Nathalie Lawhead | |
|---|---|
| | |
| Known for | indie games, net art |
| Notable work | Tetrageddon Games, Everything is Going to Be OK, A_DESKTOP_LOVE_STORY |
| Awards | Nuovo Award 2015, A MAZE. Digital Moment Award 2016, Indiecade Interaction Award 2017 |
Nathalie Lawhead is an independent net artist and video game designer residing in Irvine, California.
Lawhead's career started in the mid-to-late nineties, with various pieces of net-art and poetry, culminating in the release of Blue Suburbia in 1999, a project created in collaboration with their [a] mother, Milena Lawhead. [2] Their work often existed in a middleground, adopting various elements from trends in circles that used Adobe Flash, whilst still retaining an HTML focus common with many net-artists, eventually having their work described colloquially as 'games' by critics online. [3] Lawhead's other early work has mostly been lost, due to issues with inaccessibility and changing technologies, such as removal of support for Flash. [3] This history of ephemeral projects has continued to inspire their current body of work, which often adopts motifs of digital graveyards, anarchic technology, and the fleeting nature of artistic existence on the internet. [3] [4]
In 2019, Lawhead accused video game composer Jeremy Soule of rape. [5] [6] No formal charges were filed in connection with the allegations.
Lawhead was subjected to online and offline abuse and harassment following their discussion of their game Everything is Going to Be OK at Double Fine's Day of the Devs event. This increased after they published an article, "YouTube Culture is Turning Kids Against Art Games", on Venture Beat, where they discussed experiences with harassment. [7] [8] [9] As a result, Lawhead further revised and expanded Everything is Going to Be OK to include these experiences and comment on how gaming culture, and culture in general, enables abusers. [8]
Following the release of Everything is Going to Be OK , the title was included in the Museum of Modern Art's 2022 exhibition Never Alone: Video Games as Interactive Design, an exhibit that included a series of 35 different works spanning the development of video games as an art form, and exploring their validity as works of design art. [10] Lawhead's work was eventually inducted into the museum's permanent collection following the exhibition, making the MoMA the first major artistic institution to include Lawhead's game in their catalogue. [10] [11]
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