Oceans (board game)

Last updated
Oceans
Fish tokens in board game Oceans.jpg
Fish on species board, with adjacent trait cards
Designers Dominic Crapuchettes [1]
Illustrators Catherine Hamilton
Publishers North Star Games
Publication2020;1 year ago (2020)
Players2–4
Playing time60–90 minutes
Age range12+
Website www.northstargames.com/products/oceans

Oceans is a nature-themed strategy board game published in 2020 by North Star Games. [1] It is a game in the Evolution series. [2]

Contents

The game's development was funded via a crowdfunding campaign on Kickstarter. [2]

Gameplay

Unlike its predecessor Evolution, in which players execute their turns in shared phases, in Oceans players take individual turns to create species by assembling trait cards. [3] These creatures are released into an aquatic ecosystem where they must obtain food and avoid becoming prey to other creatures. [3] These are represented by boards that can hold nine fish (each fish is a "population token"). During the game, the creature may evolve defenses against predators, and predators may evolve tactics to circumvent those defenses. [3] Up to three trait cards can be used to evolve a species. [4] The ecosystems are represented by one reef board and an ocean board with three zones filled with fish tokens.

Each turn, the player uses one card to either evolve an extant species, to create a new one, or to migrate fish from one ocean box to another. [4] They then feed one of their species, either by "grazing from the reef" ("foraging"), preying on another species ("attacking") [4] or passively from the ocean ("gaining"). Finally, each species controlled by the player is aged, with one fish token removed from its board and added to the players score pile. [4] The player then draws cards to fill a complement of four for their hand. [4] If a species does not have sufficient fish on its board, it becomes extinct. If it exceeds the nine fish limit, it has overpopulated the ocean and half the fish tokens are removed from its board. [4]

When the first ocean zone is emptied of fish, it results in a Cambrian Explosion. [4] During this stage of the game, on each turn each player uses two trait cards, ages species twice, and can play cards from a 'The Deep' deck of 89 unique cards. [4] The latter have a cost that must be paid in fish tokens from the player's score pile. [4] The 'Reef' variant of the game dispenses with "The Deep" deck and uses two scenario cards instead. [4]

The end of the game is reached once all ocean zones are depopulated of fish. [4] The player with the most collective fish tokens in their score pile and on their species boards wins the game. [4]

Design

The company consulted with Brian O'Neill, a marine biologist at the University of Wisconsin–Whitewater, to establish the scientific background for the game. [1]

Illustrations for the reef and surface cards were created by Catherine Hamilton, [2] and the box art was designed by Hamilton and Guillaume Ducos. Cards in "The Deep" were illustrated by various artists. [2]

Reception

In a review for Science News , Mike Denison states that the game's design "masterfully translates the wonders and complexities of marine ecology to a tabletop setting" and the gameplay results in a "(mostly) scientifically accurate experience". [1] However, it is possible to create a species with biologically conflicting traits, such as having both a parasitic and symbiotic relationship with another species. [1]

In a review for Board Game Quest, Tony Mastrangeli described the pace of play as a "slow build up", and slower than its predecessor Evolution. [4] Once the Cambrian Explosion phase is reached, the pace is much faster. [4] The Reef variant is stated to be "excellent as a family game". [4]

Related Research Articles

Marine biology Scientific study of organisms that live in the ocean

Marine biology is the scientific study of the biology of marine life, organisms in the sea. Given that in biology many phyla, families and genera have some species that live in the sea and others that live on land, marine biology classifies species based on the environment rather than on taxonomy.

Deep-sea fish Fauna found in deep sea areas

Deep-sea fish are animals that live in the darkness below the sunlit surface waters, that is below the epipelagic or photic zone of the sea. The lanternfish is, by far, the most common deep-sea fish. Other deep sea fishes include the flashlight fish, cookiecutter shark, bristlemouths, anglerfish, viperfish, and some species of eelpout.

Moray eel Family of fishes

Moray eels, or Muraenidae, are a family of eels whose members are found worldwide. There are approximately 200 species in 15 genera which are almost exclusively marine, but several species are regularly seen in brackish water, and a few are found in fresh water.

The abyssal zone or abyssopelagic zone is a layer of the pelagic zone of the ocean. "Abyss" derives from the Greek word ἄβυσσος, meaning bottomless. At depths of 3,000 to 6,000 metres, this zone remains in perpetual darkness. It covers 83% of the total area of the ocean and 60% of Earth's surface. The abyssal zone has temperatures around 2 to 3 °C through the large majority of its mass. Due to there being no light, there are no plants producing oxygen, which primarily comes from ice that had melted long ago from the polar regions. The water along the seafloor of this zone is actually devoid of oxygen, resulting in a death trap for organisms unable to quickly return to the oxygen-enriched water above. This region also contains a much higher concentration of nutrient salts, like nitrogen, phosphorus, and silica, due to the large amount of dead organic material that drifts down from the above ocean zones and decomposes. The water pressure can reach up to 76 megapascal.

Pelagic fish Fish living in the pelagic zone of ocean or lake waters – being neither close to the bottom nor near the shore

Pelagic fish live in the pelagic zone of ocean or lake waters – being neither close to the bottom nor near the shore – in contrast with demersal fish that do live on or near the bottom, and reef fish that are associated with coral reefs.

Primordial Soup (board game)

Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis.

Wild fisheries

A wild fishery is a natural body of water with a sizeable free-ranging fish or other aquatic animal population that can be harvested for its commercial value. Wild fisheries can be marine (saltwater) or lacustrine/riverine (freshwater), and rely heavily on the carrying capacity of the local aquatic ecosystem.

Deep sea community Groups of organisms living deep below the sea surface sharing a habitat

A deep sea community is any community of organisms associated by a shared habitat in the deep sea. Deep sea communities remain largely unexplored, due to the technological and logistical challenges and expense involved in visiting this remote biome. Because of the unique challenges, it was long believed that little life existed in this hostile environment. Since the 19th century however, research has demonstrated that significant biodiversity exists in the deep sea.

Deep sea creature

The term deep sea creature refers to organisms that live below the photic zone of the ocean. These creatures must survive in extremely harsh conditions, such as hundreds of bars of pressure, small amounts of oxygen, very little food, no sunlight, and constant, extreme cold. Most creatures have to depend on food floating down from above.

Coral reef fish Fish which live amongst or in close relation to coral reefs

Coral reef fish are fish which live amongst or in close relation to coral reefs. Coral reefs form complex ecosystems with tremendous biodiversity. Among the myriad inhabitants, the fish stand out as colourful and interesting to watch. Hundreds of species can exist in a small area of a healthy reef, many of them hidden or well camouflaged. Reef fish have developed many ingenious specialisations adapted to survival on the reefs.

Coastal fish

Coastal fish, also called inshore fish or neritic fish, inhabit the sea between the shoreline and the edge of the continental shelf. Since the continental shelf is usually less than 200 metres (660 ft) deep, it follows that pelagic coastal fish are generally epipelagic fish, inhabiting the sunlit epipelagic zone. Coastal fish can be contrasted with oceanic fish or offshore fish, which inhabit the deep seas beyond the continental shelves.

Marine habitats Habitat that supports marine life

Marine habitats are habitats that support marine life. Marine life depends in some way on the saltwater that is in the sea. A habitat is an ecological or environmental area inhabited by one or more living species. The marine environment supports many kinds of these habitats. Marine habitats can be divided into coastal and open ocean habitats. Coastal habitats are found in the area that extends from as far as the tide comes in on the shoreline out to the edge of the continental shelf. Most marine life is found in coastal habitats, even though the shelf area occupies only seven percent of the total ocean area. Open ocean habitats are found in the deep ocean beyond the edge of the continental shelf.

Vision in fish

Vision is an important sensory system for most species of fish. Fish eyes are similar to the eyes of terrestrial vertebrates like birds and mammals, but have a more spherical lens. Birds and mammals normally adjust focus by changing the shape of their lens, but fish normally adjust focus by moving the lens closer to or further from the retina. Fish retinas generally have both rod cells and cone cells, and most species have colour vision. Some fish can see ultraviolet and some are sensitive to polarised light.

Evolution: The Origin of Species is a card game created by Dmitriy Knorre and Sergey Machin in 2010. The game is inspired by the evolutionary biology. It was published by SIA Rightgames RBG. English, French and German game editions were published in 2011. Two or more players create their own animals, make them evolve and hunt in order to survive.

The gill plate trade is the buying and selling of stingray gill plates for their use in traditional Chinese medicine. The gill plates are harvested from stingrays that are caught intentionally, or caught as bycatch. The plates are sold whole or in a powder form. A single kilogram of the gill plate can be sold for up to US$350, though the price varies by ray species.

Evolution: Random Mutations is a card game created by Dmitriy Knorre and Sergey Machin in 2010. The game is inspired by the evolutionary biology. It was published by SIA Rightgames RBG. Publishing of the game was financed in Boomstarter. English, French and German game editions were published in 2014.

<i>Antennatus coccineus</i> Species of fish

Antennatus coccineus, the scarlet or freckled frogfish, is a species of frogfish originally classified as Chironectes coccineusand Antennarius coccineus. It lives within tropical waters and has a central distribution being around Indo-East-Pacific areas- excluding Hawaii. The habitat of the scarlet frogfish is in the shallow zones of the ocean. It is found within reef areas, in rocky mounds or sponges where there are places for it to hide amongst from predators. The scarlet frogfish comes in a variety of colours, from tan and brown colours to bright reds and yellows and will grow to a maximum length of 13 centimetres (5.1 in). It can be identified taxonomically through its pectoral rays, the presence of dark patches that appear on its fins and body, along with its lack of distinctive tail base. The scarlet frogfish is not harmful to humans and is not caught by fisheries for consumption purposes, however it has been caught previously for studies relating to the abundance of reef-dwelling fish and as bycatch of shrimp trawling. Similar to other frogfish species, the scarlet frogfish is a predatory carnivore and exhibits a low degree of sociality, only interacting with other scarlet frogfish during their mating period.

Human impact on marine life

Human activities affect marine life and marine habitats through overfishing, habitat loss, the introduction of invasive species, ocean pollution, ocean acidification and ocean warming. These impact marine ecosystems and food webs and may result in consequences as yet unrecognised for the biodiversity and continuation of marine life forms.

Evolution (board game) 2014 board game

Evolution is a 2014 board game where 2-6 players build a highly competitive ecosystem of herbivores, carnivores and scavengers. Players adapt their existing species and evolve new ones in response both to the abundance or scarcity of food, but also the behaviour of other species in the ecosystem. The scoring system rewards players whose species have high populations, consume the most food and are the most diverse. It was designed by Dominic Crapuchettes of North Star Games, working with Dmitry Knorre and Sergei Machin, who had previously released a similar game in Russia.

<i>Parks</i> (board game) board game based on the national parks of the United States

Parks is a board game with a theme based on the national parks of the United States, published by Keymaster Games. The game's art was derived from the Fifty-Nine Parks Print Series art project.

References

  1. 1 2 3 4 5 Denison, Mike (9 February 2020). "The board game Oceans captures the beauty and ferocity of marine life". Science News . Retrieved 15 November 2021.
  2. 1 2 3 4 Niebling, William (26 March 2019). "'Oceans' joins the 'Evolution' series". ICv2 . Retrieved 15 November 2021.
  3. 1 2 3 Thurot, Dan (15 February 2020). "Evolving underwater: Oceans board game review". Ars Technica . Retrieved 15 November 2021.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Mastrangeli, Tony (5 May 2020). "Oceans Review". Board Game Quest. Retrieved 15 November 2021.