| This article may rely excessively on sources too closely associated with the subject , potentially preventing the article from being verifiable and neutral.(October 2018) | 
|   | |
| Type | Private for-profit university | 
|---|---|
| Established | 1988 | 
| Accreditation | ACCSC | 
| President | Claude Comair | 
| Undergraduates | 2500+ | 
| Postgraduates | 50+ | 
| Location | |
| Campus | Suburban | 
| Colors | Black & maroon | 
| Nickname | Dragons | 
| Website | www | 
|   | |
|   | |
DigiPen Institute of Technology is a private for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelors' and masters' degree programs in computer science, game design, digital art and animation, and audio programming and design.
In 1988, DigiPen was founded by Claude Comair in Vancouver, British Columbia, Canada as a research and development institute for computer science and animation. Comair continues to be the President and CEO to the present day.
In 1990, DigiPen began offering its first dedicated educational program in the subject of 3D computer animation through the Vancouver Film School.
In 1990, DigiPen began offering a 3D animation program and started a collaboration with Nintendo of America to create a post-secondary program for video game programming. [1] Through this collaborative effort with Nintendo, the DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994. [2] [3]
In 1996, the Washington State Higher Education Coordinating Board granted DigiPen the authorization to award degrees in the United States. DigiPen's first degree program, the Bachelor of Science in Computer Science in Real-Time Interactive Simulation, became the world's first bachelor's degree in video game development.
In 1998, DigiPen Institute of Technology opened its campus in Redmond, Washington as a joint campus between DigiPen and Nintendo Software Technology.
In 2002, DigiPen received national accreditation from the ACCSC. DigiPen began offering its first Master's program, a Master of Science in Computer Science. DigiPen graduated the last cohorts in its associate programs, focusing instead on undergraduate and postgraduate programs.
In 2008, DigiPen Institute of Technology opened its campus in Singapore in conjunction with Singapore's Economic Development Board.
In 2010, DigiPen relocated its main campus to an independent location, still in Redmond, Washington. DigiPen Institute of Technology Singapore joined the Singapore Institute of Technology (SIT).
In 2011, DigiPen Institute of Technology opened its campus in the Greater Bilbao area, in the municipality of Zierbena.
In 2015, DigiPen's Singapore campus moved to the Singapore Polytechnic campus, while Singapore Institute of Technology's joint campus began development. [4]
In 2024, DigiPen's Singapore campus received approval from ACCSC on the change of location to the Singapore Institute of Technology Punggol Campus as part of the educational partnership with SIT. [5]
In 2025, DigiPen introduced an institutional policy providing a process for transferring the intellectual property rights of student-created projects from DigiPen to students and alumni, allowing them to monetize their work both in and out of college. [6]
DigiPen's main campus is located in Redmond on 9931 Willows Road. It offers 8 undergraduate and 2 postgraduate degree programs. [7] It has approximately 1100 full-time students with a faculty-to-student ratio of 1:11 and an average class size of 19. [8] There are approximately 60 student run organizations on campus. [9]
DigiPen opened its Singapore campus in conjunction with Singapore's Economic Development Board in 2008. DigiPen's Singapore campus arranges courses for Singapore Institute of Technology students, and does not enroll students directly or issue undergraduate certificates independently. DigiPen's Singapore campus offers 4 undergraduate degree programs.
DigiPen's Europe campus is located in Ribera de Zorrotzaurre, 2 in the city of Bilbao. It offers 2 undergraduate degree programs, with approximately 200 full-time students.
DigiPen is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC). [12] DigiPen's Bachelor of Science in Computer Science in Real-Time Interactive Simulation is also accredited by ABET. [13]
DigiPen Research & Development is active in the research in Formula 1 and INDYCAR, and is technical sponsor of Renault F1 (2008–present) and Andretti Autosport (2015–present). [14]
DigiPen's Research & Development arm created an artificial intelligence system regarding human behavioral modeling and simulation, titled B-HIVE, for Boeing and their Phantom Works division. B-HIVE and its associated patents were commended as Boeing's "Supplier Technology of the Year" in 2008. [15]
DigiPen Institute of Technology played a key role in the development of Valve's Portal series through its student game team projects and alumni. In 2005, a team of DigiPen students created Narbacular Drop, a 3D puzzle game featuring a portal-based mechanic. The project gained attention from representatives of Valve for its innovative gameplay at the school's annual reverse career fair. Valve recruited the student team members, including designer Kim Swift, to develop Portal using Narbacular Drop's mechanics. Similarly in 2008, Valve representatives visited DigiPen's reverse career fair and played the student game Tag: The Power of Paint. Valve hired the team to implement many of the game's mechanics into Portal 2.