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Pinball Number Count (or Pinball Countdown) is a collective title referring to 11 one-minute animated segments on the children's television series Sesame Street that teach children to count to 12 by following the journey of a pinball through a fanciful pinball machine. These segments are notable for the colorful, imaginative animation as well as the funky soundtrack with vocals by The Pointer Sisters. Pinball Number Count was originally produced in 1976 by Imagination, Inc. in San Francisco, California for the Children's Television Workshop. The segments made their debut on Sesame Street during Season 8 in 1977, and they were shown regularly until Season 33 in 2002.
The Pinball Number Count segments contain common beginning and ending sequences showing the launch of the pinball into the machine and the exit of the pinball from play, respectively. Between these two sequences is a number-specific animated narrative showing the pinball in play. This middle segment features a scene in which a number of contraptions move the pinball about the interior of the machine, sometimes employing Rube Goldberg–style mechanisms. Each scene begins with the ball following ramps and hitting some bumpers; then various features belonging to a theme specific to the number, often including humanoid or animal figures, appear. The pinball then exits this area to the end sequence, where it leaves play.
At the beginning of each segment, a number with a group of stars circling around it is shown accompanied by a voice whispering the current number.
Music for Pinball Number Count was composed by Walt Kraemer and arranged by Ed Bogas. Performers included The Pointer Sisters on vocals and assorted San Francisco Bay Area jazz musicians, including George Marsh on drums, Mel Martin on saxophone and Andy Narell on steel drums. [1]
The arrangements reflect musical idioms commonly found in 1970s urban culture, predominantly funk and jazz, though other styles including Caribbean music are also represented. The number-specific middle sections contain one of three different improvised instrumental solos over a basic progression, featuring steel drums (numbers 2, 4, 9 and 12) electric guitar (3, 8 and 11) and soprano saxophone (5, 6, 7 and 10).
Consistent with an abbreviated jazz structure, a prearranged head and turnaround / coda are played during the common starting and ending animation sequences. The vocals work in similar fashion with the featured numeral spoken, sung and shouted during the middle section and a return to the arranged counting at the end.
The song employs complex rhythms, changing time signatures frequently between 4
4, 3
4 and 5
4 during the opening and closing segments, around a rhythmically straightforward 4
4 middle improvisation section. [2]
Animation for the segments was directed by Jeff Hale and recalls contemporary psychedelic and pop art styles, typified by the ornate pinball bumpers, colorful geometrical motifs and whimsical themes and devices inside the machine.
Despite the lyrics' counting from one to twelve, Pinball Number Count did not feature a segment for the number 1.
The ball finds its way through carnival and amusement park-themed obstacles—riding a roller coaster, a ferris wheel, and some little hanging airplanes until being dropped into a giant clown head's mouth that leads to a haunted house ride. It passes by a ghost, a skeleton, and a bat (which zooms toward the camera), before exiting another giant clown head's mouth. Now it runs over a balloon man, gets rejected from a ball toss game by a windmill, then is bounced into the hole by two bumper cars.
Solo: Steel Drum
The ball rolls through circus attractions. It is shot from a blue cannon (flowers pop out), bounces off a net held by two clowns, and handed off by a ringmaster by his hat, to a juggling ape who tosses it to a lion tamer and her lion, who throws it through the hoop. The ball then gets tossed and it lands on the nose of a blue seal and is launched from a seesaw by a hippopotamus to a pink elephant that runs it into the hole. Number 3 is the only segment that features four flashes of its number instead of three.
Solo: Electric Guitar
The ball rolls down a hill and is hit by a golfer. It crashes into a duck and it spins. The golfer gives the ball another shot. It then runs over another golfer with a flag with the number 4 written on it standing next to a hole before entering a rabbit burrow (causing six purple rabbits to pop out of their holes). The golfer makes the last shot. The ball bumps off the bottoms of four trees before rolling into another tree where a squirrel drops it into the hole.
Solo: Steel Drum
The ball rolls down a green ramp and is kicked by a flagman into the backseat of a car which enters a tunnel with the number 5, from which emerges a bicycle with the ball in its basket. The ball is then pushed by a big red train, then a magnet attached to a plane picks it up and drops it into a tugboat, causing it to sink. After the ball is shot out of a big fat volcano, it is caught by a blimp, which drops it into the hole.
Solo: Saxophone
The ball rolls down a ramp attached to a barn and is kicked by a donkey past six sheep before rolling into the bottom of a haystack. It emerges from the top and is tossed by a goat dressed like a farmer. Then it rolls under a group of five chickens and is laid like an egg under the sixth chicken (The mother hen) who then pushes it away with its beak. The ball then rolls into a doghouse and is chased out by the dog inside. It then chases a pig into a barn where the goat farmer emerges from behind it carrying the ball in a wheelbarrow and drops it into the hole.
Solo: Saxophone
The ball slides down from the roofs of the Taj Mahal and under a snake charmer whose pet snake is startled awake and pushes the ball out from under him with its tail. The ball rolls under the Sphinx (the statue turns its head to see the ball as it rolls behind him), and into the pyramid of Khafre. The ball leaves the pyramid from the top and bounces off two onion domes before being kicked into the air by a hopak dancer. A Swiss-mountain climber blowing an alphorn swings to the right to catch the ball. Then he swings to the left and blows the ball loose. The ball lands on a dark blue bull in a ring, bounces off him and crashes into a matador. It then gets rejected by a Kinderdijk windmill, runs over a constable police officer and enters a sentry box which causes two guards in bearskin caps to pop out of their holes. Number 7 is the only segment where the ball doesn't enter a hole at the end.
Solo: Saxophone
Many forest animals pass the ball around. A unicycling teddy bear, a giant frog, a monkey, a pelican, a kangaroo, a big gopher, a second brown bear in a tree, two more unicycling brown bears and a unicycling raccoon who drops it into the hole. Number 8 is the only segment where the ball doesn't enter the scene immediately.
Solo: Electric Guitar
The ball rolls down a ramp and encounters some baseball players, runs over a hot-dog vendor, and is chased under the bleachers and dropped into the hole by a dog. Number 9 only features two flashes of its number instead of three.
Solo: Steel Drum
The ball slides down a ramp attached to a castle wall and a second ball is launched from a catapult by a jester and a knight into the mouth of a dragon who spits it out with fire, sending the ball crashing into another knight. It then runs into a giant who pushes the ball on with its spiky flail. The ball then rolls into a castle through the doorway as the bridge lowers, then it is shot from a cannon into the cave, and splashes into a witch's cauldron; the splash knocks down the witch. The dragon then emerges from the cauldron with the ball in its mouth and drops it into the hole.
Solo: Saxophone
Many jungle animals pass the ball around, including a monkey, an elephant, a giraffe, a jaguar, a rhinoceros, a zebra, a lion, a pink bunny, a tiger and a giant sized gorilla that flicks it into the hole.
Solo: Electric Guitar
The ball goes sightseeing through American landmarks, including the Statue of Liberty, the Washington Monument, Mount Rushmore, the Grand Canyon, Old Faithful, a Sequoia, the Golden Gate Bridge and a San Francisco Trolley, which drops it into the hole.
Solo: Steel Drum
Pinball Number Count has been covered and remixed by a number of artists. One such version, done with the cooperation of Sesame Workshop, [3] was released under the DJ Food name by Ninja Tune Records on a 12" EP [4] and the Zen TV DVD. [5] Other versions have been performed by Venetian Snares (on the Infolepsy EP), Wicked Hemlocks, Maylee Todd (on Escapology), The Postmarks, and an instrumental version by Big Organ Trio. The refrain was prominently featured in Many Moons by Janelle Monáe. It was covered by Brandon Williams on his 2014 album 'XII' featuring Dames Brown & Nicholas Payton.
The Family Guy episode "The Father, the Son, and the Holy Fonz" used a plastic bubble-encased Stewie as the pinball in a parody of the segment. The vocal rhythm is referenced in the film Half Nelson , where Ryan Gosling's character Dan Dunne mumbles the numbers in the same fashion.
In 2019, sesamestreet.org released an online pinball game based on the animated segments. [6]
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design.
Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts in 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and MS-DOS compatible operating systems. In 1990, a port was released for the Sega Genesis. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.
A glossary of terms, commonly used in discussing pinball machines.
The Addams Family is a pinball machine released in March 1992. It was designed by Pat Lawlor and Larry DeMar and released by Midway. It was based on the 1991 film of the same name, and features custom speech by the stars of the film, Anjelica Huston and Raul Julia. It is the best-selling solid state pinball machine of all time with 20,270 units sold.
Haunted House is a pinball game released in October 31 1982 by Gottlieb. It was the first game with three playfields that the ball can move between, including one below the main playing surface. Haunted House was designed by John Osborne, with artwork by Terry Doerzaph. It is part of Gottlieb’s “System 80” series of pinball machines.
Star Trek: The Next Generation is a widebody pinball game, designed by Steve Ritchie and released in November 1993 by Williams Electronics. It was part of WMS' SuperPin series, and was based on the TV series. It is the only pinball machine that features three separate highscore-lists. Apart from the regular highscore-list and the buy-in-list, it also features a reminiscence to The Machine: Bride of Pin*Bot billionaires club. It is also the third pinball game overall based on the Star Trek franchise, following the 1979 pinball game by Bally, and the 1991 game by Data East, and preceding the 2013 pinball game by Stern.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Williams Electronics Games. The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the Ringmaster, a head that rises at certain times and taunts the player.
Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.
Doctor Who is a pinball machine designed by Bill Pfutzenreuter (Pfutz) and Barry Oursler, and released by Midway in September 1992. It is based on the television series Doctor Who. As stated in the Gameplay section, the rulesheet is rather different from other pinball machines released at the time, which didn't help popularity as casual players did not understand the complex rule changes that occur during the game.
Theatre of Magic is a pinball machine designed by John Popadiuk, produced by Midway. The player assumes the role of a novice magician who must develop their skills by exploring the titular theatre and performing an assortment of stage illusions.
Monster Bash is a pinball machine produced by Williams. The game features some Universal Monsters including The Creature from the Black Lagoon, The Wolf Man, Frankenstein's monster, the Bride of Frankenstein, Dracula and The Mummy.
Creature from the Black Lagoon is a pinball machine designed by John Trudeau and released by Midway. It is loosely based on the movie of the same name. The game's theme is 1950s drive-in theater. The pinball game was licensed from Universal Studios by Bally so that all backglass and cabinet artwork and creature depictions would resemble those of the original movie.
There have been four pinball adaptations of the film Jurassic Park franchise: a physical table released by Data East the same year the film came out, Sega's 1997 The Lost World which is based on the second movie of the series, a virtual table developed by Zen Studios on the franchise's 25th anniversary and a new physical table released by Stern Pinball a year after. All four tables behave differently.
Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.
Jack-Bot is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by US-based electronic gaming company Williams. It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
Who Dunnit is a Midway pinball machine with a 1940s style and a murder mystery theme. The playfield features up to five different murder mysteries in which the player must find clues and evidence by making indicated shots. The machine accepts up to four players, and features four-ball play.
Space Shuttle is a Space Shuttle themed pinball machine designed by Barry Oursler and Joe Kaminkow and produced in 1984 by Williams Electronics. The machine's marketing slogan is "The fastest way to make your earnings really take off!". It is notable for its central ramp shot up a feature themed after the Space Shuttle. A sequel, Space Station: Pinball Rendezvous, was released in 1987.
Harley-Davidson is a Sega Pinball pinball machine released in September 1999 and was the last machine released by this company. It was designed by Jon Borg and Lonnie D. Ropp.
Hurricane is a pinball machine released by Williams Electronics in August 1991. It was designed by Barry Oursler as the third game in Oursler's amusement park themed pinball trilogy. The first being Comet, released in 1985, and the second being Cyclone, released in 1988.