In programming languages, name resolution is the resolution of the tokens within program expressions to the intended program components.
Expressions in computer programs reference variables, data types, functions, classes, objects, libraries, packages and other entities by name. In that context, name resolution refers to the association of those not-necessarily-unique names with the intended program entities. The algorithms that determine what those identifiers refer to in specific contexts are part of the language definition.
The complexity of these algorithms is influenced by the sophistication of the language. For example, name resolution in assembly language usually involves only a single simple table lookup, while name resolution in C++ is extremely complicated as it involves:
In programming languages, name resolution can be performed either at compile time or at runtime. The former is called static name resolution, the latter is called dynamic name resolution.
A somewhat common misconception is that dynamic typing implies dynamic name resolution. For example, Erlang is dynamically typed but has static name resolution. However, static typing does imply static name resolution.
Static name resolution catches, at compile time, use of variables that are not in scope; preventing programmer errors. Languages with dynamic scope resolution sacrifice this safety for more flexibility; they can typically set and get variables in the same scope at runtime.
For example, in the Python interactive REPL:
>>> number=99>>> first_noun="problems">>> second_noun="hound">>> # Which variables to use are decided at runtime>>> print(f"I got {number}{first_noun} but a {second_noun} ain't one.")I got 99 problems but a hound ain't one.
However, relying on dynamic name resolution in code is discouraged by the Python community. [1] [2] The feature also may be removed in a later version of Python. [3]
Examples of languages that use static name resolution include C, C++, E, Erlang, Haskell, Java, Pascal, Scheme, and Smalltalk. Examples of languages that use dynamic name resolution include some Lisp dialects, Perl, PHP, Python, REBOL, and Tcl.
Masking occurs when the same identifier is used for different entities in overlapping lexical scopes. At the level of variables (rather than names), this is known as variable shadowing. An identifier I' (for variable X') masks an identifier I (for variable X) when two conditions are met
The outer variable X is said to be shadowed by the inner variable X'.
For example, the parameter "foo" shadows the local variable "foo" in this common pattern:
privateintfoo;// Name "foo" is declared in the outer scopepublicvoidsetFoo(intfoo){// Name "foo" is declared in the inner scope, and is function-local.this.foo=foo;// Since "foo" will be first found (and resolved) in the ''innermost'' scope,// in order to successfully overwrite the stored value of the attribute "foo"// with the new value of the incoming parameter "foo", a distinction is made// between "this.foo" (the object attribute) and "foo" (the function parameter). }publicintgetFoo(){returnfoo;}
Name masking can cause complications in function overloading, due to overloading not happening across scopes in some languages, notably C++, thus requiring all overloaded functions to be redeclared or explicitly imported into a given namespace.
In programming languages with lexical scoping that do not reflect over variable names, α-conversion (or α-renaming) can be used to make name resolution easy by finding a substitution that makes sure that no variable name masks another name in a containing scope. Alpha-renaming can make static code analysis easier since only the alpha renamer needs to understand the language's scoping rules.
For example, in this code:
classPoint{private:doublex,y;public:Point(doublex,doubley){// x and y declared here mask the privatessetX(x);setY(y);}voidsetX(doublenewx){x=newx;}voidsetY(doublenewy){y=newy;}}
within the Point constructor, the instance variables x and y are shadowed by local variables of the same name. This might be alpha-renamed to:
classPoint{private:doublex,y;public:Point(doublea,doubleb){setX(a);setY(b);}voidsetX(doublenewx){x=newx;}voidsetY(doublenewy){y=newy;}}
In the new version, there is no masking, so it is immediately obvious which uses correspond to which declarations.
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In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those captured variables through the closure's copies of their values or references, even when the function is invoked outside their scope.
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In computer programming, a global variable is a variable with global scope, meaning that it is visible throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state. In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages, global variables are generally dynamically allocated when declared, since they are not known ahead of time.
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In programming languages, particularly the compiled ones like C, C++, and D, linkage describes how names can or can not refer to the same entity throughout the whole program or one single translation unit.
In computer programming, scope is an enclosing context where values and expressions are associated. The scope resolution operator helps to identify and specify the context to which an identifier refers, particularly by specifying a namespace or class. The specific uses vary across different programming languages with the notions of scoping. In many languages, the scope resolution operator is written ::
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This article describes the syntax of the C# programming language. The features described are compatible with .NET Framework and Mono.
In computer programming, variable shadowing occurs when a variable declared within a certain scope has the same name as a variable declared in an outer scope. At the level of identifiers, this is known as name masking. This outer variable is said to be shadowed by the inner variable, while the inner identifier is said to mask the outer identifier. This can lead to confusion, as it may be unclear which variable subsequent uses of the shadowed variable name refer to, which depends on the name resolution rules of the language.
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data. A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.
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It is important to realize that scopes are determined textually: the global scope of a function defined in a module is that module's namespace, no matter from where or by what alias the function is called. On the other hand, the actual search for names is done dynamically, at run time — however, the language definition is evolving towards static name resolution, at "compile" time, so don't rely on dynamic name resolution! (In fact, local variables are already determined statically.)