Nate Martin

Last updated

Nate Martin
Nate Martin Puzzle Break.jpg
Born
Nathan Burk Martin

(1983-01-13) January 13, 1983 (age 41)
Nationality American
OccupationCEO
Website http://www.puzzlebreak.com

Nate Martin (born January 13, 1983) is an American entrepreneur, game designer, and software executive. He is the co-founder and CEO of the escape room company Puzzle Break. [1] He is often referred to as the "Founding Father of Escape Rooms." [2] [3] [4] [5] [6] [7]

Contents

Early life and education

He is an alumnus of the DigiPen Institute of Technology with a Bachelor of Science in Real-Time Interactive Simulation and Computer Science. [8] [9]

Career

Martin was recruited by Microsoft early in his career [8] and also worked as a software executive for Electronic Arts before founding Puzzle Break, the first escape room company in the United States, in 2013. [10] [11] Martin funded the company with an initial $7,000 investment and grew the company yearly revenue into $1 million by 2016. [12]

Martin is a frequent lecturer and podcast guest on the topics of escape rooms, interactive entertainment, and entrepreneurship. His interviews have appeared in the New York Times, [13] Entrepreneur Magazine, [14] and Forbes. [15] In 2017, he spoke on the future of experiential storytelling at the Sundance Film Festival. [16]

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References

  1. Kornelis, Chris. "Unlocking the Business Secrets of Escape Rooms". The Wall Street Journal.
  2. ESTATENVY. "Nate Martin's Puzzling Design Theory". ESTATENVY | Home Industry News. Retrieved 10 June 2021.
  3. "Escape Room Blogs, Conferences, Groups, and Podcasts". Xola University. 21 May 2018. Retrieved 10 June 2021.
  4. "Nate Martin Broke Out By Locking People in Rooms". Jewish in Seattle Magazine. Retrieved 10 June 2021.
  5. "How Escape Rooms Made Me a Better Traveler". The Discoverer. 2 March 2020. Retrieved 10 June 2021.
  6. Tady, Scott. "Beaver grad pioneered escape rooms and now leads the pivot to digital". The Times. Retrieved 10 June 2021.
  7. Malki, Jason (22 June 2020). ""How to create a fantastic work culture" with Nate Martin Co-Founder & CEO of Puzzle Break". Medium. Retrieved 10 June 2021.
  8. 1 2 Tady, Scott. "Beaver grad pioneered escape rooms and now leads the pivot to digital". The Times. Retrieved 10 June 2021.
  9. "Graduate Entrepreneur Brings People and Puzzles Together - News & Events - DigiPen Institute of Technology". News & Events - DigiPen Institute of Technology. 6 April 2015. Retrieved 17 March 2017.
  10. Okeson, Christina (29 April 2016). "We've got 60 minutes to figure out how to escape the room". Hearld Net.
  11. Miller, Carolyn (4 November 2019). Digital Storytelling 4e. CRC Press. ISBN   9780429801839.
  12. Headon, Abbie (7 June 2018). The Power of YES. Octopus Publishing. ISBN   9781781576137.
  13. Glusac, Elaine (5 August 2016). "When 'Get Out!' Is Just a Game". The New York Times. ISSN   0362-4331 . Retrieved 17 March 2017.
  14. Halpern, Ashlea (5 December 2016). "How To Make Money In Trendy Businesses-And Survive When The Trend Ends". Entrepreneur. Retrieved 17 March 2017.
  15. Stone, Zara. "Escape The Startup Is A Terrifying Twist On Silicon Valley Culture". Forbes. Retrieved 31 March 2017.
  16. "How escape rooms and live theater are paving the way for VR". The Verge. 7 February 2017. Retrieved 17 March 2017.