Nick Arcade | |
---|---|
Genre | Game show |
Created by |
|
Presented by | Phil Moore |
Narrated by | Andrea Lively |
Theme music composer |
|
Composers |
|
Country of origin | |
No. of seasons | 2 |
No. of episodes | |
Production | |
Executive producers |
|
Producers |
|
Production location | Nickelodeon Studios |
Running time | 23 minutes |
Production companies | Bethea-Miteff Productions, Inc. |
Original release | |
Network | Nickelodeon |
Release | January 4 – November 6, 1992 |
Nick Arcade (also stylized Nickelodeon Arcade) is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992. It aired originally during weekend afternoons, with reruns airing until September 28, 1997. In the first season, the shows were taped in December 1991 and aired in early 1992. [4] It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando, Florida. In Nick Arcade, two teams of contestants played two initial trivia rounds, with the winning team advancing to the "Video Zone" to play against the virtual "Video Game Wizard" of the day.
The show's format combined video game trivia with contestant-interactive virtual reality. The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems). The show was the first in America to regularly intermix live action with animation using a bluescreen.[ citation needed ]
Two teams of contestants played two initial rounds, with the winning team advancing to play against the "Video Game Wizard" of the day.
Each round would start with one player from each team playing a video game for thirty seconds. The games here were designed specifically for the show and are listed below.
Game | Synopsis |
---|---|
Meteoroids | Space shooter where players moved crosshairs trying to zap the most flying targets, which included asteroids and ships. The player with the higher score won. |
Laser Surgeon | Same shooter-type game as Meteoroids, but with an inside-the-body theme. |
Brainstorm | Players tried to defend a brain's neurons from an electrical impulse that ricocheted side-to-side; comparable to a sped-up Pong . The team whose side took the fewest hits won. |
Battle of the Bands | Same dodge-game as Brainstorm, but with an on-stage concert theme using speakers and a sound wave bouncing from side to side. |
Star Defenders | Same dodge-game as Brainstorm, but with players protecting their spaceships from a comet. |
Post-Haste | A side-scroller race-type game where players controlled a mailman trying to dodge obstacles; inspired by Paperboy . The winner was the player whose mailman moved the farthest. Appeared in Season 2 only. |
Jet Jocks | Same side-scrolling game as Post-Haste, but with players controlling jet skiers avoiding obstacles along a river. Appeared in Season 2 only. |
Crater Rangers | Same side-scrolling game as Post-Haste, but players controlled ATVs, avoiding obstacles on the moon. Appeared in Season 2 only. |
These custom Face-Off games were developed by Bethea/Miteff Productions in conjunction with Saddleback/Live Studios and Psygnosis.
The winner of the face-off won 25 (first round) or 50 points (second round) for their team. If the face-off ended in a tie, a toss-up question was asked. The team also earned control of the game's cartoon mascot, "Mikey, the Video Adventurer".
In the main rounds, Mikey would be navigated over a thematic game-board by the teams. One team was Red, with the other Yellow (the latter, which was traditionally Blue in most Nickelodeon team-vs.-team game shows, was likely changed due to the Video Zone's blue chroma key setup). The game-board was divided into 18 squares, and Mikey was moved around the board in one of four basic directions (up, down, left, or right) toward a "Goal" space on the board. When new squares were landed on, various events would be uncovered, including trivia quizzes, video-based puzzles, bonus instant-win prizes, automatic point-adding squares, enemies and "Video Challenges." The latter involved one player of the team playing one of five video games in an attempt to beat a certain score or accomplish a certain objective within 30 seconds. Regardless of the outcome, both teams kept any prizes won during the first two rounds of the game.
More often than not, the round would end before Mikey reached the goal space due to time constraints. In such cases, Mikey was moved directly to the goal, and a question was asked; the first team to buzz in with the correct answer received the "Goal" points. After the round ends, the contents of the remaining squares were revealed. Round 2 was played the same way, but with point values doubled.
Mikey's World had 11 different areas of exploration. These areas included:
Location | Synopsis |
---|---|
Pirate's Cove | An old-fashioned port area including a skull-shaped island. |
Cape Cosmos | A space center that transported Mikey into outer space, where his adventures began for the players. |
Camelittle | A medieval-themed area where knights, princesses and dragons roamed and fantasy came alive. |
Specific Ocean | An underwater exploration area where the denizens of the deep abound. |
Forgotten Desert | An Egyptian-style area that harbored mystery and intrigue. |
Slurpy Gulch | A traditional lawless Wild West town with a southwestern feel. |
Volcano Jungle | A rainforest jungle with a live volcano and a village nearby. |
Creepyville | A haunted mansion near a spooky swamp. |
Mikey's Neighborhood | A normal suburban neighborhood, home to Mikey as well as a bully nicknamed "Game Over." |
WeGot'Em Mall | A shopping center near Mikey's neighborhood. |
Time Portal | A vortex that Mikey traveled through, visiting his neighborhood both in the past and the future. |
There were eight different types of spaces Mikey could land on:
The team with the most points at the end of two rounds won the game. If the game ended in a tie, a 100-point tiebreaker question was asked. The winning team advanced to the Video Zone. The losing team received consolation prizes as well as any other prizes acquired during the game.
The Video Zone was a live-action video game with three levels. Using a video monitor to see themselves, the contestants would be backstage, climbing ladders, throwing "snowballs", and using a boat in front of a bluescreen attempting to achieve previously explained goals (which was always to obtain three objects) for each level of the game.
As in a traditional video game, players could be "damaged" by hazards and enemy characters. If they lost all of their power (five units, as shown by an on-screen gauge), the screen would fade to grey, and they would have to start the stage over and repeat its objectives until successful (in season 1, six episodes had a message that read "Try again. Press START to continue."). In addition, each level contained a 'power-up' that appeared periodically that, when touched, gave the player an added advantage in that level—destroying all onscreen enemies, freezing enemies for 5 seconds (rendering them harmless), restoring the team's power meter to maximum, etc.
The team had 60 seconds to clear all three levels. Each item touched won the team $50 to split, and each level cleared won a prize of increasing value. Successfully beating the Game Wizard in the final level won the grand prize, which was usually a vacation. If a level's objective was met in the time limit, the words "Level Completed" appeared on the screen, which moved to the next level. If time ran out before the team completed the game, the losing horns sounded in the style of an evil laugh, the screen faded to red, and the words "GAME OVER" appeared on the screen.
Both players, sharing one energy gauge, teamed up for the last level, which was a face-off against one of three villains, the evil wizard Merlock who conjured lightning bolts, a fireball-throwing sorceress named Scorchia, and the armor-clad monster Mongo who tossed balls of energy. To defeat them, the players had to touch three orbs before time expired, while trying to avoid the Game Wizard, the enemy projectiles, the ghostly creatures flying around the room, and the beams of lightning, fire, or energy (depending on who the Wizard was) that erupted from the ground. If either player touched a spinning hourglass that randomly appeared, all enemies and hazards would be immobilized and rendered harmless for five seconds.
Upon the Wizard's defeat, depending on who the players faced, Merlock would disintegrate into a pile of dust, Scorchia's body would burn to ashes and blow away, and Mongo would vanish in a flash of light, leaving only his armor behind. The message "You did it! You beat the game." would appear across the screen.
In Season 1, the Wizards had nearly identical rooms (with only different color schemes depending on the Wizard with Merlock in a purple room, Scorchia in a red-orange room, and Mongo in a green room). In Season 2, the mechanics were the same as before, but each Wizard was given a more customized room:
The show taped four pilots, with a videotape of one of the episodes available. The format was basically the same, but there were some differences. Niells Schurman and Fran Gauchi were the host and announcer. The episode was taped on the same set as Get the Picture . The team colors were red and blue. The face-off games were much slower. The theme music was the same theme from a previous Nickelodeon show, Outta Here . The sound effects were from Double Dare and Get the Picture . Mikey was animated differently and had no music when he moved to a square. One of the Enemy squares was revealed to the teams before the round started. The Video Challenge was called "Arcade." The team that landed on the square sent one player on stage to choose from seven available games while the other player stayed at the podium to write down the wager instead of both players coming down, and wager is written on a piece of paper instead of a magnetic board. The games were set up in customized TV cabinets instead of arcade style cabinets. Also, games could be played more than once, instead of only being available once a day. The Time Bomb challenge was considered a Video Puzzle and instead of spelling words, required teams to come up with multiple answers to a specific question. The Video Zone was four levels instead of three, with no Wizard in the final level. When a contestant completed a level, the clock would stop, with the host revealing statistics, before the next level began.
In 2015, James Bethea and Karim Miteff proposed a spiritual successor to Nick Arcade on Kickstarter, called Enthlevel. The proposed show would again be hosted by Phil Moore, and update the chroma key technology of the original to incorporate modern advancements in motion capture and virtual reality. [5] The Kickstarter was not able to meet its proposed US$350,000 goal.
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.
Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. The lead programmer was Bill Adams. The music programmer was Earl Vickers.
Figure It Out is an American children's panel game show that aired on Nickelodeon. The original series, hosted by Summer Sanders, ran for four seasons from July 7, 1997, to December 12, 1999. The show was revived in 2012, with Jeff Sutphen as host, with the revival airing from June 11, 2012, to July 16, 2013. The series was originally recorded at Nickelodeon Studios at Universal Studios in Orlando, Florida. The revival episodes were filmed on stage 19 at Paramount Studios in Los Angeles.
Mind Walker is a video game written by Bill Williams and published by Commodore in 1986 as one of the first games for the new Amiga 1000 computer. The player is immersed inside a human brain and must cure a psychosis that is threatening the patient's well-being. Many aspects of the game play on this psychological theme. The four player avatars, for instance, are the human bodybuilder, the water nymph, the mysterious wizard, and the alien spriggan.
Chain Reaction is an American television game show created by Bob Stewart, in which players compete to form chains composed of two-word phrases.
The Cross-Wits is an American telivision game show. Two contestants, each paired with two celebrities, competed to fill in words in a crossword puzzle. It premiered on December 15, 1975, and lasted for five seasons until its cancellation on September 12, 1980. The show was hosted by Jack Clark, with Jerri Fiala as hostess. Announcing duties were handled by John Harlan, Jay Stewart, and Jerry Bishop. The show was produced by Ralph Edwards Productions and distributed by Metromedia Producers Corporation.
Think Fast is an American children's game show which aired on Nickelodeon from May 1, 1989, to March 30, 1990, with reruns airing weekly until June 29, 1991.
Get the Picture is a children's game show that aired from March 18 to December 6, 1991, with repeats until March 13, 1993 on Nickelodeon. Hosted by Mike O'Malley, the show featured two teams answering questions and playing games for the opportunity to guess a hidden picture on a giant screen made up of 16 smaller screens. The show was recorded at Nickelodeon Studios in Universal Studios, Orlando, Florida. The program's theme music and game music was composed by Dan Vitco and Mark Schultz, and produced by Schultz. Its tagline is The Great Frame Game.
Amidar is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement".
Starcade is an American game show where contestants competed against one another by playing arcade video games. The series originally aired on WTBS from 1982 to 1983, followed by a run in syndication for the following season.
Wizard of Wor is an arcade video game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit computers, Commodore 64, Commodore Max, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game.
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.
Video Power is an American television series that aired in two different formats from 1990 to 1992 in syndication. Both formats revolved around video games, and actor Stivi Paskoski presided over both series playing video game master Johnny Arcade.
Wheel of Fortune is a British television game show based on the American show of the same name created by Merv Griffin. Contestants compete to solve word puzzles, similar to those used in Hangman, to win cash and prizes. The title refers to the show's giant carnival wheel that contestants spin throughout the course of the game to determine their cash and/or prizes.
Merv Griffin's Crosswords is an American game show based on crossword puzzles. The show was created by its namesake, Merv Griffin, who died shortly after beginning production on the series. Ty Treadway was the host, and Edd Hall was the announcer.
My Family's Got Guts is a family game show that aired on Nickelodeon. It was a revival of Guts, and aired from September 15 to September 27, 2008. The show was taped in Sound Stages 23 and 24 at Universal Studios Florida, housing the Extreme Arena and the Aggro Crag, respectively. Stage 21, where the original Guts program taped, was most recently occupied by production of Impact Wrestling. This version is hosted by Ben Lyons and officiated by Australian celebrity Asha Kuerten. It was the first Nickelodeon production to be produced at Universal Studios Florida since the closing of Nickelodeon Studios in 2005. For unknown reasons, season 2 never aired in North America. However, the season would air in its entirety in other countries.
BrainSurge is an American children's game show that aired on Nickelodeon and was hosted by Jeff Sutphen. The show taped its first season in February 2009, and debuted on September 28, 2009. The show's format was adapted from the Japanese game show Brain Survivor. The U.S. version was created by Scott A. Stone, co-creator of Legends of the Hidden Temple, and Clay Newbill, executive producer of The Mole.
Time Shock, is a game show airing in Japan. Its original run, titled Quiz Time Shock, was broadcast between 1969 and 1986, airing for 888 episodes; another series aired from 1989 to 1990, which was canceled after just 22 episodes. A second revival, Time Shock 21, broadcast 65 episodes between 2000 and 2002. Afterwards, a series of periodic specials titled Time Shock aired from 2002 through 2007, plus one in 2007 titled New Time Shock. The most recent revival was a series of specials titled Super Time Shock; 18 specials were broadcast from March 27, 2008 to December 26, 2012.
People Puzzler is an American television game show hosted by Leah Remini and broadcast by Game Show Network as well as in syndication. It premiered on January 18, 2021. The show is inspired by the celebrity and pop-culture themed crosswords in People magazine.