The term microlecture is not used here to refer to microcontent for microlearning, but to actual instructional content that is formatted for online and mobile learning using a constructivist approach. More specifically, as described in the Chronicle of Higher Education, [1] these are approximately 60 second presentations with a specific structure. They are not just brief (one minute) presentations: although Dr. McGrew had success with "one minute lectures" [2] at the University of Northern Iowa as did Dr. Kee [3] at the University of Leeds.
David M. Penrose (aka the One Minute Professor), an independent instructional designer and eLearning consultant, has articulated the process for creating these microlectures. As stated (Shea, 2009), these specific lectures are combined with specific activities designed to promote the epistemic engagement [4] of the learner. The response of the Higher Education community was mixed, with some positive [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] and some negative. [17]
The interest surrounding the use of microlectures has continued to grow, even outside of the United States, to places like Hong Kong University, [18] Yantai Nanshai University, [19] [20] Liaoning Police Academy, and East China Normal University. [21] In the United States, the use of microlectures are even considered a vital part of the Pandemic Response Plans. [22] Additionally, even scholars at schools like Princeton University (Humanities Resource Center), [23] UNC's School of Government, [24] Humboldt State University, [25] University of West Florida, [26] and University of Illinois Urbana-Champaign [27] support the importance of an innovative teaching-learning approach for learners in the 21st century.
The popularity of the microlectures has been the focus of a recent (November 1, 2012) EDUCAUSE resource, the Educause Learning Initiative "7 Things You Should Know About" series. [28] The EDUCAUSE series is published monthly and dates back to May 1, 2005. In each issue, the focus addresses seven basic questions ...
What is it?
How does it work?
Who's doing it?
Why is it significant?
What are the downsides?
Where is it going?
What are the implications for higher education?
It is appropriate to include a quote by Xueqin Lu of Wuhan Textile University (2015) "... we can conclude micro-lectures focus on delivery of topics, show cutting-edge updating of knowledge and provide insight, vision and careful management for students.". [29]
Instructional design (ID), also known as instructional systems design (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.
Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." Bonwell & Eison (1991) states that "students participate [in active learning] when they are doing something besides passively listening." According to Hanson and Moser (2003) using active teaching techniques in the classroom can create better academic outcomes for students. Scheyvens, Griffin, Jocoy, Liu, & Bradford (2008) further noted that “by utilizing learning strategies that can include small-group work, role-play and simulations, data collection and analysis, active learning is purported to increase student interest and motivation and to build students ‘critical thinking, problem-solving and social skills”. In a report from the Association for the Study of Higher Education, authors discuss a variety of methodologies for promoting active learning. They cite literature that indicates students must do more than just listen in order to learn. They must read, write, discuss, and be engaged in solving problems. This process relates to the three learning domains referred to as knowledge, skills and attitudes (KSA). This taxonomy of learning behaviors can be thought of as "the goals of the learning process." In particular, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation.
Blended learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
Constructivism is a theory in education which posits that individuals or learners do not acquire knowledge and understanding by passively perceiving it within a direct process of knowledge transmission, rather they construct new understandings and knowledge through experience and social discourse, integrating new information with what they already know. For children, this includes knowledge gained prior to entering school. It is associated with various philosophical positions, particularly in epistemology as well as ontology, politics, and ethics. The origin of the theory is also linked to Swiss developmental psychologist Jean Piaget's theory of cognitive development.
Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Students learn about a subject by working for an extended period of time to investigate and respond to a complex question, challenge, or problem. It is a style of active learning and inquiry-based learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction that presents established facts or portrays a smooth path to knowledge by instead posing questions, problems, or scenarios.
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology.
Unbundling is a neologism to describe how the ubiquity of mobile devices, Internet connectivity, consumer web technologies, social media and information access in the 21st century is affecting older institutions by "break[ing] up the packages they once offered, providing particular parts of them at a scale and cost unmatchable by the old order." Unbundling has been called "the great disruptor".
Educause is a nonprofit association in the United States whose mission is "to advance higher education through the use of information technology". Membership is open to institutions of higher education, corporations serving the higher education information technology market, and other related associations and organizations.
There are at least two interpretations of the term microcontent. Usability adviser Jakob Nielsen originally referred to microcontent as small groups of words that can be skimmed by a person to get a clear idea of the content of a Web page. He included article headlines, page titles, subject lines and e-mail headings. Such phrases also may be taken out of context and displayed on a directory, search result page, bookmark list, etc. The second use of the term extends it to other small information chunks that can stand alone or be used in a variety of contexts, including instant messages, blog posts, RSS feeds, and abstracts.
Larry Johnson is an American futurist, author, and educator. Currently, Johnson serves as the Founder and CEO of EdFutures.org, an international think tank, and as a Senior Fellow of the Center for Digital Education. From 2001-2016, he served as Chief Executive Officer of the New Media Consortium an international consortium of hundreds of universities, colleges, museums, research centers, and technology companies.
Mobile-assisted language learning (MALL) is language learning that is assisted or enhanced through the use of a handheld mobile device.
Lecture recording refers to the process of recording and archiving the content of a lecture, conference, or seminar. It consists of hardware and software components that work in synergy to record the audio and visual components of the lecture. It is widely used in universities and higher education in the UK and Australia to provide support for students. 71% of institutions responding to a UCISA survey in 2016 indicated that this technology was available in their institution. Where lecture recording is done at scale, the recording system may be integrated with the timetabling system and the collection of metadata may be automated.
Supplemental instruction (SI) is an academic support model that uses peer learning to improve university student retention and student success in high-attrition courses. Supplemental Instruction is used worldwide by institutions of higher learning. SI is also called "Peer-Assisted Study Sessions," "PASS" or "SI-PASS" in parts of the Africa, Europe, North America, and Oceania. According to an article in the peer-reviewed journal, Research and Teaching in Developmental Education, "Since its introduction in 1974 at the University of Missouri-Kansas City by Deanna C. Martin, Supplemental Instruction (SI) has been implemented, studied, and evaluated for its effectiveness across a variety of disciplines and institutional levels." The article further noted that for some students,
"SI is a program that works. Since SI is an enrichment program designed to target high risk courses, it takes the emphasis off the individual student's projected performance. A high risk course, as defined repeatedly in the literature, is any course in which unsuccessful enrollment exceeds 30%."
The CUNY Academic Commons is an online, academic social network for community members of the City University of New York (CUNY) system. Designed to foster conversation, collaboration, and connections among the 24 individual colleges that make up the university system, the site, founded in 2009, has quickly grown as a hub for the CUNY community, serving in the process to strengthen a growing group of digital scholars, teachers, and open-source projects at the university.
A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom, with a mentor's guidance.
The Horizon Project is an initiative by EDUCAUSE to chart emerging technologies and trends impacting the future of higher education across domains such as teaching and learning and information security. Drawing on insights from a global panel of leaders from across the higher education landscape, the objective of each Horizon Report is to shape decision-making among higher education professionals by helping them imagine a range of possible futures and think through the present-day implications of those futures. The Horizon Project was launched in 2002 by Laurence F. Johnson, CEO of NMC, and since the 2018 edition has been published by EDUCAUSE.
The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", but it typically refers to the context of educational philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy. In a societal sense, learning environment may refer to the culture of the population it serves and of their location. Learning environments are highly diverse in use, learning styles, organization, and educational institution. The culture and context of a place or organization includes such factors as a way of thinking, behaving, or working, also known as organizational culture. For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and pedagogies used; and the societal culture of where the learning is occurring. Although physical environments do not determine educational activities, there is evidence of a relationship between school settings and the activities that take place there.
Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.
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