Midgar Studio and published by Dear Villagers. It first released for Windows before releasing on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch in February 2022.