Matchstick puzzles are rearrangement puzzles in which a number of matchsticks are arranged as squares, rectangles or triangles. The problem to solve is usually formulated as: "move n matchsticks to make m squares, triangles, or rectangles". Some match stick problems are solved with planar topological graphs. [1] [ dubious – discuss ]
Other matchstick puzzles require lateral thinking and are not just about making geometric shapes.
Different three-dimensional matchstick arrangements are also possible [2] as puzzles held together with friction. However, none of these are produced yet.
Different number puzzles (see the top) can also be implemented. They are usually implemented using seven-segment displays. Also, they would be an ideal puzzle if the number of matchsticks to move is 1, 2 or 3.
Area is the measure of a region's size on a surface. The area of a plane region or plane area refers to the area of a shape or planar lamina, while surface area refers to the area of an open surface or the boundary of a three-dimensional object. Area can be understood as the amount of material with a given thickness that would be necessary to fashion a model of the shape, or the amount of paint necessary to cover the surface with a single coat. It is the two-dimensional analogue of the length of a curve or the volume of a solid . Two different regions may have the same area ; by synecdoche, "area" sometimes is used to refer to the region, as in a "polygonal area".
Derived from the Greek word for '5', and "domino", a pentomino is a polyomino of order 5; that is, a polygon in the plane made of 5 equal-sized squares connected edge to edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different free pentominoes. When reflections are considered distinct, there are 18 one-sided pentominoes. When rotations are also considered distinct, there are 63 fixed pentominoes.
Samuel Loyd was an American chess player, chess composer, puzzle author, and recreational mathematician. Loyd was born in Philadelphia but raised in New York City.
Sokoban is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.
The Tower of Hanoi is a mathematical game or puzzle consisting of three rods and a number of disks of various diameters, which can slide onto any rod. The puzzle begins with the disks stacked on one rod in order of decreasing size, the smallest at the top, thus approximating a conical shape. The objective of the puzzle is to move the entire stack to one of the other rods, obeying the following rules:
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems.
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to discover the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training.
Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and transportation issues. Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap.
Rubik's Magic, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s.
The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations. Each apparently forms a 13×5 right-angled triangle, but one has a 1×1 hole in it.
Mathematical puzzles make up an integral part of recreational mathematics. They have specific rules, but they do not usually involve competition between two or more players. Instead, to solve such a puzzle, the solver must find a solution that satisfies the given conditions. Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle.
The 15 puzzle is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with one unoccupied position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.
In mathematics, a pyramid number, or square pyramidal number, is a natural number that counts the stacked spheres in a pyramid with a square base. The study of these numbers goes back to Archimedes and Fibonacci. They are part of a broader topic of figurate numbers representing the numbers of points forming regular patterns within different shapes.
Bernard Frénicle de Bessy, was a French mathematician born in Paris, who wrote numerous mathematical papers, mainly in number theory and combinatorics. He is best remembered for Des quarrez ou tables magiques, a treatise on magic squares published posthumously in 1693, in which he described all 880 essentially different normal magic squares of order 4. The Frénicle standard form, a standard representation of magic squares, is named after him. He solved many problems created by Fermat and also discovered the cube property of the number 1729, later referred to as a taxicab number. He is also remembered for his treatise Traité des triangles rectangles en nombres published (posthumously) in 1676 and reprinted in 1729.
Concentration is an American television game show based on the children's memory game of the same name. It was created by Jack Barry and Dan Enright. The show featured contestants matching prizes represented by spaces on a game board, which would then reveal portions of a rebus puzzle underneath for the contestants to solve.
The Dogic is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.
A dissection puzzle, also called a transformation puzzle or Richter puzzle, is a tiling puzzle where a set of pieces can be assembled in different ways to produce two or more distinct geometric shapes. The creation of new dissection puzzles is also considered to be a type of dissection puzzle. Puzzles may include various restraints, such as hinged pieces, pieces that can fold, or pieces that can twist. Creators of new dissection puzzles emphasize using a minimum number of pieces, or creating novel situations, such as ensuring that every piece connects to another with a hinge.
Stick puzzles are a type of combination puzzle that uses multiple sticks or 'polysticks' to assemble two- or three-dimensional configurations.
In the geometry of tessellations, a rep-tile or reptile is a shape that can be dissected into smaller copies of the same shape. The term was coined as a pun on animal reptiles by recreational mathematician Solomon W. Golomb and popularized by Martin Gardner in his "Mathematical Games" column in the May 1963 issue of Scientific American. In 2012 a generalization of rep-tiles called self-tiling tile sets was introduced by Lee Sallows in Mathematics Magazine.
In geometry, a partition of a polygon is a set of primitive units, which do not overlap and whose union equals the polygon. A polygon partition problem is a problem of finding a partition which is minimal in some sense, for example a partition with a smallest number of units or with units of smallest total side-length.