In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. [1]
Passive data structures are appropriate when there is a part of a system where it should be clearly indicated that the detailed logic for data manipulation and integrity are elsewhere. PDSs are often found at the boundaries of a system, where information is being moved to and from other systems or persistent storage and the problem domain logic that is found in other parts of the system is irrelevant. For example, PDS would be convenient for representing the field values of objects that are being constructed from external data, in a part of the system where the semantic checks and interpretations needed for valid objects are not applied yet.
A PDS type in C++, or Plain Old C++ Object, is defined as either a scalar type or a PDS class. [2] A PDS class has no user-defined copy assignment operator, no user-defined destructor, and no non-static data members that are not themselves PDS. Moreover, a PDS class must be an aggregate, meaning it has no user-declared constructors, no private nor protected non-static data, no virtual base classes [lower-alpha 1] and no virtual functions. [4] The standard includes statements about how PDS must behave in C++. The type_traits
library in the C++ Standard Library provides a template named is_pod
that can be used to determine whether a given type is a POD. [5] In C++20 the notion of “plain old data” (POD) and by that is_pod
is deprecated and replaced with the concept of “trivial” and “standard-layout” types. [6]
In some contexts, C++ allows only PDS types to be used. For example, a union
in C++98 cannot contain a class that has virtual functions or nontrivial constructors or destructors. This restriction is imposed because the compiler cannot determine which constructor or destructor should be called for a union. PDS types can also be used for interfacing with C, which supports only PDS.
In Java, some developers consider that the PDS concept corresponds to a class with public data members and no methods (Java Code Conventions 10.1), [7] i.e., a data transfer object. [8] Others would also include Plain old Java objects (POJOs), a class that has methods but only getters and setters, with no logic, and JavaBeans to fall under the PDS concept if they do not use event handling and do not implement added methods beyond getters and setters.[ citation needed ] However, POJOs and Java Beans have encapsulation, and so violate the fundamental definition of PDS.
Records (introduced in Java 16, in 2021) are shallowly immutable carriers of data without encapsulation, and therefore they can also be considered PDS.
In PHP, associative arrays and stdClass
objects can be considered PDS.[ citation needed ]
Other structured data representations such as XML or JSON can also be used as a PDS if no significant semantic restrictions are used.
In Python, dataclass module provides dataclasses - often used as behaviourless containers for holding data, with options for data validation. The dataclasses in Python, introduced in version 3.7, that provide a convenient way to create a class and store data values. The data classes use to save our repetitive code and provide better readability. [9]
In C, structs are used in the same manner.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with an particular object or with all objects of that class.
In computing, serialization is the process of translating a data structure or object state into a format that can be stored or transmitted and reconstructed later. When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of objects does not include any of their associated methods with which they were previously linked.
Java and C++ are two prominent object-oriented programming languages. By many language popularity metrics, the two languages have dominated object-oriented and high-performance software development for much of the 21st century, and are often directly compared and contrasted. Java's syntax was based on C/C++.
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses. It is one of the 23 classic design patterns described in the book Design Patterns and is subcategorized as a creational pattern.
In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.
In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object. In other contexts – where the object is accessed by reference – object lifetime is not determined by the lifetime of a variable. For example, destruction of the variable may only destroy the reference; not the referenced object.
In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP). They allow for the execution of target functions that were not precisely identified at compile time.
This article compares two programming languages: C# with Java. While the focus of this article is mainly the languages and their features, such a comparison will necessarily also consider some features of platforms and libraries. For a more detailed comparison of the platforms, see Comparison of the Java and .NET platforms.
Resource acquisition is initialization (RAII) is a programming idiom used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation is done during object creation, by the constructor, while resource deallocation (release) is done during object destruction, by the destructor. In other words, resource acquisition must succeed for initialization to succeed. Thus the resource is guaranteed to be held between when initialization finishes and finalization starts, and to be held only when the object is alive. Thus if there are no object leaks, there are no resource leaks.
In class-based, object-oriented programming, a constructor is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs. The pattern ensures that an object or function that wants to use a given service should not have to know how to construct those services. Instead, the receiving 'client' is provided with its dependencies by external code, which it is not aware of. Dependency injection makes implicit dependencies explicit and helps solve the following problems:
In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads.
C++/CLI is a variant of the C++ programming language, modified for Common Language Infrastructure. It has been part of Visual Studio 2005 and later, and provides interoperability with other .NET languages such as C#. Microsoft created C++/CLI to supersede Managed Extensions for C++. In December 2005, Ecma International published C++/CLI specifications as the ECMA-372 standard.
In software engineering, a plain old Java object (POJO) is an ordinary Java object, not bound by any special restriction. The term was coined by Martin Fowler, Rebecca Parsons and Josh MacKenzie in September 2000:
"We wondered why people were so against using regular objects in their systems and concluded that it was because simple objects lacked a fancy name. So we gave them one, and it's caught on very nicely."
In object-oriented programming, a destructor is a method which is invoked mechanically just before the memory of the object is released. It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ends, or when it was allocated dynamically and is released explicitly. Its main purpose is to free the resources which were acquired by the object during its life and/or deregister from other entities which may keep references to it. Use of destructors is needed for the process of Resource Acquisition Is Initialization (RAII).
A class in C++ is a user-defined type or data structure declared with any of the keywords class
, struct
or union
that has data and functions as its members whose access is governed by the three access specifiers private, protected or public. By default access to members of a C++ class declared with the keyword class
is private. The private members are not accessible outside the class; they can be accessed only through member functions of the class. The public members form an interface to the class and are accessible outside the class.
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was expected to be published before 2010.
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