Nate Martin | |
---|---|
Born | Nathan Burk Martin January 13, 1983 |
Nationality | American |
Occupation | CEO |
Website | http://www.puzzlebreak.com |
Nate Martin (born January 13, 1983) is an American entrepreneur, game designer, and software executive. He is the co-founder and CEO of the escape room company Puzzle Break. [1] He is often referred to as the "Founding Father of Escape Rooms." [2] [3] [4] [5] [6] [7]
He is an alumnus of the DigiPen Institute of Technology with a Bachelor of Science in Real-Time Interactive Simulation and Computer Science. [8] [9]
Martin was recruited by Microsoft early in his career [8] and also worked as a software executive for Electronic Arts before founding Puzzle Break, the first escape room company in the United States, in 2013. [10] [11] Martin funded the company with an initial $7,000 investment and grew the company yearly revenue into $1 million by 2016. [12]
Martin is a frequent lecturer and podcast guest on the topics of escape rooms, interactive entertainment, and entrepreneurship. His interviews have appeared in the New York Times, [13] Entrepreneur Magazine, [14] and Forbes. [15] In 2017, he spoke on the future of experiential storytelling at the Sundance Film Festival. [16]
Guy Takeo Kawasaki is an American marketing specialist, author, and Silicon Valley venture capitalist. He was one of the Apple employees originally responsible for marketing their Macintosh computer line in 1984. He popularized the word evangelist in marketing the Macintosh as an "Apple evangelist" and the concepts of evangelism marketing and technology evangelism/platform evangelism in general.
DigiPen Institute of Technology is a private for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs. It also offers summer programs for students in grades K-12, online courses, and year-long high school programs.
A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio files that users can download to a personal device to listen to at a time of their choosing. Podcasts are primarily an audio medium, with some programs offering a supplemental video component.
Home recording is the practice of recording sound in a private home instead of a professional recording studio. A studio set up for home recording is called a home studio or project studio. Home recording is widely practiced by voice actors, narrators, singers, musicians, podcast hosts, and documentary makers at all levels of success. The cost of professional audio equipment has dropped steadily as technology advances during the 21st century, while information about recording techniques has become easily available online. These trends have resulted in an increase in the popularity of home recording and a shift in the recording industry toward recording in the home studio. The COVID-19 pandemic and COVID-19 lockdowns resulted in a dramatic global increase in the number of remote workers in 2020, which is anticipated by experts to remain a permanent shift in the field of sound recording when the pandemic ends.
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Narbacular Drop is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls two interconnected portals that can be placed on any non-metallic surface. Gabe Newell, managing director of Valve, took interest in the team's work and employed the whole staff at Valve. The developers went on to develop the critically acclaimed Portal using many of the same concepts.
An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.
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An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game.
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Puzzle Break is an escape room company headquartered in Seattle, Washington, co-founded by Nate Martin and Lindsay Morse. It is the first American-based escape room company.
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PanIQ Escape Room also known as PanIQ Room is an escape room franchise created by PanIQ Entertainment. Conceived in Hungary and developed in the United States in 2014, PanIQ Room became the first international escape room chain with franchise disclosure documentation. As of November 2019, it had eighteen locations in the United States, Europe and Pakistan.
ClueKeeper is a GPS location-aware software platform created by a group of puzzle lovers and initially released in 2013. It is an iOS and Android based app for building and playing puzzle hunts. It incorporates features of a puzzle hunt, an escape room, and augmented reality.
Escape Room: Tournament of Champions is a 2021 American survival horror film directed by Adam Robitel and written by Will Honley, Maria Melnik, Daniel Tuch, and Oren Uziel. A sequel to 2019's Escape Room, it stars Taylor Russell, Logan Miller, and Deborah Ann Woll reprising their roles from the first film, alongside new cast members Indya Moore, Holland Roden, Thomas Cocquerel, and Carlito Olivero, and follows a group of six people trying to survive a new series of more deadly escape rooms.
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Laura E. Hall is an American immersive artist, puzzle game designer, and writer. She has written several books about video games, immersive entertainment, and escape rooms.