Mistywood is a 1981 role-playing game adventure for Tunnels & Trolls published by Flying Buffalo.
Mistywood is a solo dungeon adventure for a single humanoid character that takes place in a town on the border of the Mistywood. [1]
W.G. Armintrout reviewed Mistywood in The Space Gamer No. 52. [1] Armintrout commented that "I had a very good time with Mistywood. It you like T&T lethality, and if you stick to characters with at least 65 combat adds, I recommend it." [1]
Adventure Gaming was a consumer magazine published by Manzakk Publishing, Inc. covering all aspects of the burgeoning gaming industry. It ran for 13 issues starting in July 1981. The magazine ceased publication in 1982.
Wild West is a role-playing game published by Fantasy Games Unlimited (FGU) in 1981 that is set in the Wild West frontier.
Espionage!, subtitled "The Secret Agent Role Playing Game", is a spy role-playing game published by Hero Games in 1983.
Pirates and Plunder is a role-playing game published by Yaquinto Publications in 1982 that is set in the 17th century Spanish Main. It was designed to introduce the concept of role-playing to new players.
The Illhiedrin Book is an adventure for fantasy role-playing games published by Judges Guild in 1981.
The Hammer of Thor is a board game for 2–362 players published by Nova Game Designs in 1980.
Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.
Cyborg is a play-by-mail game that was published by Integral Games beginning in 1981.
Sewers of Oblivion is a 1980 role-playing game adventure for Tunnels & Trolls published by Flying Buffalo.
The Wargamers Encylopediac Dictionary is a 1981 book written and published by the American Wargaming Association.
Catacombs of the Bear Cult is a 1981 role-playing game adventure for Tunnels & Trolls published by Flying Buffalo.
Talwaithe is a 1981 play-by-mail fantasy role-playing game moderated by Eric M. Bram.
Galactic Conflict is a space-based, computer-moderated, play-by-mail game originally published by Flying Buffalo in 1982. As August 2021, Rick Loomis PBM Games took over as game publisher. During gameplay, six to fifteen players expand across the galaxy, building industrial capacity and pursuing Civilian Projects through various means. Some player diplomacy is typical. The game received multiple reviews in the early 1980s, receiving generally positive comments.
Star Venture is a play-by-mail game begun by Schubel & Son in 1982. The game was open-ended and computer moderated.
Cops, Crooks and Civilians is a set of cardboard miniatures published by Steve Jackson Games.
Alien Conflict is a play-by-mail game by Schubel & Son begun in 1983.
Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.
MSPE Character Folder is a 1984 role-playing game supplement published by Flying Buffalo for Mercenaries, Spies and Private Eyes.
Schubel & Son was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game The Tribes of Crane in 1978, followed by StarMaster in 1980 and Global Supremacy in 1982.
Silverdawn is a fantasy role-playing play-by-mail game (PBM). The human-moderated, open-ended game was designed by Jim Dutton and published by Entertainment Concepts, Inc. in 1981. Players selected characters with classes such as cleric, fighter, ranger, thief, along with races and various attributes. Additional starting variables included spells and weapons. Diplomacy was not part of Silverdawn, gameplay was solo without interaction with other players. The setting was the world of Nyarna. The game's flexible narrative gaming system allowed players to choose good or evil paths. Silverdawn received two generally positive reviews in the early 1980s with one reviewer noting some drawbacks to the game.