Memory of a Broken Dimension

Last updated
Memory of a Broken Dimension
Memory of a Broken Dimension.png
Developer(s) Ezra Hanson-White (XRA)
Platform(s) Microsoft Windows, macOS, Linux
Genre(s) Adventure
Mode(s) Single-player

Memory of a Broken Dimension is an in-development adventure video game developed by XRA.

Contents

Gameplay

Screenshot from Memory of a Broken Dimension's world Memory of a Broken Dimension gameplay.jpg
Screenshot from Memory of a Broken Dimension's world

Memory of a Broken Dimension begins with a command prompt interface called RELICS through which the player must navigate to reach the game world. [1] [2] Once inside the first-person perspective 3D game, the player will find themselves in black and white, distorted and static-filled areas. [3] The player must move around shattered objects until their perspective shows them as a single object, at which point they can lock them in place as that object. [3] [4]

Development

Ezra Hanson-White began development on the game in 2011, spending the first couple of years experimenting and learning and primarily working on the game at night. In 2014 he quit his job and began work on the game full-time. [5] The game originally started with the player as a person in their apartment who would sit down at their computer to start the game, but this was removed in favour of the player themselves feeling like they're discovering something. [5]

Hanson-White considers the mystery and difficulty of playing old, particularly DOS, games as inspiration for Memory of a Broken Dimension and the artistic style is partly inspired by video artifacts when streaming videos on a poor internet connection as well as space exploration and archaeology. [3] He says that while working as a level designer on games made at large companies he grew frustrated at the simple linear areas he was creating, and wanted to experiment with game worlds with no objectives or guidance. [2] Hanson-White continues to stream some of the game's development online. [6]

Reception

In 2015 Memory of a Broken Dimension was a finalist at the Independent Games Festival in the Excellence in the Visual Arts category. [2]

Related Research Articles

Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series, entitled Satellite Reign, was released in 2015.

<i>Psychonauts</i> 2005 video game

Psychonauts is a 2005 platform video game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.

<i>Vampire: The Masquerade – Bloodlines</i> 2004 action role-playing video game

Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.

<i>Second Sight</i> (video game) 2004 video game

Second Sight is a 2004 science fiction action-adventure stealth video game developed by Free Radical Design and published by Codemasters for GameCube, PlayStation 2, Xbox and Microsoft Windows. Players assume control of an American parapsychology researcher, who awakens in a medical facility with no memory of their past and powerful psychic abilities, and breaks out with these powers in order to uncover their past and their involvement in a mission they undertook with a specialist taskforce of the U.S. Marines. The game's action is divided between gun combat and stealth, with emphasis on players making use of different psychic abilities to survive against hostile opponents and overcoming obstacles and tricky puzzles.

<i>Ultima Underworld: The Stygian Abyss</i> 1992 first-person role-playing video game

Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the Ultima series's protagonist—and attempts to find and rescue a baron's kidnapped daughter.

<i>Crash Twinsanity</i> 2004 platform video game

Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins—a pair of interdimensional parrots—from destroying N. Sanity Island.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

<i>Dragon Age: Inquisition</i> 2014 video game

Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

<i>Quantum Conundrum</i> 2012 puzzle-platform video game

Quantum Conundrum is a puzzle-platform game developed by Airtight Games and published by Square Enix. It was directed by Portal lead designer Kim Swift. The game was released for Microsoft Windows via Steam in June 2012, and for PlayStation 3 via PlayStation Network, and Xbox 360 via Xbox Live Arcade in July 2012.

<i>Broken Age</i> 2015 video game

Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.

<i>Among the Sleep</i> 2014 video game

Among the Sleep is a first-person survival horror action-adventure video game developed by Norwegian developer Krillbite Studio for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One. It was released on 29 May 2014 in North America for the PC. The PlayStation 4 version was released on 10 December 2015 while the Xbox One version was released on 3 June 2016. A definitive remaster titled Among The Sleep: Enhanced Edition was released for Windows on 2 November 2017, and later released for PS4, Xbox One and Nintendo Switch on 29 May 2019.

<i>The Evil Within</i> 2014 video game

The Evil Within is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Resident Evil series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.

<i>Alien: Isolation</i> 2014 video game

Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother aboard the space station Sevastopol. Once inside, Amanda discovers that the station has fallen into disarray due to an Alien creature on the loose and must find a way to escape. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.

<i>The Forest</i> (video game) 2018 first-person survival horror video game

The Forest is a survival horror video game developed and published by Endnight Games. The game takes place on a remote heavily forested peninsula, where the player character Eric LeBlanc must fight off cannibalistic monsters, while searching for his son Timmy after a plane crash. The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no set missions or quests, empowering the player to make their own decisions for survival. Following a four-year long early access beta phase releasing in 2014, the finished game was released for Windows in April 2018, and for the PlayStation 4 in November 2018. The game was a commercial success, selling over five million copies by the end of 2018. A sequel game, Sons of the Forest, was released in Early Access for Windows on February 23, 2023.

<i>The Escapists</i> Strategy video game

The Escapists is a strategy game played from a top-down perspective. The game was developed by Mouldy Toof Studios and following a Steam Early Access release in 2014, was released in 2015 for Microsoft Windows, macOS, Linux, Xbox 360, Xbox One and PlayStation 4. It was released on iOS and Android in 2017. A Nintendo Switch version of the game containing all downloadable content was released in 2018. The game was launched on the Epic Games Store on 23 September 2021, with the weekly free game campaign of Epic Games. Players assume the role of an inmate and must escape from prisons of increasing difficulty.

<i>Ether One</i> 2014 video game

Ether One is a first-person adventure game developed by British independent company White Paper Games. It was the studio's debut game and was originally released for Microsoft Windows on 25 March 2014. A PlayStation 4 edition was released on 5 May 2015.

<i>Technobabylon</i> 2015 video game

Technobabylon is a cyberpunk adventure game developed by Technocrat Games and published by Wadjet Eye Games for Microsoft Windows, iOS, Linux, and macOS. Originally intended as a series of 10 free episodic games, of which three were released, it was released as a full game on 21 May 2015. The game's story covers 10 chapters and focuses on three characters who live in the future city of Newton which is governed by an autonomous AI administrator, each of whom is faced with a complex matter, but soon find themselves caught up in a conspiracy surrounding the city's AI, including murder and hidden truths about its creation.

<i>Umbrella Corps</i> 2016 video game

Umbrella Corps is a 2016 tactical shooter game developed and published by Capcom. Released for Microsoft Windows and PlayStation 4, it is a spin-off of the Resident Evil series and was released worldwide in June 2016. The game received negative reviews from critics.

<i>The Park</i> (video game) 2015 video game

The Park is a first-person psychological horror video game developed and published by Funcom. The game was released for Microsoft Windows via Steam on October 27, 2015 and is a spin-off of an earlier Funcom game, The Secret World. It was released for PlayStation 4 and Xbox One on May 3, 2016 and Nintendo Switch on October 22, 2019. It was released in Japan on September 24, 2020. The game takes place in the Atlantic Island Park that closed in 1980 for mysterious reasons that are gradually revealed throughout the game.

Superliminal is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game.

References

  1. Savage, Phil (24 April 2013). "Memory of a Broken Dimension: hack into an alienating world of platforming and confusion". PC Gamer.
  2. 1 2 3 Erin Hyles (7 September 2015). "Memory of a Broken Dimension will break your brain". PC Gamer. Retrieved 18 September 2015.
  3. 1 2 3 Donlan, Christian (29 April 2013). "The art of noise: Inside Memory of a Broken Dimension". Eurogamer. Retrieved 7 September 2015.
  4. Jeffrey Matulef (16 October 2012). "Memory of a Broken Dimension may melt your eyes, brain". Eurogamer. Retrieved 18 September 2015.
  5. 1 2 Phill Cameron (13 February 2015). "Road to the IGF: XRA's Memory of a Broken Dimension". Gamasutra. Retrieved 18 September 2015.
  6. O'Connor, Alice (5 December 2016). "Memory of a Broken Dimension glitching into 2017". Rock Paper Shotgun. Retrieved 23 March 2017.