This article needs additional citations for verification .(September 2014) |
In computer science, persistence refers to the characteristic of state of a system that outlives (persists more than) the process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native programming-language data structures to the storage device data structures. [1] [2]
Picture editing programs or word processors, for example, achieve state persistence by saving their documents to files.
Persistence is said to be "orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running in it to retrieve or save their state.
Non-orthogonal persistence requires data to be written and read to and from storage using specific instructions in a program, resulting in the use of persist as a transitive verb: On completion, the program persists the data.
The advantage of orthogonal persistence environments is simpler and less error-prone programs.[ citation needed ]
The term "persistent" was first introduced by Atkinson and Morrison [1] in the sense of orthogonal persistence: they used an adjective rather than a verb to emphasize persistence as a property of the data, as distinct from an imperative action performed by a program. The use of the transitive verb "persist" (describing an action performed by a program) is a back-formation.
Orthogonal persistence is widely adopted in operating systems for hibernation and in platform virtualization systems such as VMware and VirtualBox for state saving.
Research prototype languages such as PS-algol, Napier88, Fibonacci and pJama, successfully demonstrated the concepts along with the advantages to programmers.
Using system images is the simplest persistence strategy. Notebook hibernation is an example of orthogonal persistence using a system image because it does not require any actions by the programs running on the machine. An example of non-orthogonal persistence using a system image is a simple text editing program executing specific instructions to save an entire document to a file.
Shortcomings: Requires enough RAM to hold the entire system state. State changes made to a system after its last image was saved are lost in the case of a system failure or shutdown. Saving an image for every single change would be too time-consuming for most systems, so images are not used as the single persistence technique for critical systems.
Using journals is the second simplest persistence technique. Journaling is the process of storing events in a log before each one is applied to a system. Such logs are called journals.
On startup, the journal is read and each event is reapplied to the system, avoiding data loss in the case of system failure or shutdown.
The entire "Undo/Redo" history of user commands in a picture editing program, for example, when written to a file, constitutes a journal capable of recovering the state of an edited picture at any point in time.
Journals are used by journaling file systems, prevalent systems and database management systems where they are also called "transaction logs" or "redo logs".
Shortcomings: When journals are used exclusively, the entire (potentially large) history of all system events must be reapplied on every system startup. As a result, journals are often combined with other persistence techniques.
This technique is the writing to storage of only those portions of system state that have been modified (are dirty) since their last write. Sophisticated document editing applications, for example, will use dirty writes to save only those portions of a document that were actually changed since the last save.
Shortcomings: This technique requires state changes to be intercepted within a program. This is achieved in a non-transparent way by requiring specific storage-API calls or in a transparent way with automatic program transformation. This results in code that is slower than native code and more complicated to debug.
Any software layer that makes it easier for a program to persist its state is generically called a persistence layer. Most persistence layers will not achieve persistence directly but will use an underlying database management system.
System prevalence is a technique that combines system images and transaction journals, mentioned above, to overcome their limitations.
Shortcomings: A prevalent system must have enough RAM to hold the entire system state.
DBMSs use a combination of the dirty writes and transaction journaling techniques mentioned above. They provide not only persistence but also other services such as queries, auditing and access control.
Persistent operating systems are operating systems that remain persistent even after a crash or unexpected shutdown. Operating systems that employ this ability include
Persistence or Persist may refer to:
Object–relational mapping in computer science is a programming technique for converting data between a relational database and the heap of an object-oriented programming language. This creates, in effect, a virtual object database that can be used from within the programming language.
In computer programming, create, read, update, and delete (CRUD) are the four basic operations of persistent storage. CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports.
A live CD is a complete bootable computer installation including operating system which runs directly from a CD-ROM or similar storage device into a computer's memory, rather than loading from a hard disk drive. A live CD allows users to run an operating system for any purpose without installing it or making any changes to the computer's configuration. Live CDs can run on a computer without secondary storage, such as a hard disk drive, or with a corrupted hard disk drive or file system, allowing data recovery.
Checkpointing is a technique that provides fault tolerance for computing systems. It basically consists of saving a snapshot of the application's state, so that applications can restart from that point in case of failure. This is particularly important for long running applications that are executed in failure-prone computing systems.
In computing, a file system or filesystem governs file organization and access. A local file system is a capability of an operating system that services the applications running on the same computer. A distributed file system is a protocol that provides file access between networked computers.
Data remanence is the residual representation of digital data that remains even after attempts have been made to remove or erase the data. This residue may result from data being left intact by a nominal file deletion operation, by reformatting of storage media that does not remove data previously written to the media, or through physical properties of the storage media that allow previously written data to be recovered. Data remanence may make inadvertent disclosure of sensitive information possible should the storage media be released into an uncontrolled environment.
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include Battle Dawn, EVE Online, and Realms of Trinity.
An in-memory database is a database management system that primarily relies on main memory for computer data storage. It is contrasted with database management systems that employ a disk storage mechanism. In-memory databases are faster than disk-optimized databases because disk access is slower than memory access and the internal optimization algorithms are simpler and execute fewer CPU instructions. Accessing data in memory eliminates seek time when querying the data, which provides faster and more predictable performance than disk.
Replication in computing involves sharing information so as to ensure consistency between redundant resources, such as software or hardware components, to improve reliability, fault-tolerance, or accessibility.
The Zope Object Database (ZODB) is an object-oriented database for transparently and persistently storing Python objects. It is included as part of the Zope web application server, but can also be used independently of Zope.
A portable application, sometimes also called standalone software, is a computer program designed to operate without changing other files or requiring other software to be installed. In this way, it can be easily added to, run, and removed from any compatible computer without setup or side-effects.
In databases, change data capture (CDC) is a set of software design patterns used to determine and track the data that has changed so that action can be taken using the changed data. The result is a delta-driven dataset.
HTTP cookies are small blocks of data created by a web server while a user is browsing a website and placed on the user's computer or other device by the user's web browser. Cookies are placed on the device used to access a website, and more than one cookie may be placed on a user's device during a session.
System prevalence is a simple software architectural pattern that combines system images (snapshots) and transaction journaling to provide speed, performance scalability, transparent persistence and transparent live mirroring of computer system state.
Phantom OS is an orthogonally persistent managed code general-purpose operating system. It is based on a concept of persistent virtual memory, and executes bytecode in a virtual machine. It is one of a few OSes not based on classic concepts of Unix-like systems. Phantom is based on the principle that "Everything is an object", in contrast to the Unix-like approach of "Everything is a file".
PS-algol is an orthogonally persistent programming language.
The following is provided as an overview of and topical guide to databases:
A Multimedia database (MMDB) is a collection of related for multimedia data. The multimedia data include one or more primary media data types such as text, images, graphic objects animation sequences, audio and video.
In computer science, persistent memory is any method or apparatus for efficiently storing data structures such that they can continue to be accessed using memory instructions or memory APIs even after the end of the process that created or last modified them.