Author | Seymour Papert |
---|---|
Country | United Kingdom |
Language | English |
Series | Harvester Studies in Cognitive Science |
Release number | 14 |
Subject | Computer literacy |
Published | 1980 (Harvester Press) |
Media type | |
Pages | 238 |
ISBN | 978-0-85527-163-3 |
OCLC | 83827854 |
Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.
The Lego Mindstorms programmable construction set system is named after the book. [2]
In 2017, thanks to Papert's family, the book was made freely available online here.
Papert describes the Turtle as an "object-to-think-with" and discusses many code examples of Turtle Graphics.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.
Seymour Aubrey Papert was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artificial intelligence, and of the constructionist movement in education. He was co-inventor, with Wally Feurzeig and Cynthia Solomon, of the Logo programming language.
In computer graphics, turtle graphics are vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language.
Lego Mindstorms is a discontinued line of educational kits for building programmable robots based on Lego bricks.
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. As of 2014, Media lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments.
Frank Rosenblatt was an American psychologist notable in the field of artificial intelligence. He is sometimes called the father of deep learning for his pioneering work on artificial neural networks.
Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know to acquire more knowledge. Students learn through participation in project-based learning where they make connections between different ideas and areas of knowledge facilitated by the teacher through coaching rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism.
Mitchel Resnick is an American computer scientist. He is the LEGO Papert Professor of Learning Research at the Massachusetts Institute of Technology (MIT) Media Lab. As of 2019, Resnick serves as head of the Media Arts and Sciences academic program, which grants master's degrees and Ph.D.s at the MIT Media Lab.
Mathetics is the science of learning. The term was coined by John Amos Comenius (1592–1670) in his work Spicilegium didacticum, published in 1680. He understood Mathetics as the opposite of Didactics, the science of teaching. Mathetics considers and uses findings of current interest from pedagogical psychology, neurophysiology and information technology.
MicroWorlds is a family of computer programs developed by Logo Computer Systems Inc. (LCSI) that uses the Logo programming language and a turtle-shaped object to teach language, mathematics, programming, and robotics concepts in primary and secondary education. The program was part of a larger set of dialects and implementations created by Seymour Papert aimed at triggering the development of abstract ideas by children through experimentation.
MicroWorlds JR is a computer program using a simplified version of the Logo programming language to teach non-readers or early readers to program in Logo. It was first launched in 2004 by Logo Computer Systems, Inc. (LCSI), and as in their original line of MicroWorlds programs, the object on the screen begins as a turtle and can be controlled with basic commands to make it move. Differing from the Logo syntax developed by Seymour Papert and teams at MIT, MicroWorlds JR uses images to replace the command names, which are selected by the child to create turtle graphics. The turtle object can be given a variety of shapes that act as a costume for the turtle, and therefore lends itself to a variety of animations and creative stories and projects for younger students.
Turtles are a class of educational robots designed originally in the late 1940s and used in computer science and mechanical engineering training. These devices are traditionally built low to the ground with a roughly hemispheric shell and a power train capable of a very small turning radius. The robots are often equipped with sensor devices that aid in avoiding obstacles and, if the robot is sufficiently sophisticated, allow it some perception of its environment. Turtle robots are commercially available and are common projects for robotics hobbyists.
Educational toys are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject. They often simplify, miniaturize, or even model activities and objects used by adults.
Mindstorm or Mindstorms may refer to:
SEED, also known as Schlumberger Excellence in Educational Development, is a global non-profit educational outreach organization within Schlumberger Limited, the global oilfield services company.
Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. She is a pioneer in the fields of computer science, and educational computing. While working as a researcher at Massachusetts Institute of Technology (MIT), Solomon took it upon herself to understand and program in the programming language Lisp. As she began learning this language, she realized the need for a programming language that was more accessible and understandable for children. Throughout her research studies in education, Solomon worked full-time as a computer teacher in elementary and secondary schools. Her work has mainly focused on research on human-computer interaction and children as designers. While working at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert, to create the first programming language for children, named Logo. The language was created to teach concepts of programming related to Lisp. Solomon has attained many accomplishments in her life such as being the vice president of R&D for Logo Computer Systems, Inc., when Apple Logo was developed and was the Director of the Atari Cambridge Research Laboratory. Solomon worked on the program committee of Constructing Modern Knowledge and the Marvin Minsky Institute for Artificial Intelligence in 2016. Further, she has published many writings based on research in the field of child education and technology in the classroom. Solomon has conducted workshops in elementary schools, high schools, and colleges regarding academic research and writing. She continues to contribute to the field by speaking at conferences and working with the One Laptop per Child Foundation.
Brian Silverman is a Canadian computer scientist, the creator of many programming environments for children, and a researcher in cellular automata.
UCBLogo, also termed Berkeley Logo, is a programming language, a dialect of Logo, which derived from Lisp. It is a dialect of Logo intended to be a "minimum Logo standard".
Secret Coders is a series of graphic novels that combines logic puzzles, basic programming instruction, and a story where a group of seventh graders uncover a secret coding school. The series is written by Gene Luen Yang, illustrated by Mike Holmes, and published by First Second Books.