| Neptune's Pride | |
|---|---|
|   Logo  | |
| Developer(s) | Iron Helmet Games | 
| Publisher(s) | Iron Helmet Games | 
| Designer(s) | Jay Kyburz [1] | 
| Series | Neptune's Pride | 
| Engine | App Engine | 
| Platform(s) | Browser game | 
| Release | 2010 | 
| Genre(s) |  4X  space trading and combat game  | 
| Mode(s) | Multi-player | 
Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games. [2]
Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy. [3]
Players can produce, research, explore, and colonize star systems. The goal of the game is to capture a specified percentage of all total stars; a game can last for up to a month, or even longer, with events progressing in real time, even when players are logged out. [4] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role. [5] [6]
PC Gamer UK named Neptune's Pride as Webgame of the Year. [7]
In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die . [8]