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MonsterBag | |
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Developer(s) | IguanaBee |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Cristian González |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | David Rioseco |
Composer(s) | Ronny Antares |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Puzzle, stealth |
Mode(s) | Single-player |
MonsterBag is a 2015 stealth video game developed by Chilean company IguanaBee and published by Sony Computer Entertainment for the PlayStation Vita. [2]
The story centers around V, a little monster who doubles as a bag. It wants to be with its friend, Nia. Unfortunately, they live in a world afraid of monsters, so V must catch up to Nia without being seen by any humans.
Each level in the game requires V to solve a puzzle while avoiding detection by the humans. MonsterBag, despite its seemingly cute and well animated visuals, pivots toward graphic violence and black comedy whenever possible.
According to Daniel Winkler, production on the title was challenging, as their status as a Chilean company and its small sizes made it difficult to acquire sufficient resources until Sony acquired the title's rights and assisted in development. [3]
Steven Hansen of Destructoid praised the game for its well-designed gameplay and charming slapstick humor, but felt that later chapters, with their more serious tone and complex gameplay contrasts unfavorably with the game's design. [4]